

On one faithful night, you stumble upon a strange cabin in the middle of the woods. You have no recollection as to who you are, or why the hallucinations and voices in your head guided you there. After getting acquainted with the house guests, you realize all is not as it seems, and must uncover the secret behind a series of mysterious events. You must interact with the characters, gain their trust, form relationships, gather clues to uncover the truth, manipulate people, and decide their fates.

Also, there are naughty scenes in this game

24-hour day/night cycle with plenty of events and activities to keep you invested in the story.

Unique character activities at different times of day, and sometimes on specific days only. These change as the story progresses.


Build relationships with characters by progressing their stories and helping them out with favors.

You can progress character stories in whichever order you prefer,

- One thing I like to convey to the player is the character's emotions while speaking. So I created, and hand-pick face emotes to give every line of dialogue more impact.
- I also utilize different kinds of screen transitions depending on the context of the scene/dialogue to make them more lively.


There are over 50 unique songs in the game, that I made myself in FL Studio. I highly recommend playing with the music turned on, to experience the game as it was intended.

I've already created a story plan for the entire game. There are 7 Chapters in total.
Are the house guests who they claim to be?

How will you handle conflict within the group?

How intimate will your relationship with the girls be

Who is the Whispering Lady and what is her goal?

Sup!
This one was kind of an unplanned update.
Apparently, Unity recently released a patch to fix a security issue in the engine. Now, every game developed with it needs to be updated using the latest version.
Version 0.5.7 is still in development, the dialogues have all been written, and I\'m currently working on the renders. But more updates on that soon.
There are some new additions in this version, albeit a little. Just some things I was making on the side while creating the content for 0.5.7.
It\'s not much, but I went back and remade some of the old renders for the intro sequence. I didn\'t just increase the resolution, I literally reconstructed and improved the scenes from scratch.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44996313/a0ac9b0e5069f2a47ecc6e42233d183908f34b1c.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44996313/5bd2f4d6af1dfd942dd044e011d33fa6f559866f.png\"][/img][/carousel][carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44996313/79525462db0c6e49fd1d0d2f755a1a23ac70325f.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44996313/e5913642639abfbbe633e253025f610a491a80e8.png\"][/img][/carousel]I\'ll finish re-doing the remaining Chapter 1 renders once the game is completed. The ones I omitted still look fine for now.
Also, fixed a rare issue with the save system. Huge thanks to the player that pointed it out.
That\'s all for now.
See you in the next update, take care and love y\'all!
v0.5.63 Changes
Updated Unity version
[/*]Remade some of the intro renders
[/*]Fixed a rare issue where a file naming conflict in the save system would cause old saves to be overwritten
[/*]
Minimum Setup
- Processor: Dual Core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GT 750 or better. AMD equivalent
- Storage: 4 GB available spaceAdditional Notes: OpenGL 2. DirectX 9 or OpenGL ES
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