
Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.

Upgrade Your Ship
- Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
- There are more than 48 upgrades (cannons and other special upgrades) for your ship.
- Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
- Experiment with combining certain effects such as water and electricity to give you the edge in battle.
- Discover new combinations to maximize your offensive and defensive options, and help you survive.
Hire Sailors
- Each sailor in Seablip is unique and there is a limited number, so treat them well!
- When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
- As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
- Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Bounty Hunter
Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Minigames
- Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
- Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
- Other smaller minigames are in development, and will be worked on and improved with the help of the community!
Ahoy everyone! Thank you so much for all the incredible feedback on the new Castle Update - it makes my job 1000 times easier when you are so good at sharing bugs, explaining what you like and dislike about the game, and discussing what you wish I would add and change. I think it is time for me to make an update on Seablips Roadmap.
Just a quick recap first on Seablips milestones:
17 May 2024 - Seablip released in Early Access
[/*]October 2024 - Wizard & Flag Update
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[/*]December 2025 - Castle Update
[/*]
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I know some of you didnt like the long wait between the Wizard & Flag to this Update. I understand you! In my defense: I have two kids now. Life has been hectic - luckily, they are a little older now, and I have more time (less sleep) to concentrate on new updates. I am fully dedicated to getting Seablip to 1.0!
I also know some people are asking when gamepad support will become better. Some Steam Deck players are already happy, but I know many dont like it at all as it is now. I am sorry - I just dont have enough arms to work on everything at once. I will continue to improve the gamepad support, but you have to understand that I will prioritize content and bug support and try to sneak in improvements whenever I have that extra energy and time. I don\'t have a team behind me, so I can\'t just delegate this task to anyone else.
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The path forward
Seablips 1.0 release is not that far away. With the Castle Update now out, I will say the most important game mechanic I wished to develop is finished (I will still improve it).
From the feedback, I understand that many are looking forward to more quests and the story expansion. I know there are many that don\'t like that they miss Grandpa\'s funeral because it can be difficult to find it in time (this will be patched so that player get an option to \"teleport\" to the funeral or choose to skip it themself).
I have made some changes to the earlier Roadmap I posted and merged the last two updates into the 1.0. This helps me concentrate on making Seablip more polished and finishing loose ends.
I plan to focus more on story and quests for the 1.0. I want the story to be connected to the game\'s core mechanics, and since I still have a few plans left, you will need to wait some more for this content.
That means there is only one last Major Update before the 1.0 release! The next Major update includes Captain Battle, more fishing (the missing content for the guy that sells fish equipment), and maybe land battle against pirates. I say maybe, because I really only want to add it if it feels fun, but I don\'t want to get stuck too long testing different systems, as I did with the Castle Update. In the worst-case scenario, I have to focus on this after 1.0 if I see it takes too long to find the right way to do it.
The 1.0 release. This will finish the Main Story (with a boss fight or two) and expand with lots of new quests. This update will probably change the world map significantly (giving both new and experienced players lots of new things to explore), and I will focus on adding more trade routes and life to the world. Redcoats\' main island will be fully open, and many more key islands will be added to the game.
Next Major Updates
Fish & Fight Update
Captain Battle (instead of a ship battle, you can sometimes choose to do a \"Captain Battle\". Your crew and enemy crew are gathered around in a \"circle\" to see which captain is the best)
[/*]Land Fighting (WASD)
[/*]Fishing
[/*]
1.0 RELEASE
Main Story (This includes at least two boss battles)
[/*]Side Quests (Like delivery quests, Rescue Mission, and more)
[/*]Merchant sail routes
[/*]World Map Update (Expanded map, and more)
[/*]
Minimum Setup
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Memory
- Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
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