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The false positive reported by some antivirus software has been professionally fixed. I had to roll back the game engine 1 year and 1 month back, because nothing else helped. Your AV software should now be happy but I'm not sure the game itself will be stable - a considerable amount of work and bug fixes had been discarded in order to please the Windows Defender. Sorry for the inconvenience. - Windows Defender team, in my imagination
Just letting you know I am aware about the fact your antiviruses currently go crazy and report a trojan virus in the game. Don't worry, there's none, and this issue has affected other games which are using recent versions of LWJGL (the same thing Mojang used once, yes). Infinitode uses LibGDX 1.12.1-SNAPSHOT (roughly the same as 1.13.0) and it is affected by the issue highlighted on their website: https://libgdx.com/news/2024/10/gdx-1-13 I'm running exactly the same version of the game as you do and my (most recent version of) Windows Defenter does not complain (which is bad, because I don't even know which file is triggering the AV). Maybe Windows Defender team is currently experimenting with something and it causes this false positive, since not everyone is affected. Anyways, the game does no harm to your device, and if you are panicking and do not believe me - do reverse engineering, network monitoring or something (or ask someone else to do that) to prove I'm wrong, because a garbage in the antivirus' database is not the fact the virus exists and seems like some people blindly believe it.
This minor update brings one last Infinitode 1 feature which has been missing in this game - the "bonus enemies" (or "star enemies" - see this wiki page if you've missed it). It took a while to introduce them in Infinitode 2, because I had to come up with a better implementation and could not just copy them from the previous game. Those enemies were both satisfying and annoying - they gave great rewards but were also hard to kill and distracted towers, sometimes ruining the run. Since Infinitode 2 is aiming for a fair competition and top leaderboard runs take lots of time / effort, a random encounter with that damage sponge would just do more harm than good. Update 1.9.2 brings random encounters with those bonus enemies back, but now you have a choice to accept or deny the challenge. A flying thing with white wings (please give it a name, I'm struggling here) has a chance to appear on any level / custom map run (but not before wave 7), and it will move in a random direction for 20s of in-game time. If you tap / click it, a prompt will be shown for you to accept or to deny the challenge. Accepting the challenge will give you a chance to get a good reward, but it also affects the current run and you may even ruin it while trying to complete the challenge. Ignoring the flying thingy or denying the challenge will make it disappear and won't affect your run in any way. Please remember - towers and abilities do not affect those flying scrolls, they only respond to your taps / clicks on them. Oh, and one more thing - they will completely ignore your clicks if your game is paused so act quickly and don't try to fool them.
Bug fixes and stability improvements, mostly.
The update which took a year of development is finally here! Click here to read the same announcement in our blog with a slightly better formatting. It focuses on a much better balance and some new gameplay features. Modding support has also been improved and we are steadily moving to something big. Note: if your progress has not been automatically migrated from the previous version of the game, you can click on a button in Settings to do that manually, but please read the warnings!
Hi! In case you've missed the news on our Discord server: - Season 2 ends today and the server will stop receiving replays from version 1.8.10 - Update 1.9.0 will go live in a couple days! I'll make a proper announcement of the update once it is ready to be played, please stay up to the news. Thank you!
Hi everyone! Season 3 update 1.9.0 can now be downloaded from the Beta branch called "1.9.0-obt" (Game -> Properties... -> Betas -> Beta participation)! This version is linked to the Beta server and won't affect your main server-side progress, but please make sure you've saved your progress to the cloud before you switch to this version as it will overwrite your local files. A complete list of changes will be released at the end of OBT, but you can find a short changelist in the in-game news. Any issues can be reported to https://tracker.prineside.com Beta is discussed on our Discord server and you can find info about the fresh Beta patches there: https://discord.gg/4kZ2TJ4 Beta is also available on Linux!
This is basically an organizational update before we start working on the seasonal update and new content. In addition to the list of changes, we have some important news for you.
Thank you for taking part in our last vote! Results can be viewed here: Poll results This update should help with the following voting list items: 2. Resetting quests for Prestige - now the game requires fewer quest resets 3. Slow Prestige Ticket farming - up to x2.45 faster Prestige Ticket farming; excess loot will be automatically converted into Prestige Dust during the run 6. Stage 6 late game farming - fixed loot system and Bit Dust drop rate, which should greatly improve farming on the other levels and on custom maps Things that will be covered by the upcoming updates: 1. New regular levels: new levels are on the way and will be added in the upcoming updates - they'll take more time because new features and mechanics will be introduced 4. Balance of the towers: this one requires Season 3 and a major update to keep the leaderboards fair 5. New daily quest maps / random modes for the existing maps: new maps are on the way, also imagine level 6.2/6.3/zecred mechanics on any map...
We are happy to announce that Infinitode 2 will become completely free to play at October 14th, and will stay free forever! Update 1.8.4 will be released at the same moment for all of the platforms, bringing some quality of life changes:
We all want to play better games, but sometimes it is not always clear what should be done with them. You've been heard, and your feedback has been taken into account. Yes, Infinitode 2 has been a f2p game for years, and it is hard to change that, but I hope this update will push the game in a proper direction.
Thank you for being here! The game is out on Steam, iOS and Android. The release was a bit rough but overall it is better than it could be. I'm aware of the problems that some of the players have experienced and will do my best to fix them - please continue reading to know more, this is a sort of FAQ for the early game versions. I'm already working on the bug fixing update, but it'll take a couple of days. Before it comes out, let's talk about the issues you may run into:
Thanks to the cool Steam feature called Playtest, everyone can join the Open Beta test and run the game right away. You no longer need to receive keys or wait for approval of applications, just click on the Playtest button and download the game! If you want to help us testing the game or just want to evaluate it, now is a perfect time to do that. Important notes:
Open Beta test has begun! We plan to complete the test in 2-3 weeks and start releasing the game on all platforms. The test will take place among a limited number of players. Read more about the Open Beta and apply to participate
Hey everyone, it's finally that time. I am thrilled to say Public beta will begin within the next week on Android... alongside iOS and Steam. That's right, cross platform support is finally here. Leaderboards will be shared across platforms, but usual region-specific restrictions will still apply. Translation systems have been updated and some of you are already contributing, but we would greatly appreciate further support for your local language so others in your country can enjoy the game as much as possible! You can help us to translate the game here: https://infinitode.prineside.com/?m=translate As promised, a Q&A stream hosted by Zeraco, one of the two community managers (The other is MarshallUA!) will be held over on April 7th 6:30pm BST at https://www.twitch.tv/Zeraco. Here we will attempt to answer as many questions as possible that aren't covered in the changelog. The stream will showcase the new changes as well as feature casual gameplay of stage 6 from top players from the Closed Beta. Join our Discord to discuss the update: https://discord.gg/4kZ2TJ4
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