This minor update brings one last Infinitode 1 feature which has been missing in this game - the "bonus enemies" (or "star enemies" - see this wiki page if you've missed it). It took a while to introduce them in Infinitode 2, because I had to come up with a better implementation and could not just copy them from the previous game. Those enemies were both satisfying and annoying - they gave great rewards but were also hard to kill and distracted towers, sometimes ruining the run. Since Infinitode 2 is aiming for a fair competition and top leaderboard runs take lots of time / effort, a random encounter with that damage sponge would just do more harm than good. Update 1.9.2 brings random encounters with those bonus enemies back, but now you have a choice to accept or deny the challenge. A flying thing with white wings (please give it a name, I'm struggling here) has a chance to appear on any level / custom map run (but not before wave 7), and it will move in a random direction for 20s of in-game time. If you tap / click it, a prompt will be shown for you to accept or to deny the challenge. Accepting the challenge will give you a chance to get a good reward, but it also affects the current run and you may even ruin it while trying to complete the challenge. Ignoring the flying thingy or denying the challenge will make it disappear and won't affect your run in any way. Please remember - towers and abilities do not affect those flying scrolls, they only respond to your taps / clicks on them. Oh, and one more thing - they will completely ignore your clicks if your game is paused so act quickly and don't try to fool them.
Changelist:
- Added Bonus enemies
- Bonuses on level 6.6 will be different between runs. Due to that, level 6.6 will not participate in the seasonal leaderboard
- (Scripting / Modding) Class instances can no longer be created by simply calling a class - use constructor methods (Class.new*) for that
- (Scripting / Modding) Added a sample script which adds a new tab to the state debugger window
- Statistics of level 6.3 no longer add up to the global statistics, because too many enemies spawn there and make this level a go-to place for farming self research nodes. Also it simply screws up the global statistics
- Added item counters to the inventory, making inventory limits more obvious for the players (limits existed for a very long time, this update limits nothing). Fixed 0002588: The upper limit of Sources is only 500
- Fixed 0002518: Disorient enemy underneath icy patches
- Fixed 0002576: The last 5 levels of Basic's Ricochet Chance upgrade are useless
- Fixed 0002567: incorrect xp level displayed after removing balance mod
- Fixed 0002522: global multiplier game values show a + mark instead of x (+0.5 for example)
- Fixed 0002514: Imported levels crash because of non-existent Stage id
- Fixed some other bugs which led to crashes in a rare scenarios
What's coming up next
I'm going to introduce a test version of community maps in the next minor update, and I'll be focusing completely on that feature. Thanks for playing, and I hope you'll enjoy this update!
[ 2024-10-14 22:07:58 CET ] [ Original post ]
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The player will be a volunteer in the Artificial Intelligence training program and will gradually discover new towers, abilities and ways to mine resources.
Endless variety of maps
The game has 6 game stages and 50+ unique levels with inimitable chiptune compositions, as well as a map editor. Live leaderboards at each level and unique bosses at the end of each stage.
Towers
The game has 15+ different types of towers with unique characteristics and skills, effective against different enemies. New towers become available during the passage of the storyline.
Towers gain experience, which further increases their strength and allows the player to choose unique abilities. Each tower can be upgraded up to level 10, which improves its main characteristics.
Modifiers
The game has modifiers that enhance the characteristics of neighboring towers, increase the speed of mining and give other bonuses.
Research
400+ unique research that unlock additional abilities and improve the stats of towers. Endless research tree is available in an Endless mode.
Mining
At all levels, even custom ones, you can mine resources to research new technologies and improve characteristics. Miners are also improved by research and can bring nice bonuses.
Additional functions
- Save game progress in the cloud, sync with Android and iOS
- Map editor with the ability to create your own, unique levels
- 36+ trophies that also give bonuses to the player
- Music player with all the game tracks
- Detailed statistics for each game
- Crafting of resources and unique items
The game does not end there - the player may continue to improve his research tree and compete for unique prizes in the leaderboard for pleasure and glory.
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