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Forgotten Dreams Update, Part 1
The old system was too straightforward and killed the character as soon as his satiety bar was depleted or the temperature dropped too low. Now, the character has health, and it depends on three new states: frostbite, hunger, and burn. In fact, burn has been in the game since update 0.3.5, but it did not have a graphical effect. Each of them causes a certain amount of damage to the character's health, and their effect is clearly visible on the screen (except for hunger).
The user interface has become more intuitive (and more organized). Also, sound settings have been added to the main menu.
We have changed the character's hands model, and also reconsidered our approach to lighting in the game, and we hope that this version will be the final one.
[ 2024-12-16 04:21:56 CET ] [ Original post ]
Here is the first part of the global update Forgotten Dreams. It is not that big, but in it we finally reworked the survival system, updated the hands model, and did a few other things, which we will talk about below.
Reworked survival system
The old system was too straightforward and killed the character as soon as his satiety bar was depleted or the temperature dropped too low. Now, the character has health, and it depends on three new states: frostbite, hunger, and burn. In fact, burn has been in the game since update 0.3.5, but it did not have a graphical effect. Each of them causes a certain amount of damage to the character's health, and their effect is clearly visible on the screen (except for hunger).
Refreshed UI and sound settings
The user interface has become more intuitive (and more organized). Also, sound settings have been added to the main menu.
Graphical Changes
We have changed the character's hands model, and also reconsidered our approach to lighting in the game, and we hope that this version will be the final one.
Other
- The number of objects on the map that do not perform any function other than cosmetic has been reduced.
- The appearance of falling snow has been slightly changed, and the snow itself has been optimized.
[ 2024-12-16 04:21:56 CET ] [ Original post ]
Beneath the Cardboard: Be Happy
Lunsemo Studio
Developer
Lunsemo Studio
Publisher
Coming soon
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(21 reviews)
Public Linux Depots:
- [0 B]
You will have to survive the cold New Year's Eve, look for food in the trash in the world where no one cares about you. This is an adventure where you have to survive Christmas, a holiday that has never been so cold before...
Look for leftovers in the trash, burn boxes to keep warm, and be careful at night.
Completely recreated from scratch
Beneath the Cardboard: Be Happy — a project that turned into a full-fledged remake. The game takes the idea and atmosphere of Beneath the Cardboard, but remains original. All the 3D models, soundtrack, code and design of the game were made manually from scratch.Try to find a happiness in the flow of melancholy
Plunge into an atmosphere of hopelessness, harsh survival instead of a normal life. The wind is getting colder, the night is getting darker and passers-by do not become more empathic, and the only one who can help you is yourself. Melancholic and gloomy ambient and a new soundtrack will help you get into the dystopian world of the game.Look for leftovers in the trash, burn boxes to keep warm, and be careful at night.
MINIMAL SETUP
- OS: Whichever you want (I use arch btw) x64
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB memory graphics card with Vulkan support
- Storage: 2 GB available spaceVR Support: Not yet.
- OS: Whichever you (I use arch btw) x64
- Processor: Quad-core Intel or AMD. 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB memory graphics card with Vulkan support
- Storage: 2 GB available spaceVR Support: Not yet.
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