Update notes (21.05.2024)
[ 2024-05-21 14:12:53 CET ] [ Original post ]
New additions
- Rebuilt the settings menu with categories, reset to default functionality and more
- Added a volume slider for player character's breathing sounds
- Added a slider for player movement acceleration / smoothing
- Added an experimental setting for barefoot footstep sounds - feedback is appreciated :)
- Added toilet flush sound as a rare event
Bug fixes and improvements
- Adjusted lighting in chapter 6
- Fixed a bug where autosave would not load correctly in chapter 6
- Fixed multiple issues with occlusion culling, mesh LODs and asset placement throughout the game
- Fixed a rare bug where player could get stuck on a chair
- Improved chair enter / exit logic
- Fixed a visual glitch when sitting on some chairs
- Fixed a bug where water splash effects would not trigger when entering a water body at a high speed
- Fixed a player gaze detection related bug in chapter 6
- Adjusted player camera near clipping plane -> fixes a bug where players could see through geometry when playing with a high FOV or ultrawide aspect ratio
POOLS
Tensori
Tensori
2024-04-26
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(3181 reviews)
https://poolsthegame.com
https://store.steampowered.com/app/2663530 
One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there.
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
- Matt Studios: Poolrooms videos from 2022
- Mortain Colors
- Anemoiapolis: Chapter 1 by Andrew Quist
- Kane Pixels: The Backrooms (Found Footage)
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