This Friday, 26th April 2024, POOLS will be released on Steam. We are excited to invite you to a live event on the same day, starting around 19:30 which will be held in Moi restaurant in Beijing, China. Giveaway and limited edition gifts will be hand out at the same time. Restaurant will be closed for the duration for the event, 19:30 - 22:00 Beijing time. Game will be released after the event, around 22:00-23:00 Beijing time. Event is free to attend, food and drinks can be bought the restaurant during the event. Big thank you to Jiayi Li for generously organizing the event, and Vesa Niskanen from Moi restaurant for generously providing the restaurant for the event.
[ 2024-04-22 23:07:52 CET ] [ Original post ]
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Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
- Matt Studios: Poolrooms videos from 2022
- Mortain Colors
- Anemoiapolis: Chapter 1 by Andrew Quist
- Kane Pixels: The Backrooms (Found Footage)
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