New Trailer & Updated Store Images for Ruins to Fortress!
New Early Access Launch Trailer: Dive into the action with our latest gameplay highlights. Get a taste of crafting, building, and surviving in our pixel art open-world. Upgraded Store Images: Our Steam store page has a new look! Check out the updated visuals that showcase what the game is all about. Mark Your Calendar: Early Access begins on December 13th. Join our community on Discord to stay up to date. Add To Wishlist To Stay Notified Simon and Markus, The Ruins to Fortress team
Ruins to Fortress - Development Roadmap
Early Access Launch
- Launch Date: December 13th
- Price: Free-to-play throughout Early Access and after full release
- Expected Early Access Duration: ~12 months
Current Features (Early Access Version)
- Core survival mechanics
- Extensive crafting system
- Strategic base building
- PvP combat with raiding
- Basic PvE elements
- Dedicated server support
- Self-hosted game options
Planned Full Release Features
- Expanded PvP and PvE modes
- Enhanced gameplay mechanics
- New areas and biomes
- Character creation system
- Additional weapons and items
Monetization Model
- Game remains free-to-play
- Single optional DLC with regular updates - Includes skins and backwall tiles - Will be the only DLC released
- Select standalone skins available for purchase
- No in-game currencies
Community Involvement
- Feedback through Steam discussions
- Active Discord community
- Support for community-run servers
- Regular updates based on player feedback
Hello, Ruins to Fortress community!
Were excited to announce that the full game is coming soon! As we prepare for the launch, the demo for Ruins to Fortress will be deactivated on October 1st . The demo servers will be shut down as we get ready for the Early Access release on December 13th .
Thank you so much for all your feedback and support! We cant wait to share the full experience with you. Dont forget, Ruins to Fortress will be free-to-play during Early Access!
For streamers and journalists, youll be able to request early access keys after the demo is shut down.
Thanks again for being with us on this journey. Were working hard and look forward to seeing you in-game on December 13th!
Simon and Markus,
Ruins to Fortress devs
Join our community on Discord and test the demo on Steam.
Add To Wishlist To Stay Notified
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes. Whats new?
- You can now find Player Drone Pickup Stations, where you can purchase a ticket for 25 satoshi to return to the starting drone.
Dear players,
Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.
Whats new?
- Added placeable electric items, including Battery, Fuse Box, Solar Panel, Satoshi Miner, Satoshi Mining Rack, Industrial Lamp, Ceiling Lamp, Advanced Planter Box
- Added item Electronic Scrap to resources
- Added placeable item Planter Box
- When the Hammer is selected, items that can be upgraded will be clearly shown via an icon
- Placeable items can now be arranged more neatly inside the base
- The build menu for constructing the base is now in the same menu as the inventory and crafting menu
- Tutorial/Tooltips changed to dynamic progression. Tips will be displayed depending on the location and current task
- Base Cap, Beret, Beanie, and Hat will be the base hat clothing items, with custom skins available for all of them at release
- Workbench range frame also shown when placing items
- GUI and level graphics improvements, including more 2D lighting on some items during the night
- Select and Load Game will load the game directly, with no need to press the Start Game button
First of all, we want to thank you for 5000 wishlist additions!
This means a lot to us and motivates us to keep going. The Open World Survival Crafting Fest and the Steam Next Fest were successful promotional events that brought us many new players who tested our demo. This resulted in many bug fixes, especially in so-called edge cases, meaning errors in situations that rarely occur. We also received many improvement suggestions, which we have discussed both internally and with you.
Even though we had a specific internal plan, many goals for the future were still vague. Therefore, we have, together with you, determined which feature packages should be completed before the release and created a roadmap. We also considered how we could monetize our game to ensure continued development.
Roadmap
Electricity Update
- Implement power generators - Electric lights - Satoshi miners - Some more gadgets
Animal Taming Update
- Adding tameable creatures with unique abilities
Raid Kits Update
- Create specialized equipment sets for different raiding strategies - Balance raid kits for fair and exciting gameplay
Cosmetic Skins Update
- Design a variety of skins for characters and equipment
Multiple Maps and Biomes Update
- Develop distinct maps, each featuring unique challenges - Create diverse biomes All added features will not be feature-complete but will lay the foundation for more content to be added. The scheduled release is Friday, the 13th of December. What could go wrong?
Early Access and Pricing
After nearly two years of development, we will have implemented a large portion of the planned features and plan to go into Early Access. We see this step as essential to improve the quality and quantity of content. Before the release, we will release a post-release roadmap that will outline the path to version 1.0 and hint at what content is planned afterward. Since PvE content is very time-consuming to develop, we have decided to postpone much of it until next year and focus on PvP content until the release. As an indie game studio, it is very difficult to release a multiplayer game because you compete not only with other small indie studios but also with large studios with major titles. Most large multiplayer games are therefore free and are financed through expensive skins, pay-to-win elements, pointless in-game currencies, and unnecessary battle passes. And believe us, we hate these mechanisms as much as you do and still fall for them often enough. That is why we have decided on a model that will be attractive to you and still cover the development costs. We will start Early Access with a Free to Play model. Additionally, there will be a DLC that will unlock additional non-gameplay relevant content. This will include unlocking skins and the ability to host additional maps or game modes - joining a server with additional content will still be free. With a low, fair price, we want to ensure that as many players as possible can afford this upgrade and support us. So far, these are the current plans. Of course, these can still change, so please don't be mad at us if they do. What is your opinion on this? Thank you for reading.
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes. Community Credits: Special thanks to Scpk for testing and reporting several bugs and improvements. Gameplay Changes and Improvements
- The Main Menu and in-game user interfaces have been adjusted to a grey tone.
- Main Menu music has been changed.
- The pixel font has been replaced with a more readable font.
- NPCs that are armed can now switch weapons to make close-range melee attacks if the player gets too close.
- Added a console command for admins to change positions.
- Added a console command for admins to change the time of day instantly.
- Fixed odd behavior of some loot containers next to fences when hit.
- Fixed an issue where the swing animation would still play when entering a boat.
- Fixed an issue where a non-cloth item could be inserted into a clothing slot that already had cloth from a storage container.
- Fixed an issue where backwalls of monuments could be painted, introduced in the last patch when we added the no-build zone overlay.
Dear players, Thank you for your invaluable feedback during the Steam Next Fest and Open World Fest. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.
Gameplay Changes and Improvements
- Added no-build zone overlay for improved clarity
- New forest areas on map edges for outlaw NPC spawns
- Grenades now damage wooden building parts
- Players can now damage placeable items (workbenches, large wooden boxes, etc.)
- Melee attacks can hit doors and walls (damage limited to wooden structures)
- Added coal as a new fuel source for campfires, smelters, and ovens
- Improved NPC behavior: Outlaws only attack if they have ranged weapons or are attacked
- Smelters can now be placed inside houses
- Corrected drop chances for clothes, especially higher-quality items
- Reworked cooking and life systems:
- Life bar changes: 0 kcal = 50 max HP, 2000 kcal = 100 max HP (you can't die from 0 kcal)
- Simple foods provide fewer calories to encourage cooking complex meals
- Wall Rugs, Bear Rugs will also now extract kcal in order to heal.
- Fixed health bar loading issue affecting inventory when loading savegames
- Fixed weapon ammo refill bug when placed in chests
- Resolved trees spawning inside houses after game load
- Fixed rare multiplayer underhair/hair bug
- Corrected GUI bug with item placement building icon
- Fixed rare multiplayer boat position bug
- Adjusted crafting timer bug
- Disabled certain keys during chat input
- Fixed melee attack issue with NPC soldiers in the hospital
- Fixed a bug where items from destroyed items would float in mid-air after base destruction.
- Monument doors' opening/closing animations were slightly visible when flying with a drone.
Game Patch Notes - Version 0.2.3 *Hotfix Improvements: After collecting feedback from the community during the current ongoing steam fest, we have made the following enhancements:
- Toolbar items were missing after loading a saved game.
- Fixed network animations for hair and underhair.
- Resolved an issue where a player could get stuck at spawn when joining a new game while already in a current game, until killed.
- Added a "Still in Development" notice at the start of the game.
Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.
- First Hour: Watch Markus and Simon play.
- Second Hour Onwards: Join Simon on a public server and play the demo live together.
Add To Wishlist To Stay Notified:
Game Patch Notes - Version 0.2.3 Improvements: After collecting feedback from the community during the open world festival, we have made the following enhancements:
- Added headlamp for hands-free exploration.
- Provided a wooden club at the start for easier gathering and looting.
- Removed left-click double click to drop items from inventory.
- Enabled right-click fast switch to tool slots and reverse.
- Enhanced the design of the Ruins in the level.
- Added an alert sound for when something can't be done.
- Improved the tutorial.
- Refined Animal NPCs behavior when hit.
- Added muzzle flash to soldier/outlaw NPC weapons.
- Reduced the buzzing sound near the garbage.
- Adjusted building parts costs.
- Improved cloth animations.
- Upgraded server browser backend.
Improvements:
- Disabled toolbar and health status GUI while gliding on a drone or in a boat.
- Enhanced Campfire, Oven, and Smelter GUI with production status indicators.
- Improved multiplayer backend to reduce rare disconnections.
- Faster mouse wheel scrolling in the Options menu.
- Increased overall performance(FPS).
Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.
Join us at Steam Next Fest to experience the 'Ruins To Fortress' demo! 'Ruins To Fortress' is a side-scrolling, multiplayer survival indie game. Explore a post-apocalyptic island, craft, build, tear down enemy bases, defend and nuke your rivals! Life's about surviving in this multiplayer game, no matter what it takes!
In Ruins To Fortress, a full day-night cycle lasts 45 minutes. Choose between Player vs Player (PvP) or Player vs Enemy (PvE) modes. Pick your survival strategysearch for loot in containers and chests, or farm and sell your harvest at vending machines.
Build and design bases to protect your area and control the island's resources. Use a boat to navigate around enemy bases, craft tools and gear, hunt animals, and fight other players or NPCs.
You can host your own game or join dedicated servers. During the demo release, our servers can handle up to 100 players as we test the system. Weve also added 10 languages to the menu for better accessibility.
We are a small indie game studio, exploring and innovating in ways that big AAA studios often can't, dedicated to creating great games.
Join our community on Discord and test the demo on Steam.
Join us at the Open World Festival to experience the 'Ruins To Fortress' demo!
Ruins To Fortress is a survival and crafting side-scrolling multiplayer survival indie game set on a dystopian island. Your journey begins as you glide from a drone, landing on an island full of mysteries, outlaws, and corporate security guards.
Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.
Improvements:
- Added Linux support.
- Adjusted drop rates for chests, loot containers, and NPCs to balance the drops.
- Added a "Greetings" Keyboard command to say hello to other players.
- Fixed an issue with dead NPCs or players replaying the full death animation when flying with a drone.
- Fixed a server browser filter bug that prevented official servers from appearing in the drop-down menu.
- Added an error message for placeable items that require a foundation or ceiling.
Improvements:
- Improved Spanish localization. Thanks to Mirage for the translation!
- Enhanced Server Browser: shows days passed and game modes.
- Added optional a Player vs. Enemy mode: players and buildings won't take damage from other players.
Improvements:
- Fixed and added hammer durability. (Thanks to Scpk for reporting!)
- Enabled GUI-based game saving and loading for hosts.
- Introduced 10-minute interval auto-save for hosts.
- Fixed tree and rock spawns inside houses on load. (Thanks to Scpk for testing and reporting!)
- Improved animals attacks and render animals behind the player.
Improvements:
- Introduced new loot box designs. Chests now remain open to clearly indicate they have been previously looted.
- Added trees to the foreground to improve depth perception.
- Resolved an issue where the max players input field could accept negative values. (Special thanks to Scpk for reporting!)
- Added muzzle flash sprites for improved weapon visual effects.
- Fixed a bug that occurred after dying on a ladder. (Thanks again to Scpk for highlighting this issue!)
- Added new console commands for game saving and loading in experimental mode. Menu-based saving and loading will be available in the next patch.
Improvements:
- Added new backwalls and windows.
- Vending Machines now feature a countdown timer displaying the time until the next restock and item updates.
- Enhanced the overall loot drop mechanics throughout the game.
- Improved and integrated item loot drop chances into our item wiki.
- Fixed durability loss when switching similar weapons.
- Resolved bug blocking item pickup near storage.
- Enhanced item drop mechanics and restricted drops from boats.
- Implemented checks to keep items and players above ground.
- Fixed case sensitivity in 'AK47 Body' name.
- Enhanced error checks for building placement.
- Resolved helper tooltip and GUI translation issues.
- Fixed boat entry issues when a field is selected.
- Prevented wall dodging on buildings.
- Streamlined farming interactions.
-
Enhanced with additional bug fixes:
- Fixed a bug where you could interact with items that were already out of range. (Thanks to Scpk for reporting.)
- Close chat when the enter key is pressed after sending a message.
- Restrict ladder building inside walls, doors, and blocks.
- UI localisation fixes.
- Fixed an issue where farming tiles weren't highlighted.
Improvements:
- Day/Night Cycle Customization: Option to enable or disable the day/night cycle added to new game settings.
- Outlaw NPC Toggle: New game settings now allow for enabling or disabling Outlaw NPCs. Note: Monument Soldiers and animals will remain enabled.
- Enhanced UI Text: Improvements made to the clarity and design of user interface texts.
- Server Connectivity Enhancements: Further improvements to address issues preventing players from joining or creating servers.
- New Console Command "connect": Allows connection to servers via a valid IP address on LAN, the internet, or steamid64.
Improvements: "We're thrilled to expand our language support! This update introduces several new languages, enhancing accessibility and player experience worldwide. Stay tuned for more languages coming soon!"
- Fixed a bug that prevented players from joining or creating servers due to a regional issue. Special thanks to Scpk for reporting and testing.
- Added language support for Simplified Chinese, German, French, Thai, Japanese, Portuguese (PT), Spanish, Russian, *Polish. You can select your preferred language from the options menu.
Improvements:
- Resolved an issue where the workbench cursor would sometimes fail to display with the hammer tool when the player is too close to the workbench.
- Corrected a bug where, if the player entered a boat while the jumping and landing animations were playing, the falling animation would incorrectly continue inside the boat.
Fixes and Improvements Construction Improvements:
- Made Workbench Range Colors brighter.
- Resolved a bug where wearing clothes from a chest would not display on the player, causing the client to stop working.
- Admin console login will now remain logged in, even if a subsequent login attempt is made with an incorrect password.
- Fixed a high CPU usage issue on dedicated servers.
- Adjusted the text formatting for building part information in the destruction tool interface.
Fixes and Improvements Construction Improvements:
- Place three ceilings side by side without needing support poles.
- Connect ceilings directly to roofs without the need for poles.
- Pole sizes have been adjusted to match wall sizes, simplifying the building process.
- Players will drop the clothing they were wearing upon dying.
- Enhanced the late day sky colors for a more visually appealing experience.
- Flashlights will now automatically turn on when selected, though you can still manually switch them off as needed.
- You can now cancel the first item in your crafting queue. To indicate progress, we've added a gear wheel animation status update.
- Resolved tooltip display issues for actions such as Destroy, Pick Up Item, etc.
- Introduced the ability to cancel the first item in the crafting queue, with a gear wheel icon animation indicating the item's status for clearer feedback.
Game Patch Notes - Version 0.1.1 Fixes and Improvements:
- Added functionality to start fire automatically when adding wood to a campfire, smelter or oven.
- Corrected a crash that occurred when removing wood from an active oven, campfire, or smelter.( thanks to player "pgames-food" for reporting.)
- Fixed an issue where cloth sometimes doesn't display correctly when equipped.
- Increased boat speed.
- Increased drone speed .
- Resolved a bug when moving inventory items and dying.
- Fixed inventory issues related to dying and moving items.
- Adjusted down the amount of seeds obtained from harvesting.
- Reduced the number of outlaw NPCs to enhance player experience.
- Shortened night duration for a more balanced day-night cycle.
- Addressed issues with unknown font names affecting readability.
- Modified chest loot to spawn less quickly.
- GUI Input fields marked with mouse set to different color.
- Fixed an issue where lanterns were not turning on as expected.
- Show Error Popup when joining a game that is limited to 1 player.
- Remove building part: stairs
Dear Community,
The time has come our demo is live! For a year now, mago and crimi have been tirelessly working on this game, and we're eager to hear your feedback. For a long time, we could only test the game in small sessions, either together or with friends. But now, we believe it's ready to present you with a playable version. Currently, about 90% of our ideas have been implemented and integrated. There may still be the occasional bug lurking in the game. We hope you'll have sessions with as few bugs as possible, but please bear with us if that's not the case.
To help you get started, we've prepared plenty of additional content for you:
- A demo FAQ is available.
- There are guides in various languages.
- A wiki listing all available items among other things.
As for the future of the demo:
We see the demo as an ongoing public beta. After addressing initial bugs, we aim to gradually incorporate the remaining 10% and consider your feedback until we have a game that satisfies both you and us. Only then will we release the full version.
Limitations of the demo:
Currently, about 10% of the content is still missing. We also plan to offer different maps containing various biomes and differing in size. Later on, we hope to enable randomly generated maps.
Additionally, the game world is not yet persistently saved. This means that if the server goes down, the world disappears. We aim to change this in the coming months.
Furthermore, language support is currently limited to English. Although there isn't a lot of text in the game, we haven't had the opportunity yet to integrate support for multiple languages. Based on the demand we see in the demo, we currently plan to support the following languages: French, German, Spanish, Portuguese.
Thanks for reading!
Dear Community,
The time has come our demo is going live! For a year now, mago and crimi have been tirelessly working on this game, and we're eager to hear your feedback. For a long time, we could only test the game in small sessions, either together or with friends. But now, we believe it's ready to present you with a playable version. Currently, about 90% of our ideas have been implemented and integrated. There may still be the occasional bug lurking in the game. We hope you'll have sessions with as few bugs as possible, but please bear with us if that's not the case.
To help you get started, we've prepared plenty of additional content for you:
- A demo FAQ is available.
- There are guides in various languages.
- A wiki listing all available items among other things.
As for the future of the demo:
We see the demo as an ongoing public beta. After addressing initial bugs, we aim to gradually incorporate the remaining 10% and consider your feedback until we have a game that satisfies both you and us. Only then will we release the full version.
Limitations of the demo:
Currently, about 10% of the content is still missing. We also plan to offer different maps containing various biomes and differing in size. Later on, we hope to enable randomly generated maps.
Additionally, the game world is not yet persistently saved. This means that if the server goes down, the world disappears. We aim to change this in the coming months.
Furthermore, language support is currently limited to English. Although there isn't a lot of text in the game, we haven't had the opportunity yet to integrate support for multiple languages. Based on the demand we see in the demo, we currently plan to support the following languages: French, German, Spanish, Portuguese.
Thank you, and we'll see you tomorrow!
Get ready for "Ruins to Fortress," a new survival game! In this game, you'll try to stay alive in a world that's fallen apart. Soon, we're releasing a free demo for everyone to try.
What's "Ruins to Fortress"?
It's a game where you and others play together online, trying to survive on an island full of dangers. You'll make weapons, build safe places, and battle others to be the last one standing.
Why Try the Demo?
1. We Want Your Thoughts: Tell us what you like and what we can make better.
2. Find Bugs: Help us spot and fix any problems.
3. Test Our Servers: We're checking to make sure our game can handle lots of players without issues.
4. Make It Fun for Everyone: We'll adjust the game based on your feedback to make sure it's fun and fair.
Join the Adventure:
We're excited for you to try "Ruins to Fortress" and help us make it an amazing game. Whether you're a gaming pro or new to survival games, there's something here for you.
Ready to take on the challenge and make your mark in "Ruins to Fortress"?
Ruins To Fortress
NimbleBeasts
NimbleBeasts
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://www.ruinstofortress.com/
https://store.steampowered.com/app/2585860 
Welcome to Ruins To Fortress, a side-scrolling multiplayer survival indie game set on an atmospheric dystopian island. Your journey begins as you hang and glide from a drone, landing on an island shrouded in mystery and inhabited by outlaws and corporate security guards, beckoning you to uncover its secrets.
In Ruins To Fortress, a full day-night cycle lasts 45 minutes. Choose between Player vs Player (PvP) or Player vs Enemy (PvE) modes. Pick your survival strategy—search for loot in containers and chests, or farm and sell your harvest at vending machines.
Build and design bases to protect your area and control the island's resources. Use a boat to navigate around enemy bases, craft tools and gear, hunt animals, and fight other players or NPCs.
You can host your own game or join dedicated servers. During the demo release, our servers can handle up to 100 players as we test the system. We’ve also added 10 languages to the menu for better accessibility.
We are a small indie game studio, exploring and innovating in ways that big AAA studios often can't, dedicated to creating great games.
Join our community on Discord and test the demo.
- OS: Ubuntu or equivalant
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu or equivalant
- Processor: 2.1 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 740M
- Storage: 500 MB available space
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