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EternAlgoRhythm has won a Top 5 spot for the Proceduralism Award in the Game Development World Championship for the 2024 Winter Season!
I will be honest, I was very surprised to hear the news, and I'm very grateful to the organisers and judges of the GDWC.
Thanks to everyone who's supported the game!
Hi all, how's everything going? You may wonder if there'll be any new updates to EternAlgoRhythm. I'm planning to create new tracks for the game, and launch them all together in the next big update, which will also include a new major feature for the game. This update should be taking place later this year. If you report any bugs, or request any small features, there would be minor updates with those releasing between now and the big update; for example there's just been an update to mute the game when you set the volume to zero (previously it just made it very quiet). You can report bugs, request features, or just say hi in the discord https://discord.gg/p4rGF2QAXW. I have also begun working on my next game, which will be a sequel to one of my game jam games. It'll be a puzzle game with singleplayer, local co-op and hopefully online co-op modes.
This is a small patch with bugfixes. Now setting the game's main volume to zero mutes all the audio as is expected. The Windows version of the game should also have its icon.
I've added a new note style for players who prefer rectangular notes similar to other vertical scrolling rhythm games. This new style is also wider when you're playing with 6 notes or fewer.
You can now change the staff in the graphics settings, this changes the background behind the notes. Depending on how many notes you're playing with, some of the new backgrounds might be more or less suitable, so be sure to check out which one works best for you!
Now the visual key presses also match the new spacing when reducing the number of keys!
Now when you select 2-6 keys in the number of keys, they will be arranged in a wider setup to make it easier to read the patterns. Also now the input textbox should be above the Back button.
I'll be streaming tonight. I'll be playing the tracks that are not available in the demo this time, so be sure to check out the stream if you'd like a preview of the tracks, or if you just want to listen to some nice music. The start of the stream will be at 21:00 GMT 17:00 EST 14:00 PST
I've just added a feature that was requested a couple of days ago; to have an option to have the key names inside the notes. This turned out to be quite easy to implement, so it's now in the game! In the Graphics settings, you can change the note interior from "Classic" to "Key" to get this effect.
Another new feature is that your choice of settings is now saved instead of resetting each time you reopen the game! My dev friend told me players like this message more than saying "I fixed a bug where I forgot to comment out the debug code that resets the settings file for testing purposes".
Anyway the player who reported that bug also thought it'd be nice to be able to press space to pause the game (You could and still can use the ESC key to pause the game, but I think this was only tangentially implied in the tutorial). Anyway since the space bar wasn't doing anything else during gameplay, now it pauses the game.
EternAlgoRhythm is out now on PC! Join the discord if you have any questions, want to make your own music in EAR, or just want to say hi! https://discord.gg/p4rGF2QAXW [previewyoutube=IsHe3Xlif2A;full][/previewyoutube]
EternAlgoRhythm has an editor where you can create your own collections with algorithms to create both music and levels. It is and will always be available within the demo, so you won't need the full version if you'd like to try your hand at creating your own music. And now, its tutorials are finally available! In Part 0: Minimal Setup, we see the steps required to create a collection and have some gameplay in it. [previewyoutube=YAhekD9FAs0;full][/previewyoutube] In Part 1: earscript basics, where we learn about the scripting language powering EternAlgoRhythm's procedural generation, and we use it to make our collection a bit fancier! [previewyoutube=PCKpK9pFb_Q;full][/previewyoutube]
[previewyoutube=IsHe3Xlif2A;full][/previewyoutube] We now have a launch trailer! It's mainly showing gameplay, and how you can tackle challenging tracks by reducing the number of keys or slowing down the tempo of the music. In the trailer, we also introduce an exciting new feature! You can now change the instruments of the tracks as a track modification. This feature will be also available in the demo when the game releases on the 16th of August!
For the game release on the 16th of August, both EternAlgoRhythm and its demo will have access to two new input modes; free and strict. But what are these anyway? To understand what these new input modes do, we need to first consider what the standard input mode does.
I'll be playing EternAlgoRhythm, a rhythm game with procedurally generated music.
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