v0.5.42 Changes - I've created 23 new Achievements that can now be unlocked in the game. - Balanced the Charlie nighttime sequence - A whole lotta technical changes that I lost track of, but you don't have to worry about those For existing save files, some achievements will be unlocked immediately after loading your save game. However, most of them will have to be replayed due to the new variables I created to keep track of the achievement's progress. Once an old save is loaded, these new variables will be initialized to zero, and then properly updated the next time you save/load a game. For the Achievements integration, what I did was more complicated than just making the achievements trigger once a certain dialogue line is read. I created a complex system that allows me to set complex requirements to unlock achievements. To get this to work exactly the way I wanted, I had to overhaul existing core systems in the game and even modified several existing dialogues. I've thoroughly tested all my changes, but if anyone encounters any issues, please let me know. Thanks, and love y'all! MetalB
[ 2024-12-01 15:30:04 CET ] [ Original post ]
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On one faithful night, you stumble upon a strange cabin in the middle of the woods. You have no recollection as to who you are, or why the hallucinations and voices in your head guided you there. After getting acquainted with the house guests, you realize all is not as it seems, and must uncover the secret behind a series of mysterious events. You must interact with the characters, gain their trust, form relationships, gather clues to uncover the truth, manipulate people, and decide their fates.
Also, there are naughty scenes in this game
24-hour day/night cycle with plenty of events and activities to keep you invested in the story.
Unique character activities at different times of day, and sometimes on specific days only. These change as the story progresses.
Build relationships with characters by progressing their stories and helping them out with favors.
You can progress character stories in whichever order you prefer,
- One thing I like to convey to the player is the character's emotions while speaking. So I created, and hand-pick face emotes to give every line of dialogue more impact.
- I also utilize different kinds of screen transitions depending on the context of the scene/dialogue to make them more lively.
There are over 50 unique songs in the game, that I made myself in FL Studio. I highly recommend playing with the music turned on, to experience the game as it was intended.
I've already created a story plan for the entire game. There are 7 Chapters in total.
Are the house guests who they claim to be?
How will you handle conflict within the group?
How intimate will your relationship with the girls be
Who is the Whispering Lady and what is her goal?
- Processor: Dual Core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GT 750 or better. AMD equivalent
- Storage: 4 GB available spaceAdditional Notes: OpenGL 2. DirectX 9 or OpenGL ES
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