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Update 0.7.55 - Localization Support, Bug Fix and some QOL

Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :) The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks. The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop. I know this update does not cover all the bugs and feedback reported, but I hope it fixes some of it. The main addition in this update is not content-driven, but Seablip now supports Localization! steamhappy I know a lot of you have asked for this. All text is now converted to a google Sheets document so that it can be translated into multiple languages.

  • If someone feels the need to help translate (I got asked that a lot), I am now able to provide a google document with you. Please send an email from Seablip's website: https://seablip.com/contact-1 (Warning: It is text-heavy!)
I don't plan to officially support any other languages before 1.0, but if I see that the translation is looking good enough I add it into the Early Access version anyway. (Not ready yet: but already got some amazing help translating into French and got help fixing the English version too) Here is today's patch note.

Patch Note:


New:
  • Localization Support!! The game can now be localized to any language. My pixel art font does not support every character and will use a non-pixelated font if the character is missing. I plan to expand this later, but not sure how many characters I will manage to support in the end with the pixel style.
  • Fame Highscore - you now get fame from battle victories. (Plans: High fame can lead to enemy ship hunting you for bounty on the map!)
Changes:
  • Sailors morale point gained by gifts is boosted. Points gained by gift: Best +14(old +7), Good +7(old +3), Normal +3(old +1), Bad -3(old-2), Worst -7(old-5)
Key Binding Update
  • Deselect crew in battle now: Right Click or Ctrl or Equal Num Key as selected crew
  • Switch crew while in battle is now: Num Keys or A (left) D (right) or scroll wheel
  • Menu is now ESC or TAB or I for inventory
  • Rotating puzzle piece is now Right Click
  • Captains Log is now C
QOL
  • Player interaction direction/tools can now be either player look direction or (old) mouse position on the screen. (Giving huge improvements to controller support)
  • Searchbar for Ship Equipment (type the equipment name)
  • Swap the sailor index in the crew menu (if you want a different layout in battle)
  • The scrollbar on Load Game is now working.
  • Sailor's preferred position in battle is now saved per ship and is more consistent even if you lose a sailor and then later revive them. (Preferred position can be set on the ship menu as previously, but is no longer updated to last sailor position on battle end)
  • Trash can in inventory moved to different positions to avoid being confused with fish bait.
Bug fixes:
  • Reward for mediumship is no longer 9000 gold
  • If you got all castaway sailors from rescue missions/the map, you were able to rescue Mutombo multiple times
  • Rare cases where the game stopped working before battle (issue with sailor's preferred position)
  • Some items fall in the water when they should fall on the ground.
  • Other minor bugs


[ 2025-02-16 23:39:22 CET ] [ Original post ]

Seablip
Jardar Solli Developer
Vibedy Publisher
2024-05-17 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (813 reviews)
Public Linux Depots:
  • [0 B]
Seablip is an ambitious pirate RPG, created by solo developer Jardar.



Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.

Upgrade Your Ship

  • Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
  • There are more than 48 upgrades (cannons and other special upgrades) for your ship.
  • Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
  • Experiment with combining certain effects such as water and electricity to give you the edge in battle.
  • Discover new combinations to maximize your offensive and defensive options, and help you survive.

Hire Sailors

  • Each sailor in Seablip is unique and there is a limited number, so treat them well!
  • When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
  • As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
  • Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Bounty Hunter

Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Minigames

  • Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
  • Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
  • Other smaller minigames are in development, and will be worked on and improved with the help of the community!

MINIMAL SETUP
  • OS: Ubuntu 16.04 (64-bit)
  • Processor: 2 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2 GB Dedicated Memory
  • Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
GAMEBILLET

[ 6056 ]

16.97$ (15%)
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6.22$ (11%)
16.52$ (17%)
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1.50$ (70%)
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GAMERSGATE

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4.95$ (67%)
4.4$ (82%)
11.99$ (40%)
1.84$ (74%)
0.45$ (85%)
2.0$ (80%)
6.25$ (75%)
33.19$ (17%)
2.52$ (82%)
3.68$ (82%)
1.8$ (90%)
0.94$ (81%)
2.25$ (89%)
1.84$ (74%)

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