Update notes (14.06.2024) - the Steam Deck update
Added UNIKAT label as co-publisher to Steam page. UNIKAT is a collection of independent, unique, and minimal games. It's brand new venture from Michal Napora who has helped us in marketing. No changes to relationship, we will still operate as an indie company.
[ 2024-06-14 12:52:44 CET ] [ Original post ]
Another batch of bug fixes and improvements is here! We recently got our hands on a Steam Deck and we have been testing and improving the play experience on the device.
Collaboration with UNIKAT
Added UNIKAT label as co-publisher to Steam page. UNIKAT is a collection of independent, unique, and minimal games. It's brand new venture from Michal Napora who has helped us in marketing. No changes to relationship, we will still operate as an indie company.
General changes
- Added graphical presets dropdown to settings menu
- Fixed a bug where chapter 6 autosave would not get deleted when finishing the chapter
- Adjusted glass material
- Updated localizations
- Changed controller trigger inputs from sprint action to camera zoom in/out actions
- Added camera look sensitivity multiplier to zoom action. Zooming in reduces the look sensitivity linearly depending on the level of zoom.
- Fixed a bug where settings menu dropdown elements would not scroll vertically when using a controller
- Fixed a bug where UI navigation would drop inputs when using a controller's directional pad at low frame rates
- Fixed positions of some spawned objects using "spawn" command from dev console
- Fixed a rare bug where water dripping got stuck in a loop when exiting water
- Loading screen now automatically skips the play button after player has finished chapter 1
- Adjusted camera behavior in water slides:
- In bends, the camera now adapts more strongly to the shape of the slide and anticipates the player's future movement path. This improves the visual presentation of those spots where the camera would look straight ahead at a wall instead of the incoming path.
- Added bloom lens dirt effect toggle to the graphics settings menu
- Fixed incorrect controller button icons in settings menu when using certain Xbox controllers
- Fixed a bug where player could get stuck in air when walking on a ledge
Steam Deck
- Steam Deck has these custom graphical presets:
- Performance (60fps)
- Balanced (40fps)
- Quality (30fps)
- Added Steam Deck input icons to settings screen
Linux
- Fixed missing audio output on some Linux devices
- Fixed video file playback (.mp4 format was not supported)
POOLS
Tensori
Tensori
2024-04-26
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(3181 reviews)
https://poolsthegame.com
https://store.steampowered.com/app/2663530 
One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there.
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
- Matt Studios: Poolrooms videos from 2022
- Mortain Colors
- Anemoiapolis: Chapter 1 by Andrew Quist
- Kane Pixels: The Backrooms (Found Footage)
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