Update notes (28.04.2024)
In main menu screen, V-sync is disabled by default and target frame is locked to 60. This is intended behavior to prevent unnecessary system load. In loading screens, V-sync is disabled by default and target frame is locked to 30. If V-sync is enabled, the game's target frame rate is determined by the window mode setting and display resolution setting:
[ 2024-04-28 08:16:47 CET ] [ Original post ]
- Fixed a bug where "Invert y-axis" setting would be ignored when starting a new chapter
- Fixed a bug where frame rate limit selection would not be saved when modifying the setting from main menu screen
- Fixed a bug in chapter 2 where players could walk up inside a yellow slide and get stuck
- Enabled V-sync by default for new players
- Default lighting quality setting updated from "High" to "Medium" for new players
- Frame rate limit dropdown menu is now not interactable if V-sync is enabled
- Adjusted objects positions in chapter 6 to prevent clipping
Notes about V-sync and target frame rate:
In main menu screen, V-sync is disabled by default and target frame is locked to 60. This is intended behavior to prevent unnecessary system load. In loading screens, V-sync is disabled by default and target frame is locked to 30. If V-sync is enabled, the game's target frame rate is determined by the window mode setting and display resolution setting:
- Fullscreen: target frame rate is current display resolution selection's maximum refresh rate
- Borderless windowed and windowed: target frame rate is the maximum supported refresh rate of your display regardless of the resolution selection
POOLS
Tensori
Tensori
2024-04-26
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(3181 reviews)
https://poolsthegame.com
https://store.steampowered.com/app/2663530 
One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there.
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
- Matt Studios: Poolrooms videos from 2022
- Mortain Colors
- Anemoiapolis: Chapter 1 by Andrew Quist
- Kane Pixels: The Backrooms (Found Footage)
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