▶
New Demo - Major Update
Please note that this new version destroys older saves. I apologize for any inconvenience, but the new demo includes significant changes. Not all the features mentioned below are available in the demo, but I hope you enjoy the updates!
Since Seablip is still under development, I would love to hear if you encounter any bugs while playing, or if you have other comments about the update or anything else about Seablip. Your feedback would be greatly appreciated.
A massive overhaul of the world map; it's no longer "points," but you sail freely with a tiny ship.
After receiving feedback from players who disliked the character's movement on the "grid," I made significant changes (which also required updating all interactions). The result is that the player can now take tiny steps horizontally. I hope the new functions feel more fluid and natural. (Some bugs might occur; feel free to report them.)
This change is also based on player feedback. The old intro took too long, causing some players to lose interest before the fun began. Therefore, I created a new starter island - a more gameplay-oriented island where the player's house is now placed next to the pier, allowing for quicker travel on the sea. The new island is split into two parts:
(Not in Demo)
(Not in Demo)
You can now craft every weapon or ship upgrade using resources (not gold), while merchants sell upgrades for gold only.
Lots of small and some big changes.
[ 2024-01-22 18:25:44 CET ] [ Original post ]
Hello, everyone! Seablip is now part of Steam's Pirates vs. Ninjas Fest, and to celebrate, a new demo of Seablip is now live!
Please note that this new version destroys older saves. I apologize for any inconvenience, but the new demo includes significant changes. Not all the features mentioned below are available in the demo, but I hope you enjoy the updates!
Bug Reporting and Feedback:
Since Seablip is still under development, I would love to hear if you encounter any bugs while playing, or if you have other comments about the update or anything else about Seablip. Your feedback would be greatly appreciated.
The New Version
New World Map
A massive overhaul of the world map; it's no longer "points," but you sail freely with a tiny ship.
- Floating icebergs or rocks can damage your ship.
- Wind provides a bonus/penalty to your world map speed.
- Enemy encounters are now easier to avoid.
Island Movement Update
After receiving feedback from players who disliked the character's movement on the "grid," I made significant changes (which also required updating all interactions). The result is that the player can now take tiny steps horizontally. I hope the new functions feel more fluid and natural. (Some bugs might occur; feel free to report them.)
- Interaction with objects is also more forgiving of player distance (you don't need to be as close as before).
New Player Island
This change is also based on player feedback. The old intro took too long, causing some players to lose interest before the fun began. Therefore, I created a new starter island - a more gameplay-oriented island where the player's house is now placed next to the pier, allowing for quicker travel on the sea. The new island is split into two parts:
Economy Part
(Not in Demo)
- Build and upgrade houses for your crew + more (premade layouts).
- Upgrade your house.
Defense Part
(Not in Demo)
- Delegate crew to guard your island and protect it against raiding enemies.
- Build defense and weapons.
- Upgrade the castle layout, acquire more space, and enhance health.
- Participate in battles or auto-resolve with the guarding crew.
Crafting
You can now craft every weapon or ship upgrade using resources (not gold), while merchants sell upgrades for gold only.
- To unlock the upgrades, you must acquire blueprints (common, rare, epic, legendary).
- You can only craft upgrades at home.
- For now, the current crafting price for an upgrade is just a test price.
Ship Battle Changes
Lots of small and some big changes.
- Repair time on all cannons increased.
- Reload time on all cannons decreased.
- Destruction of upgrades is health-based (changed from "luck-based").
Other
- You can name your ship.
- Some UI design updates.
- And much more.
[ 2024-01-22 18:25:44 CET ] [ Original post ]
Seablip
Jardar Solli
Developer
Vibedy
Publisher
2024-05-17
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(771 reviews)
Public Linux Depots:
- [0 B]
Seablip is an ambitious pirate RPG, created by solo developer Jardar.
Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.
Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
Upgrade Your Ship
- Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
- There are more than 48 upgrades (cannons and other special upgrades) for your ship.
- Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
- Experiment with combining certain effects such as water and electricity to give you the edge in battle.
- Discover new combinations to maximize your offensive and defensive options, and help you survive.
Hire Sailors
- Each sailor in Seablip is unique and there is a limited number, so treat them well!
- When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
- As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
- Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.
Bounty Hunter
Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.
Minigames
- Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
- Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
- Other smaller minigames are in development, and will be worked on and improved with the help of the community!
MINIMAL SETUP
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Memory
- Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB