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Welcome, Star Conquerors! We have noticed an interest in Master of Orion among our Chinese players, so have released a small patch with language support for the players from this region. This patch does not make any changes to the gameplay. This version introduces the following languages:
Greetings Explorers, We have just released a minipatch that tackles the following ingame issues:
Greetings Explorers, We have just released a minipatch that tackles the following ingame issues:
Greetings Explorers, Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
Greetings Explorers, Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
Greetings Explorers, Today weve released a new version of the game manual, which can be found in the local files of Master of Orion (Game properties / Local files / Browse local files / Manuals). The updated version includes the Revenge of Antares features. Let us know what you think about it! We also want to inform you that a new stability patch is currently being worked on, and it should be released in the near future. Thank you for your ongoing support and for all the Conquered Stars!
Greetings Explorers, Today we’ve released a new version of the game manual, which can be found in the local files of Master of Orion (Game properties / Local files / Browse local files / Manuals). The updated version includes the Revenge of Antares features. Let us know what you think about it! We also want to inform you that a new stability patch is currently being worked on, and it should be released in the near future. Thank you for your ongoing support and for all the Conquered Stars!
Greetings explorers, Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!
Greetings explorers, Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!
Greetings explorers, Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!
Greetings explorers, Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!
Greetings explorers, A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week. Below you can find the patch notes.
Greetings explorers, A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week. Below you can find the patch notes.
Greetings Explorers, Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support. https://www.youtube.com/watch?v=skHvOO9YUnc The new content can be divided in two parts:
Greetings Explorers, Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support. https://www.youtube.com/watch?v=skHvOO9YUnc The new content can be divided in two parts:
Greetings Explorers, Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that. Since the very first day of Early Access, we have been collecting your main concerns and requests, and making sure that they got implemented in the game through frequent updates. However, we have kept some Aces up our sleeve… we are talking about some major features that have been frequently requested and which required a big development effort. They have been on the works for a while now, and we are very close to unveiling them. We are very excited of sharing a sneak peek of a very impactful game update that we have planned for the end of this year. It will be divided in two parts:
Greetings Explorers, As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.
Greetings explorers, Today – the 31st of October 2016 – isn’t any ordinary day. It marks the 20th anniversary of the release of Master of Orion II: Battle at Antares! This second, very popular entry of the saga is still considered to be one of the best 4X sci-fi titles of all times. Two decades after its birth the game continues to enjoy a large active player base worldwide. As a tribute to this amazing anniversary, we have prepared a features-packed update for “Master of Orion: Conquer the Stars”. Immerse yourself in the new pollution and gravity mechanics, the AI enhancements and the new tactical battles interface. Or, create your own game modifications with the brand new mod support! We have discounted all the Master of Orion bundles by -40% (including the Collector’s and Standard’s Edition of Master of Orion: Conquer the Stars, as well as the three vintage games). Don’t miss the chance to get your friends onboard and to explore and conquer the galaxy together! Happy Anniversary, dear explorers
Greetings Explorers, It is a great honor to inform you that Master of Orion has been nominated for the prestigious Golden Joystick Award for PC Game of the Year. We are both proud and grateful to have received this nomination alongside so many other outstanding games! In order to celebrate this, we have updated the client today, adding the Golden Joystick logo and a brief text on the main screen. If you haven’t voted for your favorite games yet, just click on the logo and off you go! Alternatively, you can vote for Master of Orion on the official site: http://www.gamesradar.com/goldenjoystickawards/ Master of Orion’s nomination is not only a recognition of our work at NGD and Wargaming, but it also rewards all the input that you guys have been giving us since day 1 of Early Access. Without your precious feedback and your support we would not be where we are today, so we really want to say something that can’t be said enough times: Thank you, dear explorers! We also wanted to share some news regarding upcoming updates: an impactful (free!) update is planned and ready to be deployed soon. Closer to the release we will inform you of the specifics of this patch, but for now we wanted to give you a warning notice regarding how current saved games will work on the upcoming build. Old saved games will be loadable, but please be aware that due to certain modifications in gravity and pollution settings, some planets will see their value modified. That’s all we can reveal for the moment, expect more details in the following weeks. Conquer the Stars!
Greetings Explorers, Today we've released a set of bug fixes for Master of Orion. The development team continues to work on the next major patch, but we felt these fixes should not be held back until then.
Hybrid Wars is locked, loaded, and ready to rekindle your love for chaotic shooters of the ‘90s. Extreme Developers and WG Labs bring you fast and furious action, vibrant open worlds to explore, challenging missions to put your mercenary skills to the test, and a small army of mechs for you to command. Hybrid Wars is available in 2 editions: The Standard Edition priced at $17.99, includes the full game, and the character, Alex Carter, a mercenary from a long lineage of distinguished warriors who’s determined to continue his family’s legacy. The Deluxe Edition is priced at $19.99 and includes the full game. On top of veteran merc Alex Carter, newcomer Jason Wood is ready for action. Jason’s a cybernetically enhanced super-soldier/stunt driver with a quirky little helper droid that’s ready to help him out of any tight scrape. The Deluxe Edition lands with the original Hybrid Wars soundtrack, a rocking blend of epic orchestral guitar work and futuristic synth melodies. Fans also receive the digital art book, where you can explore the history of Jason Wood, and discover the highly detailed world of Hybrid Wars. Two character DLCs are set to deploy for Hybrid Wars in the coming months, opening up new ways to tackle single-player mode and team up with your brothers-in-arms in multiplayer. The first DLC character is Yana “Tesla” Radovich, a self-taught genius and one of the best hackers out there. She’ll be backed up by the high-level tech-espionage specialist Yoko Takano. Both DLCs will be released in autumn 2016, priced at $4.99 each. If you want a discount on those aforementioned DLC packs, then the Hybrid Wars Season Pass is for you, retailing at $6.99. You can even enhance the Standard Edition to the Deluxe Edition at any time with the Upgrade DLC. However, if you truly wanted to be suited and booted for merc life, you can grab the Season Pass and the Deluxe Edition through a single gaming bundle for $24.99. In the future, you can expect additional multiplayer modes in several free post-launch updates. There’s also a bonus for all Hybrid Wars owners that link their Wargaming.net Account: an additional hero, Ivan, as well as 3 days of Premium Account for Wargaming’s “World of…” series of games. Choose your combat vehicle and start your fight for the future now. http://store.steampowered.com/app/411540
Greetings Explorers, A hotfix is now available for download, if it hasn't already updated for you. We're continuing to work on fixes for other issues that you've reported, so please keep an eye on the known issues thread. We'll be updating that as more issues are discovered and reported, and will get fixes for them out to you as soon as possible.
Greetings Explorers, Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Greetings explorers, We're releasing a new build today to fix some of the nasty bugs you've been reporting. Work is getting started on the game's first major patch, but we wanted to get these fixed as soon as possible.
Greetings explorers, We just released a small hotfix to address an issue with the tutorial. This hotfix applies to the Windows operating system. We will release the hotfix for other operating systems as soon as possible. You can find the note below, and more details here. - Fixed an issue that prevented saving the match in tutorial matches that were loaded from previous tutorial saves
Greetings explorers, To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer! Read on for the full patch notes, and please be sure to post your feedback in the Feedback & Suggestions section. As we said earlier this month, today is just the beginning -- there's plenty more to come, and your feedback will heavily influence what we do next.
Greetings Explorers,
We wanted to share some insights of the Early Access phase, as a way to say thank you for all your support, and for all the precious feedback that we've received (and continue receiving).
We wouldn't be where we are without you.
Enjoy!
Greetings Explorers, This is a small hotfix, but an important one. - Fixed an issue that could prevent the game from loading based on the system language For the full patch notes from today's version 47.0 update, click the link below! http://steamcommunity.com/games/298050/announcements/detail/959650850589327501
Greetings Explorers, Today we’ve released an update for Master of Orion. This brings the official game version to 47.0. Due to character limits in Steam news articles, we were unable to include the bugfixes in this post. Click here to read through the list of Bugfixes.
Greetings Explorers,
Over the past six months Master of Orion has been in Early Access on Steam and it has been an incredibly valuable experience. In this crucial time we've received an unbelievable amount of feedback on the game. Player passion for Master of Orion is exactly why we incorporated the Early Access route into the development process. It's been a long road with challenges along the way, but our mission from the start was to include your voice in any decisions we made during this phase and you have helped shape this game.
https://www.youtube.com/watch?v=hzQqXv-9kHo
Release Date
We are excited to announce that on August 25th, 2016 Master of Orion will be officially launched. At that time the Standard Edition will become available for purchase at $29.99 USD (regional pricing varies).
About the Standard Edition
The Master of Orion Standard Edition has all of the core gameplay experience, including:
Greetings Explorers, Today we released a hotfix patch to address some of the issues you've reported since version 46.4 went live last week. Below you can find the patch notes. - Fixed a soft-lock that could be caused by the AI declaring war under certain conditions - Fixed a soft-lock that could be caused by hitting the ESC key in the Galactic Council - Fixed a bug preventing Tactical orders from being issued while the mouse cursor was moving - Fixed a bug that caused the player to lose control of their fleet in Tactical when ships were equipped with the Automated Repair Unit - Fixed a bug that caused the AI to stall when two different fleets bombard and invade the same colony - Fixed issues with colony management tooltips that caused them to display racial trait bonuses/maluses incorrectly
Greetings Explorers, As with previous updates, Master of Orion's Game Director, Andrés "Chilko" Chilkowski is back with the latest status update from the development team. Andrés covers some of the big changes that arrived with Early Access phase 6, as well as details on specific AI improvements. Visit the link below to read more and join in the discussion! http://steamcommunity.com/app/298050/discussions/0/359543951714677182/
Welcome to Early Access 6! I have to keep this short because we're near the character limit, so read on for the patch notes! For the bugfixes, please visit this forum thread.
Greetings Explorers, After reading your feedback and careful consideration we are making additional adjustments to population growth. Here is a high level overview of the changes in today's update:
Greetings Explorers, Today we've released a hotfix patch to addres some issues that were discovered since version 45.3 released on June 24th. - Fixed bug that prevented Diplomatic Tone from being updated after gifting something to the AI - Fixed Open Borders and Offensive Pact checking the incorrect side of deal for Accept Embassy - Halved AI evaluation of Accept Embassy if the AI already has an embassy - Fixed Alkari Emperor tie animation in Galactic Council
Welcome to Early Access 5! We have an update from the game director coming later today, so we'll keep this short and let you get right into the patch notes. Please note: While save files from previous versions should work with this build, we recommend starting fresh to fully experience the changes in this update. This is especially important when it comes to colony and empire management feedback, as there are some substantial balance changes--particularly in the early parts of the game.
Greetings Explorers, The next phase of Early Access draws near, so it’s time for our latest update on changes coming to the game based on your feedback. With most of the game systems now implemented the development team can focus on the bigger changes you’ve been asking for.
Greetings Explorers, Today we've released a small hotfix patch for Master of Orion while the development team continues work on the next major update.
Greetings Explorers, One of the great things about Early Access is the opportunity to interact with the development and publishing teams, as well as for the development team to provide progress updates that hone in on changes they are making based on your feedback. To coincide with the release of Early Access phase 4 (version 44.4), we have a progress update from Andrés Chilkowski, CEO of NGD Studios and Game Director on Master of Orion. I now turn the keyboard over to Andrés for the remainder of this article... As most of you know by now, Early Access is a looking glass into the development of a game. Making games is a complex process and what you witnessed with EA3 was a good example. EA3 was us trying to reach feature complete at all costs. Because of that, some features came into it very hot and lacked the necessary polish while other features (like, ahem, Minor Civs...) were not good enough. Now that the game is -almost- feature complete we can finally focus on making it better. Things like a smarter and more challenging artificial intelligence, a more streamlined UI and improved pacing and rhythm thanks to a more balanced game will start to catalyze from now on. Welcome to EA4!
Greetings Explorers, Today marks the release of version 44.4, known as Early Access phase 4. The focus of this build was polish and improvements based on your feedback, so read on for the patch notes! We also have a progress update from the dev team, which you can read here: http://steamcommunity.com/games/298050/announcements/detail/939377342248576449
Greetings Explorers, Feedback is the most important aspect of our design philosophy for Master of Orion. And with the last Early Access you spoke loud and clear. You filled the forums with your feedback and while it was painful to hear about the things you were unhappy with, it also stoked a fire within us to make sure we were addressing all of it. The good news is that our Early Access sessions will continue, offering up not only the chance for us to work and improve the game, but also for you to keep sending us your feedback about what you like, don’t like, or think needs to be fixed. We announced some of the first steps to that already in our feedback-related changes update and the removal of Minor Civilizations. The next step in this process is to deliver another major update to you later this month for additional feedback. This build will include bug fixes, balance adjustments and improvements to core features like Espionage, Ship Design and Tactical Battles. We’ll have more details on the build as it gets closer to release, including a status update on artificial intelligence and other changes direct from the development team. Thank you again for your support and your feedback!
In the next major update we will be removing Minor Civilizations from Master of Orion. This is based on your feedback, as well as our own play experiences with it since the feature was added. While this is an Early Access game, ensuring the core gameplay works well is critical to players being able to properly assess and give feedback on features. We believe that Minor Civilizations in its current implementation is working against that core gameplay. It’s important to stress that this feature is not being removed permanently at this time. Instead the priority of the feature has been lowered while we work to address other more important issues. We will spend additional time working out the bugs associated with it and also providing a little more polish before adding it back to the game. We’ll have more details on that at a later date. Thank you again for playing and please keep the feedback coming.
Six weeks ago we published a development update touching on changes we were planning to make to Master of Orion based on your feedback. Some of those changes started making their way into the game with Early Access 2, while others followed in Early Access 3. We’ve seen requests for a status update on these changes, so we’ve put that together below. This is not every change we’re planning, but instead a recap of what we’ve done so far and what we have planned for the next major update. You can expect these status updates to come more frequently in the future.
Greetings Explorers, Today we've released a patch for Master of Orion that addresses many of the issues you've reported since Early Access 3 began on April 22nd. Please keep the feedback coming, and let us know if you're still experiencing issues with the game after today's patch. General - Increased the size of Circular Huge galaxies (95 stars to 125) - Fixed soft lock when invading a colony with only transports - Increased perceived value of Shared Charts and Trade tech - Beams were behaving erratically after optimization - Fixed a bug that lowered Minor Civilizations disposition when colonizing anywhere - Mac: Fixed a Fatal Error when clicking the Invest button in the Empire Management Screen - Fixed the local security bonuses formula - Removed pirates around AIs until anti Pirate tactics are implemented (Temporary Fix) AI - Fixed several bugs that prevented AI from building the most appropriate class of ships as required - Diplomatic AI will accept deals that have a net 0 effect - Diplomatic AI will use same primitive to estimate how many stars as the Audience module to determine if it's available or not for Shared Charts treaty - Improved afraid status evaluation during negotiations Visual Improvements - Gas clouds and Asteroids FX revamp - Replaced colony ships during intro cutscene - Replaced Silicoid home planet for intro cutscene - Fixed Silicoid Crystal shader blur - Fixed Silicoid lighting in Diplomacy Screen Diplomacy - The AI now correctly judges deals that it proposed with the "What will make this deal work" option - The AI now will accept fair deals with 0 net effect - Fixed null WarInfo and LogError messages - Fixed afraid enemies accepting all trades for only 1 BC Espionage - Fixed stealing technologies message showing to all races and not just the thief - Fixed tech stealing showing techs from the player instead of the enemy - Updated espionage targeting reticle - Different input schemes for selecting agents and giving orders Tactical Mode - Several performance optimizations - Increased overall pirate weapons DPS (it was yielding 0 Att Rating) - Slightly buffed Pirate Frigate HP - Fixed the Missile Camera endless looping sound Ship Design - Fixed issue where excluding modifiers where selectable - Fixed Ship Designs list not docking correctly leaving the last designs out of the screen - Module list scrollbar was not positioned correctly and was overlapping the modules info Multiplayer - Fixed unachievable economic victory in two player skirmishes - Fixed empty tooltip for allies when war is declared to a member of an alliance - Fixed game loading issues User Interface - Added full GMF Shares Exchange functionality to Audience screen. - Added new targeting reticule for selecting planets. - Fixed top bar not showing in the Research Screen. - Fixed soft lock when using Right and Left Keys to cycle in the Planet Screen. - Fixed Shares graphic not showing the right info on Invest pop-up. Localization - Fixed several GNN dialogs in Russian.
A Silicoid survey team finds a Gaia planet with the potential of rich mineral deposits. While assessing this find they encounter and interact with the local natives. Due to character limits we're not able to post the full story in this article, but we've created a discussion thread in the community hub with the tale of The Survey Team in all its glory. Click here to read the full story, and feel free to ask questions about Silicoid lore. We'll pass them on to our loremaster for answers.
As we roll into a new phase of Early Access, we’re releasing a new victory condition: Economic. This is easily the most complex victory condition in the game, so we wanted to make sure to provide an explanation to how you achieve it. That said, it’s also a fun new way to approach the game for players that enjoy building large, sprawling empires (not just wide, tall is probably more important here) and aren’t as interested in combat or diplomacy. The new minor civilizations feature works quite nicely when taking this path, as some of them will periodically gift research and credits, and once ally, will contribute their GDP (more on that below) to yours. When you first hear “economic” you might think that piles of BC are the key to success. While they do help, that is not the only thing you will need to focus on to accomplish economic dominance. There are three prerequisites that must be met before being deemed winner by economic victory:
Welcome to Master of Orion, Early Access 3! Need to keep this short and sweet because the patch notes take up all the characters! A note from the development team before we dive into the changes: [quote]After a lot of work we are proud to present this massive update. As you will see this version is packed with important new features, new playable races and several improvements. We want to thank you all for your amazing feedback that is helping us improve the game. Please remember that MOO is still in development; some of these changes may be subject to further review. As always, we are eager to get more of your feedback![/quote]
When exploring during the next phase of Early Access, you might discover that not all worlds are inhabited by species looking to take command of the galaxy for their own desires. In some cases you will come across a new feature being introduced to Master of Orion: Minor Civilizations. Minor Civilizations (MC) are non-spacefaring, non-fleet building races that can be discovered as you explore the galaxy. When encountered they tend to be located on desirable worlds but the player must make the decision to invade or work to make them an ally over time. Making a MC into an ally can bring long term benefits that far exceed conquering the planet itself.
The might of your armada, the intellectual prowess of your scientists and the cunning of your diplomats are not the only ways to conquer the stars in Master of Orion. Beginning with the next phase of Early Access, you will have an additional avenue to wreak havoc on the galaxy: Espionage. This overview article is intended to provide a glimpse into this new feature and the functionality that comes with it.
A man wakes up in a hospital bed and struggles to remember who he is. It doesn’t take long before he realizes that everything may not be as it seems. Due to character limits we're not able to post the full story in this article, but we've created a discussion thread in the community hub with the tale of Identity Crisis in all its glory. Click here to read the full story, and feel free to ask questions about Darlok lore. We'll pass them on to our loremaster for answers.
Greetings Explorers, Today we're releasing a new version of Master of Orion that includes a number of fixes to issues you've reported since the latest phase began on March 25th. This update should download automatically depending on your download settings. Read on for the notes, and please keep the feedback and bug reports coming!
Greetings Explorers, We hope that you are enjoying the second stage of Master of Orion Early Access! We found some issues that we wanted to fix as soon as possible so we worked hard to do a quick Hotfix today.
Greetings Explorers, With version 42.4.1 we've added new control options to tactical combat. These options are very much a first pass, so they do not all include descriptive tooltips yet. Because of that, we've put together some detailed information on what each option does.
Greetings Explorers, Master of Orion Early Access 2 is now live. Read on for the patch notes, but first here is a note from the development team: [quote=NGD Studios]Hello Explorers and welcome to Master of Orion, Early Access - Stage 2! We are very happy to release this update, and move forward in our Early Access program. As you will see this version is packed with a lot of improvements, many of which were only possible thanks to your amazing feedback. Again, please remember that our game is still in development, some changes may be subject to further review. We are eager to get more of your feedback![/quote]
Greetings Explorers, Master of Orion’s Early Access started about a month ago, and we’ve been thrilled with your response. We know we have a lot of work ahead of us, but we’re staying focused on the two areas that matter: getting the remaining features implemented and making changes based on your feedback. First, let’s get the exciting news out of the way: Early Access phase 2 begins tomorrow, March 25th. The update will go live at approximately 10am PDT and may download automatically depending on your update settings. With that out of the way let’s cover what we’ve done, where we’re at now and where we’re going.
Celeus, an exiled scientist from the Terran home world, brings an infamous secret of Terran society to light while trying to expand the Khanate’s reach. He is forced to rejoin the Hunt, the kill-or-be-killed politics of Khanate society… whether he likes it or not. Due to character limits we're not able to post the full story in this article, but we've created a discussion thread in the community hub with the tale of the The Towers in all its glory. Click here to read the full story, and feel free to ask questions about the Terran Khanate lore. We'll pass them on to our loremaster for answers.
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