- Added motion blur in settings
- Partially fixed problem with items noclip
[ 2024-12-22 16:27:18 CET ] [ Original post ]
- Fixed trash cans collision
- The snowman in main menu is back
- Several bugs with cardboard boxes have been fixed
[ 2024-12-17 23:27:27 CET ] [ Original post ]
Here is the first part of the global update Forgotten Dreams. It is not that big, but in it we finally reworked the survival system, updated the hands model, and did a few other things, which we will talk about below.
Reworked survival system
The old system was too straightforward and killed the character as soon as his satiety bar was depleted or the temperature dropped too low. Now, the character has health, and it depends on three new states: frostbite, hunger, and burn. In fact, burn has been in the game since update 0.3.5, but it did not have a graphical effect. Each of them causes a certain amount of damage to the character's health, and their effect is clearly visible on the screen (except for hunger).
Refreshed UI and sound settings
The user interface has become more intuitive (and more organized). Also, sound settings have been added to the main menu.
Graphical Changes
We have changed the character's hands model, and also reconsidered our approach to lighting in the game, and we hope that this version will be the final one.
Other
- The number of objects on the map that do not perform any function other than cosmetic has been reduced.
- The appearance of falling snow has been slightly changed, and the snow itself has been optimized.
[ 2024-12-16 04:21:56 CET ] [ Original post ]
Have you ever had dreams? Maybe you forgot about them a long time ago? That's what the next global update 0.4.0 called Forgotten Dreams will be about. We are planning to update many of game elements, return to the ideas that were previously postponed, and also implement the best ideas suggested by players on our Discord server. Stay tuned! Lunsemo Studio.
[ 2024-11-28 19:08:53 CET ] [ Original post ]
- Yet another experiment with graphics
- Added main character thoughts
[ 2024-11-27 01:58:23 CET ] [ Original post ]
Hello everyone! We want to inform you that it's time for the Freezing Ghost event!
The terrifying (in a good way) transformation of the city will surely impress you, so go ahead and celebrate (preferably with pumpkin on the table)!
During the event, you can also earn a unique achievement "Frostbite or Treat"
[ 2024-11-01 02:38:24 CET ] [ Original post ]
- Fixed several graphical bugs - Changed the text font used in game
[ 2024-10-24 22:40:34 CET ] [ Original post ]
- Changed lightning - Terror in the night was rebalanced - Added 2 new soundtracks (Soul of the Night and My Heartfelt Wish)
[ 2024-09-21 17:11:51 CET ] [ Original post ]
It hasn't even been a year, has it? We are back with update 0.3.5, which improves the graphics and also changes some other things.
Graphic changes and reworking of the time of day
The game has been noticeably transformed: the nights have become darker and the days more gray, which better conveys the atmosphere of the game. Burning boxes now emit light.
Terror in the Night Rework
Initially, this change was planned for update 0.4.0, but we decided to move it to 0.3.5. As before, we do not give details in the description of the updates, so we will limit ourselves to one sentence: you need to be even more careful in your travels.
Burn
The character can no longer run around without hesitation with a burning box in his hands, now he will pay for it with satiety.
Other
- With the growing number of players, there came a need to customize the game individually. Additional settings have been added in this update. Music and sound settings will be added soon.
- A lake has been added to the game map.
[ 2024-09-01 06:05:56 CET ] [ Original post ]
Fixed several critical problems that affected game progression
[ 2024-08-26 01:04:26 CET ] [ Original post ]
Hi all! We're late, but we pleased to present you a big step in game evolution: Snowteraction update!
Unlike 0.1.5 update, the Snowteraction is focused on game content and new mechanics.
Changelog does not include changes that contains spoilers.
New Content
New Resource: Money
Now you can earn (or find) money How you can spend them? Good question.
New Consumable: Coffee
SnowTorg's new product it will keep you warm on a long journey through the city. One of the new NPCs will be happy to share it with you (for a certain price). It is worth noting that this is one of the winning proposal from players in a special channel on our official Discord server.
New item: Fireworks
Added new item, designed to brighten up your cold nights and hard days.
Another new item
A new item has been added that you can receive from one of the NPCs. You will find out what this item is and what it is for in the game.
New NPC's
Now, in the game world you can meet three snowmen, clearly distinguishable from the rest of the crowd, and with whom you can Snowteract!
Gameplay Changes
Hands and New Grab Mechanic
The character now has hands, and with them the old system for grabbing items has been replaced by a new one.
New matches lightning mechanic
Now, instead of lightning a box with one button, you need to slide mouse with LMB pressed to get match lighted.
Technical Improvements
Saves
Game now automatically saved. Last save can be loaded from the main menu.
More screen resolutions
Before this version, only 16:9 format screens were supported, but now, in the settings, you can also select 4:3 and 16:10 resolutions.
Other Changes
- Controls now placed in escape-menu instead of settings in main menu.
- Information about resources is now called up by pressing the Tab key, so as not to overload the interface.
- The appearance of the hunger scale has been changed.
- The map landscape has been changed. For example, the road has been changed and new environmental items have been added.
- The main character now blinks.
- Game language no longer resets with game restart.
[ 2024-08-23 23:56:11 CET ] [ Original post ]
Next update 0.3.0 (Snowteraction) will be released approximately at the beginning of August.
Price of the game will rise in some regions as soon as update is released.
As you can see, update will be concentrated on interaction. With whom? That's what you're going to find out.
We also working on cooperative mode, but it will be released after Snowteraction.
Also, we are going to make many technical improvements, change some game mechanics and generally improve quality of the game.
Stay tuned!
Lunsemo Studio.
[ 2024-07-29 17:39:51 CET ] [ Original post ]
Hi all! We read the reviews about the version 0.1.0, we noted the most important of them and added changes of our own. Let's go through the changes, and then hopefully you'll enjoy them in the game itself!
Graphics Changes
- We have reworked the lighting system, and shadows appeared (yes, they didnt appear before, and yes, its quite strange). Now the day is lighter and night is more atmospheric.
- Glass have been reworked too, and now it looks more like glass and not an invisible wall
- Homes windows now cast light
Gameplay Changes
Fight for Survival
We received a lot of criticism regarding the gameplay. It was mainly due to the over-casual gameplay, so we simply decided: a lot of food? So there will be a little. We reworked the balance: there is now less food and matches at map and the boxes have been changed and you will have to wander around the city more often in search of resources.
More achievements for Achievements God
We noted that players really enjoy earning achievements and therefore added several new ones to the game. You can read about them in the list of achievements.
Other Changes
- Increased number of snowmen in city.
- Added new city sounds.
Technical Improvements
Update 0.1.5 is more technical than content, and we have good news about it:
- Improved game optimization and part of the game logic rewritten in C++ instead of blueprints (we hope it will affect performance too)
- Improved collisions of some items and now there should be less weird stumbles. We also fixed trash cans collisions and now it will be easier to turn over them.
- Fixed small bugs.
[ 2024-06-12 17:23:44 CET ] [ Original post ]
- Fixed several critical problems with sound, such as "silent boxes"
- Fixed a bug where the player fell through the ground
[ 2024-05-30 23:48:26 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Completely recreated from scratch
Beneath the Cardboard: Be Happy — a project that turned into a full-fledged remake. The game takes the idea and atmosphere of Beneath the Cardboard, but remains original. All the 3D models, soundtrack, code and design of the game were made manually from scratch.Try to find a happiness in the flow of melancholy
Plunge into an atmosphere of hopelessness, harsh survival instead of a normal life. The wind is getting colder, the night is getting darker and passers-by do not become more empathic, and the only one who can help you is yourself. Melancholic and gloomy ambient and a new soundtrack will help you get into the dystopian world of the game.Look for leftovers in the trash, burn boxes to keep warm, and be careful at night.
- OS: Whichever you want (I use arch btw) x64
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB memory graphics card with Vulkan support
- Storage: 2 GB available spaceVR Support: Not yet.
- OS: Whichever you (I use arch btw) x64
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB memory graphics card with Vulkan support
- Storage: 2 GB available spaceVR Support: Not yet.
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