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v1.2.5 Changelog

Added:


  • (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu).
  • Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible".

Fixed:


  • Discharger now shows its hit-effect when hitting buildings and targets.
  • Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created.
  • Satellite Turrets should now use way less bandwidth than before.
  • Other player's Hornet Missiles should now look better (less "jaggy" trail and smoother movement) and use less bandwidth.
  • Hornet should now always play its death animation when it's destroyed.
  • Hornet trail should no longer instantly disappear when a Hornet is destroyed, it will now fade out over time (purely cosmetic).
  • Issues with some particles not playing upon a projectile's death should be fixed.
  • Netcode has been rebalanced which should mean less lag when there's a lot of players in a game.


[ 2014-11-25 09:33:22 CET ] [ Original post ]


v1.2.5 Changelog

Added:


  • (Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu).
  • Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible".

Fixed:


  • Discharger now shows its hit-effect when hitting buildings and targets.
  • Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created.
  • Satellite Turrets should now use way less bandwidth than before.
  • Other player's Hornet Missiles should now look better (less "jaggy" trail and smoother movement) and use less bandwidth.
  • Hornet should now always play its death animation when it's destroyed.
  • Hornet trail should no longer instantly disappear when a Hornet is destroyed, it will now fade out over time (purely cosmetic).
  • Issues with some particles not playing upon a projectile's death should be fixed.
  • Netcode has been rebalanced which should mean less lag when there's a lot of players in a game.


[ 2014-11-25 09:33:22 CET ] [ Original post ]



Orbital Gear
Night Node
  • Developer

  • Night Node
  • Publisher

  • 2014-08-07
  • Release

  • Action Indie Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1779 reviews)


  • Review Score

  • http://orbitalgear.com
  • Website

  • https://store.steampowered.com/app/298520 
  • Steam Store

  • The Game includes VR Support



    Orbital Gear Linux x86 [688.61 M]

  • Public Linux depots

  • Orbital Gear Soundtrack
  • Available DLCs

  • Orbital Gear is a sidescroller shooter where you utilize the gravitation of celestial objects to give your mech momentum through space. Arm your Mech with two of twelve different weapons and destroy your enemies. Orbital Gear features classic multiplayer gameplay with new mechanics and 3D graphics.

    Orbital Gear has classic deathmatch as the basis for multiplayer pandemonium but it also have a special game mode called Orbital Warfare, a mode where you battle the opposing team with the goal to destroy the opponents base. Victory is ensured either with your mechs weapons or by charging your doomsday weapon with energy cores, collected from fallen enemies.

    Features

    • Hone your skills in Orbital Trials, a single-player mode where you must complete a series of timed trials against enemies!
    • Fast paced multiplayer experience, inspired by classic multiplayer games!
    • The gravitation gives Orbital Gear a unique gameplay. Movement are affected as well as many of the weapons are either affected or affect the gravity, giving the gameplay new challenges!
    • Twelve different weapons, all with different effects. Scorch planets with the Kasainami to force your opponent to move, or run them down in close combat with the Gauntlet to name but two!
    • Four different utilities. Set up Turrets and Shields or use the Booster to navigate between planets!
    • Four different looks for your mech!
    • Classic deathmatch and Orbital Warfare where your team fighting against an opposing team with the goal to destroy their home planet!
    • 4-player split screen multiplayer.
    • Get ammunition and health from energy cores, spawned from every opponent destroyed. In Orbital Warfare you can also save them to charge your planets super weapon to destroy the opponents planet once and for all!
    MINIMAL SETUP
    • OS: Ubuntu 10.10
    • Processor: Dual Core ProcessorMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: NVidia GeForce 8800GTNetwork: Broadband Internet connection
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

    5.77$ (17%)
    2.75$ (8%)
    33.14$ (17%)
    16.99$ (15%)
    8.88$ (56%)
    3.74$ (25%)
    20.74$ (17%)
    10.00$ (50%)
    13.19$ (34%)
    3.35$ (16%)
    16.39$ (18%)
    0.68$ (86%)
    3.35$ (16%)
    25.19$ (16%)
    10.91$ (16%)
    2.68$ (78%)
    8.59$ (14%)
    16.88$ (16%)
    26.68$ (56%)
    2.47$ (17%)
    31.87$ (20%)
    5.94$ (15%)
    26.24$ (25%)
    10.17$ (15%)
    1.36$ (86%)
    2.50$ (75%)
    25.19$ (16%)
    13.57$ (15%)
    12.74$ (15%)
    17.19$ (14%)
    GAMERSGATE

    [ 3154 ]

    6.74$ (44%)
    0.66$ (87%)
    0.53$ (92%)
    5.63$ (62%)
    1.31$ (81%)
    0.59$ (40%)
    4.73$ (68%)
    3.0$ (92%)
    4.12$ (59%)
    4.5$ (85%)
    0.9$ (77%)
    12.0$ (70%)
    12.0$ (70%)
    0.38$ (81%)
    3.52$ (65%)
    1.58$ (77%)
    0.83$ (92%)
    2.63$ (74%)
    7.0$ (80%)
    7.5$ (85%)
    3.0$ (90%)
    3.75$ (85%)
    7.42$ (59%)
    0.85$ (83%)
    21.99$ (45%)
    7.87$ (47%)
    0.85$ (83%)
    3.0$ (92%)
    23.62$ (32%)
    2.63$ (62%)

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