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Hey everyone! Seablip version 0.7.626 is out now, and you can now upload and download mods from Steam Workshop! steamthis
[img src="https://clan.cloudflare.steamstatic.com/images/39189052/9a57d2c9b382c16f9829f8957a97a92126d10e9e.png"][/img]
You can now upload your mods to Steam Workshop and subscribe to other mods. Use the Mod buttons on the start menu to enable/disable mods.
Let me know if you have wishes/feedback to support mods better.
Thanks to the help from super dedicated players, Seablip now has almost full German and French translations (some words and stuff might still need updating, so feel free to report any text errors).
I have players helping out on other languages too, but Seablip is text-heavy, so it takes time - I will update with new languages when I get it, and if you would like to help out with localization, you can reach me from here: https://seablip.com/contact-1
You can now capture a modded ship! steamhappy
You can now preview the ship you are modding with the ship builder. It only shows the preview if the vessel has a valid layout. This makes it much easier to spot errors and improvements you want to make to the ship.
Edge cases for modding: Be aware that if the modded ship layout changes and you have captured this ship on an old mod version, the captured ship will not get the new layout (only the new sprites) - this is to prevent possible game-breaking issues on loading. This should also prevent you from losing equipment if you have captured a ship from a mod, then unsubscribed. If you dismantle the ship and capture a new one, it will have all the updated data. And all enemies will always have the up-to-date mod version.
You can add new enemies to one of the existing factions in the game. More updates for this will come later.
12 inventory slots for ship equipment instead of 3. Upgrade price is much cheaper per new slot unlocked.
The magic bottle for sailors no longer breaks on use (but they are much more expensive to buy)
Right-click on sailors to place them in a bottle (if a bottle is available)
Ship on the world map, sail speed increased slightly
Fixed. Some players experienced that the character movement got stuck in one direction (let me know if this bug still exists)
Minor controller update (still long to go)
Other minor fixes
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