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Seablip is an ambitious pirate RPG, created by solo developer Jardar.

Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.

Upgrade Your Ship

  • Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
  • There are more than 48 upgrades (cannons and other special upgrades) for your ship.
  • Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
  • Experiment with combining certain effects such as water and electricity to give you the edge in battle.
  • Discover new combinations to maximize your offensive and defensive options, and help you survive.

Hire Sailors

  • Each sailor in Seablip is unique and there is a limited number, so treat them well!
  • When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
  • As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
  • Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Bounty Hunter

Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Minigames

  • Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
  • Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
  • Other smaller minigames are in development, and will be worked on and improved with the help of the community!
Seablip
Jardar SolliDeveloper
VibedyPublisher
2024-05-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (948 reviews)
Public Linux Depots:
  • [0 B]
Seablip Castle Update (0.8.004) UNSTABLE Released

You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.

Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.

Seablip Feedback , Seablip Bug Report

How do I subscribe to the Unstable beta branch?

[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39189052/f72ade9bfe497ebb3409242693a1c50cdc3aec05.gif\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39189052/a11affd77dfcaff5870b346295df2ccc6c5bd295.gif\"][/img][/carousel]

Hello everyone, I am thrilled to give everyone who cant wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you!

For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use skill points, among other changes. I think it offers more challenges, but also a more stable experience for everyone - with this update, it is now possible for me to start working on a custom difficulty setting that can bring even more challenge to the hard-winded sailors, or a softer experience for those who want to have a more chill experience. I will carefully read your feedback on the new enemy balance and try to work on this feature with that feedback in mind, but first priority is to fine-tune the normal setting.

Patch Note:

  • New Castle battle mode added! - defend your own castle, or attack enemies

    [/*]
  • Castle crafting added! Go to the castle workbench on the home island to build yours

    [/*]
  • Pick a crewmate to follow you on your adventures!

    [/*]
  • Enemy rebalance - New random layout generator! - (ship and castle)

    [/*]
  • Enemies will now lay siege against player\'s castle

    [/*]
  • Attackable enemy castles (currently available: Bluecoat, Redcoat, and Pirates - a total of 14 and 2 (legendary) extremely difficult for the players that want an impossible challenge)

    [/*]
  • New crafting prices for equipment to better reflect their performance

    [/*]
  • Minor price changes on certain items

    [/*]
  • A few new equipment added (mostly for the castle)

    [/*]
  • New inventory UI display now shows player item count when crafting or buying equipment

    [/*]
  • Grandpa story event (intro) is connected to player\'s castle

    [/*]
  • Enemy AI priority balance changes

    [/*]
  • Weekly crew payment is removed

    [/*]
  • Crew morale deterioration is lowered by 1

    [/*]
  • Enemy wizard spell cooldown increased by 5 seconds per spell

    [/*]
  • Melee attack damage increased significantly

    [/*]
  • Boarding crew does less damage than defending crew

    [/*]
  • Healing room buffed significantly (but slower healing speed)

    [/*]
  • New healing equipment available - healing all crew in battle (including boarding crew)

    [/*]
  • Most cannons do slightly more crew damage

    [/*]
  • New Castle Chest that can hold resources needed for castle building

    [/*]
  • New Equipment storage for Castle Equipment

    [/*]
  • New crew management menu to organise the castle guards. (You can revive dead crew from here)

    [/*]
  • Visible difficulty for enemies on the world map

    [/*]

\n

Known issues:

  • Equipment crafting price does not use items from the Castle Chest yet, but the Inventory UI displays both castle chest and player inventory contents

    [/*]
  • Visual: Some frozen explosions and other sprite FX might not disappear when a castle is destroyed

    [/*]
  • Visual: Some missing art sprites on destroyed castle modules

    [/*]
  • Castle victories only give Castle Blueprints as a reward

    [/*]
  • Visual: Castle Equipment layer bug. Crew is behind the equipment when using a ladder or stairs

    [/*]
  • Visual: Castle Module with inside ladder does not mask crew yet

    [/*]
  • Visual: Castle debris is not falling into the water on certain castle islands

    [/*]

Missing Content

  • Castle for: Octopus, Army of Dead and Goblin

    [/*]
  • More castle modules

    [/*]

[ 2025-11-25 12:47:15 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 (64-bit)
  • Processor: 2 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2 GB Dedicated Memory
  • Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
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