




🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements
Hello everyone,
Version 0.3.0 introduces an overhaul of the satoshi mining system, adjustments to electric systems, and exciting new defense items to Ruins To Fortress. Share your feedback in the comments or on Discord, let us know what you love and what could be improved!
Highlights
New Defense Items:
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements
Hello everyone,
Version 0.2.0 introduces exciting updates to game mechanics and resource management. Share your feedback in the comments or on Discord, let us know what you love and what could be improved!
Highlights
Difficulty Settings: A dropdown menu now controls overall gameplay settings, replacing the day/night cycle and outlaw disable options. Choose from the following:
Easy: No raids, always daytime, stable resources.
Normal: Raids from Day 2, gradual resource decline.
Hard: Raids from Day 1, tougher raids, faster resource decline, no respawns or saves.
Hardcore: Raids from Day 1, tougher raids, one life, resource scarcity, no respawns or saves.
Example for Normal Difficulty:
Day 1: Peaceful exploration
Day 2: The bear raid begins, resources start declining a bit and aggressive NPCs begin to spawn.
Day 3+: NPC raids intensify with grenades.
Day 5+: Raids include C4, making survival even tougher
Day 6+...
A detailed explanation can be found in our wiki.
Raids now start at moonrise, with distinct music playing depending on whether a raid is triggered or it's a peaceful night. The bear attack from placing raw meat in a campfire has been removed, along with the raid triggered by defeating the red soldier near the bunker. Raids are now predictable, providing a clear rhythm and game loop.
We hope that the combination of PvP and PvE game modes, along with the variety of difficulty options, offers something for everyone.
New Vending Machine System: Vending machines are now categorized into Crafting, Food, and Ammunition, making them easier to use and navigate.
Resource Management: Adjusted loot drops, crafting materials, resource costs, and stack sizes to balance loot and prevent inventory overflow.
Weapon Upgrade: Improved firing angles make it easier to hit targets from higher or lower positions.
We are truly excited to hear your thoughts on the changes and the direction were taking with the game. Your feedback is incredibly valuable, so please share your impressions with us in the comments, on Discord, or in the Steam Forums!
The game will continue to have the three main modes: PvP (Player vs. Player), PvE (Player vs. Environment), and Deathmatch. These will stay in the game to let players choose how they want to play, whether it's teaming up, fighting other players, or competing in all-out battles.
Bug Fixes & Improvements
- Save game limits can now be set individually
- Peaceful nights and raid events now feature appropriate soundtracks
- Highwalls can no longer be placed too close together
- Placement of large items like beds and large wood boxes is now easier, even near fuse boxes
- Boat Interaction: Entering boats near other items now works as intended
- Fixed translation error when hammer breaks
- Reduced durability wear for tools and weapons
- Balanced weapon stats: pistols are stronger, arrows slightly weaker
- Resolved NPC bug with floating chickens and wandering behavior
- Clearing leftover buildings and floating items better.
Reminder:
-The free early adopter shirt skin drop will no longer be available after this update.
-All Xmas DLC skins, like Santas Cap and Evergreen Shirt, will not drop anymore until next Christmas.
-The Xmas Tree will no longer be craftable.
Don't miss out on our Survivors Pack DLC or the stunning Serpent's Dawn Skin Pack.
Happy gaming!
Markus & Simon
Join our community on Discord and test Ruins To Fortress on Steam.
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Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! New Content Serpents Dawn: A Fresh Start for the New Year & Ruins to Fortress! Celebrate Renewal with Stunning New Skins and Exclusive Content (Check out the related news for all the details!) Bug Fixes / Improvements
Greetings, Survivors!
The Serpents Dawn Skin Pack is here! This colorful mix of styles, inspired by Chinese New Year, Japanese, and Indonesian influences, breathes new life into Ruins to Fortress. Featuring uniquely crafted skins, this pack lets you express yourself like never before, with every item individually tradable and marketable.
But Serpents Dawn isnt just about aestheticsits a symbol of renewal for us at Nimble Beasts. After addressing major bugs and introducing better anti-cheat measures, were now turning our focus to gameplay weaknesses. Expect exciting updates aimed at making the game more thrilling, balanced, and replayable than ever.
Serpents Dawn Skin Pack: Included Items
Dear players, Happy New Year from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Weve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Weve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Weve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements
Dear players, Happy Holidays from the Ruins to Fortress Team! Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Weve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Bug Fixes / Improvements
To all our players celebrating Christmas, the holidays, or simply enjoying a festive season, we wish you warmth, joy, and wonderful moments. And to those who dont celebrate, we hope youre having a peaceful and cozy end to the year.
We want to take this moment to express our heartfelt gratitude to everyone who has supported us, shared valuable feedback, and purchased our DLC. Your involvement means the world to us and helps shape Ruins to Fortress into a better experience for all.
We also want to address an issue many of you have raised: cheaters. This has been a significant problem that we unfortunately underestimated. While we anticipated some cheating, we assumed it would be limited to gaining small advantages. Sadly, weve realized that many cheaters are primarily focused on ruining the experience for others. We understand how frustrating it is to invest hours into building a beautiful base, only to have it destroyed in seconds. The negative reviews weve received about this are entirely valid, and we hear you loud and clear. We are committed to tackling this issue.
As a result, our first development sprint in the new year will prioritize fixing this issue over introducing new features. That said, we still have exciting plans for early 2025:
- Character Customization: A character editor to let you fully personalize your player avatar, with even more customization options coming later.
- New PvE Content: Expect new maps, enemies, unique locations, and fresh challenges to enhance the PvE experience.
Upcoming Skinpack: Serpent's Dawn
Our seasonal Christmas event will wrap up in January and seamlessly transition into the launch of our first skin pack: Serpent's Dawn. This pack is designed to celebrate the Year of the Snake while highlighting and honoring various Asian cultures. It features a striking collection of skins inspired by Asian traditions and aesthetics, with a predominant focus on vibrant red and golden hues. Highlights include simple yet elegant outfits, a magnificent golden axe skin, and ornate decorations for your base that capture the essence of these rich cultural influences.
The Serpent's Dawn skin pack will only be available for purchase for three months and will not be in the store afterward. However, all items in the pack will be tradeable and marketable for you, meaning you can exchange or sell them with other players. Owners of the DLC who log in during the event period will receive one of the skins from the pack for freeso dont miss out!
The revenue from the DLC and skin packs will help us ensure the continued development of Ruins to Fortress and allow us to dedicate more time to improving and expanding the game. Your support directly contributes to making Ruins to Fortress the best experience it can be.
Once again, thank you for being part of the Ruins to Fortress journey. Your support and passion make it all possible. For those eager to stay up-to-date, we are sharing more detailed milestone plans on our Discord server, where youll also find more regular updates on our progress. Join us there to be part of the journey and share your feedback!
We wish you all a happy holiday season and a fantastic start to the new year. Lets make 2025 unforgettable together!
Warm regards,
The Ruins to Fortress Team
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some changes. Weve still fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Gameplay & Visual Changes
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes. Weve started fixing issues and we will continue working down the list in the coming days and weeks. Special thanks to everyone on Steam Discussions and Discord for testing, reporting bugs, and suggesting improvements. Your support means the world to us! Gameplay & Visual Changes
Hello, Ruins to Fortress community!
Were excited to announce that the full game is coming soon! As we prepare for the launch, the demo for Ruins to Fortress will be deactivated on October 1st . The demo servers will be shut down as we get ready for the Early Access release on December 13th .
Thank you so much for all your feedback and support! We cant wait to share the full experience with you. Dont forget, Ruins to Fortress will be free-to-play during Early Access!
For streamers and journalists, youll be able to request early access keys after the demo is shut down.
Thanks again for being with us on this journey. Were working hard and look forward to seeing you in-game on December 13th!
Simon and Markus,
Ruins to Fortress devs
Join our community on Discord and test the demo on Steam.
Add To Wishlist To Stay Notified
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes. Whats new?
Dear players,
Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.
First of all, we want to thank you for 5000 wishlist additions!
This means a lot to us and motivates us to keep going. The Open World Survival Crafting Fest and the Steam Next Fest were successful promotional events that brought us many new players who tested our demo. This resulted in many bug fixes, especially in so-called edge cases, meaning errors in situations that rarely occur. We also received many improvement suggestions, which we have discussed both internally and with you.
Even though we had a specific internal plan, many goals for the future were still vague. Therefore, we have, together with you, determined which feature packages should be completed before the release and created a roadmap. We also considered how we could monetize our game to ensure continued development.
Dear players, Thank you for your invaluable feedback. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes. Community Credits: Special thanks to Scpk for testing and reporting several bugs and improvements. Gameplay Changes and Improvements
Dear players, Thank you for your invaluable feedback during the Steam Next Fest and Open World Fest. Your input has been crucial in improving the game. We're excited to share this patch, which addresses several issues and introduces some exciting changes.
Gameplay Changes and Improvements
Game Patch Notes - Version 0.2.3 *Hotfix Improvements: After collecting feedback from the community during the current ongoing steam fest, we have made the following enhancements:
Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.
Game Patch Notes - Version 0.2.3 Improvements: After collecting feedback from the community during the open world festival, we have made the following enhancements:
Improvements:
Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.
Join us at Steam Next Fest to experience the 'Ruins To Fortress' demo! 'Ruins To Fortress' is a side-scrolling, multiplayer survival indie game. Explore a post-apocalyptic island, craft, build, tear down enemy bases, defend and nuke your rivals! Life's about surviving in this multiplayer game, no matter what it takes!
In Ruins To Fortress, a full day-night cycle lasts 45 minutes. Choose between Player vs Player (PvP) or Player vs Enemy (PvE) modes. Pick your survival strategysearch for loot in containers and chests, or farm and sell your harvest at vending machines.
Build and design bases to protect your area and control the island's resources. Use a boat to navigate around enemy bases, craft tools and gear, hunt animals, and fight other players or NPCs.
You can host your own game or join dedicated servers. During the demo release, our servers can handle up to 100 players as we test the system. Weve also added 10 languages to the menu for better accessibility.
We are a small indie game studio, exploring and innovating in ways that big AAA studios often can't, dedicated to creating great games.
Join our community on Discord and test the demo on Steam.
Join us at the Open World Festival to experience the 'Ruins To Fortress' demo!
Ruins To Fortress is a survival and crafting side-scrolling multiplayer survival indie game set on a dystopian island. Your journey begins as you glide from a drone, landing on an island full of mysteries, outlaws, and corporate security guards.
Watch developers Markus and Simon play the demo, showcasing the game's exciting features. Don't miss this chance to see the game in action and interact with its creators.
Improvements:
Improvements:
Improvements:
Improvements:
Improvements:
Improvements:
Improvements: "We're thrilled to expand our language support! This update introduces several new languages, enhancing accessibility and player experience worldwide. Stay tuned for more languages coming soon!"
Improvements:
Fixes and Improvements Construction Improvements:
Fixes and Improvements Construction Improvements:
Game Patch Notes - Version 0.1.1 Fixes and Improvements:
Dear Community,
The time has come our demo is live! For a year now, mago and crimi have been tirelessly working on this game, and we're eager to hear your feedback. For a long time, we could only test the game in small sessions, either together or with friends. But now, we believe it's ready to present you with a playable version. Currently, about 90% of our ideas have been implemented and integrated. There may still be the occasional bug lurking in the game. We hope you'll have sessions with as few bugs as possible, but please bear with us if that's not the case.
To help you get started, we've prepared plenty of additional content for you:
- A demo FAQ is available.
- There are guides in various languages.
- A wiki listing all available items among other things.
As for the future of the demo:
We see the demo as an ongoing public beta. After addressing initial bugs, we aim to gradually incorporate the remaining 10% and consider your feedback until we have a game that satisfies both you and us. Only then will we release the full version.
Limitations of the demo:
Currently, about 10% of the content is still missing. We also plan to offer different maps containing various biomes and differing in size. Later on, we hope to enable randomly generated maps.
Additionally, the game world is not yet persistently saved. This means that if the server goes down, the world disappears. We aim to change this in the coming months.
Furthermore, language support is currently limited to English. Although there isn't a lot of text in the game, we haven't had the opportunity yet to integrate support for multiple languages. Based on the demand we see in the demo, we currently plan to support the following languages: French, German, Spanish, Portuguese.
Thanks for reading!
Dear Community,
The time has come our demo is going live! For a year now, mago and crimi have been tirelessly working on this game, and we're eager to hear your feedback. For a long time, we could only test the game in small sessions, either together or with friends. But now, we believe it's ready to present you with a playable version. Currently, about 90% of our ideas have been implemented and integrated. There may still be the occasional bug lurking in the game. We hope you'll have sessions with as few bugs as possible, but please bear with us if that's not the case.
To help you get started, we've prepared plenty of additional content for you:
- A demo FAQ is available.
- There are guides in various languages.
- A wiki listing all available items among other things.
As for the future of the demo:
We see the demo as an ongoing public beta. After addressing initial bugs, we aim to gradually incorporate the remaining 10% and consider your feedback until we have a game that satisfies both you and us. Only then will we release the full version.
Limitations of the demo:
Currently, about 10% of the content is still missing. We also plan to offer different maps containing various biomes and differing in size. Later on, we hope to enable randomly generated maps.
Additionally, the game world is not yet persistently saved. This means that if the server goes down, the world disappears. We aim to change this in the coming months.
Furthermore, language support is currently limited to English. Although there isn't a lot of text in the game, we haven't had the opportunity yet to integrate support for multiple languages. Based on the demand we see in the demo, we currently plan to support the following languages: French, German, Spanish, Portuguese.
Thank you, and we'll see you tomorrow!
Get ready for "Ruins to Fortress," a new survival game! In this game, you'll try to stay alive in a world that's fallen apart. Soon, we're releasing a free demo for everyone to try.
What's "Ruins to Fortress"?
It's a game where you and others play together online, trying to survive on an island full of dangers. You'll make weapons, build safe places, and battle others to be the last one standing.
Why Try the Demo?
1. We Want Your Thoughts: Tell us what you like and what we can make better.
2. Find Bugs: Help us spot and fix any problems.
3. Test Our Servers: We're checking to make sure our game can handle lots of players without issues.
4. Make It Fun for Everyone: We'll adjust the game based on your feedback to make sure it's fun and fair.
Join the Adventure:
We're excited for you to try "Ruins to Fortress" and help us make it an amazing game. Whether you're a gaming pro or new to survival games, there's something here for you.
Ready to take on the challenge and make your mark in "Ruins to Fortress"?
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