Wizards & Flags Update
Thank you so much for a thrilling Early Access launch! I wasn't sure what to expect, but over the past two weeks, I've enjoyed seeing Seablip's Discord server, the forum on Steam and my mailbox booming with feedback and support. Seablip now has over 200 reviews, which is also a milestone to celebrate. That means a lot guys. Thank you so much! I am already thinking a lot about all the content I want to add so I haven't really got the time to celebrate yet. However, I've also received a lot of bug reports and complaints about unfinished quests. I made many bug updates since release (and will continue to do that), and I am now working on a fix for the unfinished quests: you will see them as part of smaller updates coming in regularly in the next days/weeks. Sorry for the wait: I am doing what I can to update as fast as possible at a healthy speed. With that, I'm excited to announce the first major update for Seablip:
This update will spark more magic into the game, including a new type of sailor you can recruit: wizards. Wizards won't offer the usual crew skills but will instead possess one or two magical spells. Seablip's world is a place with magic, so as part of this update, I'll also be including more magical lore within the game. This aligns with my broader vision of fleshing out the main story. Another exciting feature of this update will be the option to customize your own flag. Old saves will have this opportunity upon loading the game, while new games will have it as part of the character customization. Here's a glimpse of other upcoming content goals for this update:
[previewyoutube=acKDyXtGFA0;full][/previewyoutube]
I want to be transparent: the Early Access Roadmap will be announced after the "Wizards & Flags" update. As this is my first game, I'm hesitant to commit to a detailed roadmap before delivering you all a first update. I want to learn from that experience and dedicate enough time to reviewing all your feedback. This will allow me to create plans that align with my vision while incorporating your valuable input. Here are some of the bigger headlines: Duel: Player vs. Enemy Captain (Mini-game as an alternative to ship fight) Late Content Update (Bigger ships, more bosses, and late-game content) Main Story Update Fishing Update (everything with fishing needs a huge update) Localization Update Controller Update Feel free to ask any questions you have about the upcoming roadmap!
If you haven't already got your hands on Seablip's Original Soundtrack you can now listen to it on Spotify and consider supporting the brilliant composer Christian Balvig by buying the soundtrack on Steam. Here is a link. https://store.steampowered.com/app/2829810
[ 2024-06-04 15:37:01 CET ] [ Original post ]
Hi everyone!
Thank you so much for a thrilling Early Access launch! I wasn't sure what to expect, but over the past two weeks, I've enjoyed seeing Seablip's Discord server, the forum on Steam and my mailbox booming with feedback and support. Seablip now has over 200 reviews, which is also a milestone to celebrate. That means a lot guys. Thank you so much! I am already thinking a lot about all the content I want to add so I haven't really got the time to celebrate yet. However, I've also received a lot of bug reports and complaints about unfinished quests. I made many bug updates since release (and will continue to do that), and I am now working on a fix for the unfinished quests: you will see them as part of smaller updates coming in regularly in the next days/weeks. Sorry for the wait: I am doing what I can to update as fast as possible at a healthy speed. With that, I'm excited to announce the first major update for Seablip:
Wizards & Flags
This update will spark more magic into the game, including a new type of sailor you can recruit: wizards. Wizards won't offer the usual crew skills but will instead possess one or two magical spells. Seablip's world is a place with magic, so as part of this update, I'll also be including more magical lore within the game. This aligns with my broader vision of fleshing out the main story. Another exciting feature of this update will be the option to customize your own flag. Old saves will have this opportunity upon loading the game, while new games will have it as part of the character customization. Here's a glimpse of other upcoming content goals for this update:
- New bosses (with a wizard theme)
- New ships (Redcoats and Bluecoats have their own wizards, so the update should include higher-difficulty warships employing new tactics)
- More islands (with a magical theme)
- Some new NPCs available on your main island
- You can upgrade your house
Seablip is participating in the Best Indie Games Summer Showcase 2024
[previewyoutube=acKDyXtGFA0;full][/previewyoutube]
Early Access Roadmap
I want to be transparent: the Early Access Roadmap will be announced after the "Wizards & Flags" update. As this is my first game, I'm hesitant to commit to a detailed roadmap before delivering you all a first update. I want to learn from that experience and dedicate enough time to reviewing all your feedback. This will allow me to create plans that align with my vision while incorporating your valuable input. Here are some of the bigger headlines: Duel: Player vs. Enemy Captain (Mini-game as an alternative to ship fight) Late Content Update (Bigger ships, more bosses, and late-game content) Main Story Update Fishing Update (everything with fishing needs a huge update) Localization Update Controller Update Feel free to ask any questions you have about the upcoming roadmap!
If you haven't already got your hands on Seablip's Original Soundtrack you can now listen to it on Spotify and consider supporting the brilliant composer Christian Balvig by buying the soundtrack on Steam. Here is a link. https://store.steampowered.com/app/2829810
Seablip
Jardar Solli
Vibedy
2024-05-17
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(536 reviews)
https://www.seablip.com
https://store.steampowered.com/app/1471270 
[0 B]
Seablip is an ambitious pirate RPG, created by solo developer Jardar.
Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.
Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
Upgrade Your Ship
- Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
- There are more than 48 upgrades (cannons and other special upgrades) for your ship.
- Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
- Experiment with combining certain effects such as water and electricity to give you the edge in battle.
- Discover new combinations to maximize your offensive and defensive options, and help you survive.
Hire Sailors
- Each sailor in Seablip is unique and there is a limited number, so treat them well!
- When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
- As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
- Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.
Bounty Hunter
Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.
Minigames
- Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
- Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
- Other smaller minigames are in development, and will be worked on and improved with the help of the community!
MINIMAL SETUP
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Memory
- Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
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