Greetings Explorers, Master of Orion’s Early Access started about a month ago, and we’ve been thrilled with your response. We know we have a lot of work ahead of us, but we’re staying focused on the two areas that matter: getting the remaining features implemented and making changes based on your feedback. First, let’s get the exciting news out of the way: Early Access phase 2 begins tomorrow, March 25th. The update will go live at approximately 10am PDT and may download automatically depending on your update settings. With that out of the way let’s cover what we’ve done, where we’re at now and where we’re going.
The Past
Here’s a timeline covering some of the bigger Early Access moments:
- Feb. 18th: We revealed the voice cast for Master of Orion and the official start date for Early Access
- Feb. 23rd: Streamers began broadcasting their play sessions on Twitch, and YouTubers started releasing “Let’s Play” and impressions videos
- Feb. 25th: We soft launched on Steam and immediately saw a spike in activity
- Feb. 26th: Early Access officially kicked off, with tens of thousands of you purchasing the Collector’s Edition and launching your campaigns to conquer the stars
- Feb. 29th: We sent the first round of feedback you had to the development team, covering more than 100 topics ranging from pacing, combat controls, race balance and the dreaded turn limit
- Mar. 4th: The first update for Master of Orion, 40.13, went live and included the option to disable the turn limit by turning off Excellence, or setting the turn limit yourself if you left it on
- Mar. 8th: We compiled and sent another round of feedback to the development team, identifying another 30+ topics
- Mar. 11th: We published our “response to feedback” post to let you know we’re listening and will be making changes
The Present
Here we are: our first major patch of Early Access, what we’re calling “phase 2.” This patch introduces some new features and races that we had already planned, as well as a number of changes you’ve requested. Here’s what was already planned and will be going live with the patch:
- Three new races: Klackon, Meklar and Terran Khanate
- New victory condition: Technological
- New feature: Custom Races
- New operating system: Mac OS X
- New language support for text localization: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
- Difficulty settings have been expanded from Average to: Easy, Normal, Hard and Very Hard
- Galaxy generation has been altered so that biomes, richness and gravity are more consistent with the star systems they are found in (i.e. Red, Orange, Yellow stars, etc.)
- Initial pass on race traits to improve diversity; this will be ongoing for the remainder of Early Access
- Tech tree progression has been adjusted, particularly for technologies in the mid and late game; on average it should take longer to progress through the tech tree
- Significant improvements to AI behavior, particularly when it comes to diplomacy, colony management and expansion
- AI now does a better job utilizing ship upgrades—not just hulls, but systems and weapons as well
- Blueprint upgrade logic has been improved and will receive further improvements in future patches
- Ships will no longer be scrapped if you decide to scrap a blueprint
- A structures list has been introduced that includes by-type filters (i.e. Food, Research, Production, etc.); this list can be accessed by clicking the “View” button to the right of Manage Structures
- Auto-build logic has been improved
- An option to start battles paused has been added to the Gameplay section of Options
- An option to disable AI by default has been added to the Gameplay section of Options
- An option to start battles in the Cinematic camera mode has been added to the Gameplay section of Options
- We’ve improved the design of the pre-combat UI
- We’ve changed the names of the combat buttons in pre-combat to:
- Tactical -> Take Command
- Simulate -> Auto-Resolve
- A ship speed slider has been added, allowing you to adjust the speeds (in percentage) for ships
- A “match speed” button has been added that when selected will match the speeds of all of your ships
- A range-to-target slider has been added that will allow you to specify minimum and maximum ranges for your ships’ weapons; no more in-your-face combat unless you want that
- A retreat button has been added; ships must reach the edge of the map and then spend a few seconds warping out before they can retreat successfully
- Formation bonuses have been introduced that provide unique bonuses based on the formation(s) your ships are flying in
The Future
We still have a lot of changes planned; not everything you’ve requested will show up in this phase of Early Access. Many of the changes will be ongoing as we continue development. We appreciate the time you’ve spent with Master of Orion so far, and look forward to hearing what you think of this new phase. We’re especially interested in the changes we’ve made based on your feedback; let us know if they’re working well, if you think more could be done, or if we’ve missed the mark entirely.
Master of Orion
NGD Studios
WG Labs
2016-08-25
Singleplayer Multiplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Mostly Positive
(6911 reviews)
http://www.masteroforion.com
https://store.steampowered.com/app/298050 
The Game includes VR Support
Master of Orion Linux Depot [10.44 G]
Master of Orion: Terran Khanate
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Master of Orion: Gnolam League
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires!
Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe.
Just a sampling of the features you will find at launch:
- All 10 original Master of Orion races, brought to life through compelling AI and award-winning voice acting talent
- Over 75 researchable technological advancements
- Vast galaxies featuring up to a 100 different solar systems, each composed of myriad planets and stars
- Customizable ships with diverse styles for each race
- Multiple ways to win – including conquest, technological, diplomatic, and more
- Enthralling gameplay that will have you saying “just one more turn” again and again
- OS: Ubuntu 14.04 64-bit or newer. SteamOS
- Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 240. ATI 4650. Intel HD 4000 or better
- Storage: 15 GB available spaceAdditional Notes: Minimum Video Memory: 512 MB
- OS: Ubuntu 14.04 64-bit or newer. SteamOS
- Processor: Intel i5 2.8GHz or AMD Athlon X4 3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia 560. ATI 5870 or better
- Storage: 15 GB available spaceAdditional Notes: Recommended Video Memory: 1 GB
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