Espionage Feature Overview
Espionage is not available right away; you’ll need to unlock a specific technology within the tech tree—Xeno Relations—to get started down your path of subterfuge. Unlocking this technology will grant access to the Spy Center, the building required to train spies. The Spy Center is Empire Unique, meaning only one can be built across your entire empire.
Completing the Spy Center will immediately grant you one spy (“Alpha”) and begin training additional spies. New spies will become available roughly every 15 turns until you’ve reached a maximum of 10 spies. Traits and technologies can reduce the time it takes to train spies, as well as increase the maximum number of spies you can have at any one time. If a spy is lost on a mission, their space will be freed up and another spy will be trained to replace them. If the Spy Center is destroyed, your existing spies remain available but no additional spies are trained until the Spy Center is reconstructed.
Managing your spies is done via the new Espionage window, which can be accessed by clicking on the Espionage icon in the top-right menu, third from the left between Research and Ship Design.
From this window you can see what your spies are up to at-a-glance, and clicking on a spy gives access to controls for that spy.
The core gameplay behind Espionage is to send spies to carry out missions on enemy colonies. This takes place across a branching mission structure that starts out simple and can result in some fairly dramatic, gameplay-changing events. Here is an overview of the mission options available to you:
Once you’ve acquired data on the colony you unlock four new missions to choose from:
Defending against spies will be an important part of gameplay even if you’re not using the Espionage system offensively. To that end, a new attribute has been introduced for colonies: Security. Each turn there is a chance that a spy will be discovered and their mission deemed a failure, and this is based on the Security rating of the colony. If a spy is discovered, there are two possible outcomes:
Security can be boosted in multiple ways:
[ 2016-04-20 16:58:06 CET ] [ Original post ]
The might of your armada, the intellectual prowess of your scientists and the cunning of your diplomats are not the only ways to conquer the stars in Master of Orion. Beginning with the next phase of Early Access, you will have an additional avenue to wreak havoc on the galaxy: Espionage. This overview article is intended to provide a glimpse into this new feature and the functionality that comes with it.
Getting Started
Espionage is not available right away; you’ll need to unlock a specific technology within the tech tree—Xeno Relations—to get started down your path of subterfuge. Unlocking this technology will grant access to the Spy Center, the building required to train spies. The Spy Center is Empire Unique, meaning only one can be built across your entire empire.
Completing the Spy Center will immediately grant you one spy (“Alpha”) and begin training additional spies. New spies will become available roughly every 15 turns until you’ve reached a maximum of 10 spies. Traits and technologies can reduce the time it takes to train spies, as well as increase the maximum number of spies you can have at any one time. If a spy is lost on a mission, their space will be freed up and another spy will be trained to replace them. If the Spy Center is destroyed, your existing spies remain available but no additional spies are trained until the Spy Center is reconstructed.
Spy Management
Managing your spies is done via the new Espionage window, which can be accessed by clicking on the Espionage icon in the top-right menu, third from the left between Research and Ship Design.
From this window you can see what your spies are up to at-a-glance, and clicking on a spy gives access to controls for that spy.
Your Mission, Should You Choose To Accept It
The core gameplay behind Espionage is to send spies to carry out missions on enemy colonies. This takes place across a branching mission structure that starts out simple and can result in some fairly dramatic, gameplay-changing events. Here is an overview of the mission options available to you:
- Acquire Data: The most basic espionage mission, this allows you to unlock additional information about a colony including Population, Credits, Defense, Morale and Pollution.
Once you’ve acquired data on the colony you unlock four new missions to choose from:
- Infiltrate Cybercrime: Reveals Research generation, Research structures and the technology currently being researched. It also unlocks the following missions:
- Hacking: Prevents the target colony from generating Research points for a specific number of turns.
- Steal: Steals a random technology from the target race.
- Infiltrate Agronomy: Reveals Food generation and Food structures. It also unlocks the following missions:
- Famine: Cancels any food surplus on the colony for a specific number of turns.
- Contaminate: Causes food poisoning, reducing the colony population by a minimum of 1.
- Infiltrate Trade Unions: Reveals Production generation and Production structures, as well as the current item in the Production queue. It also unlocks the following missions
- Strike: Prevents Production generation by population for a specific number of turns.
- Sabotage: Destroys a random structure. The chance of a structure being selected for destruction is proportional to its cost.
- Infiltrate Diplomacy: Once complete it unlocks the following missions:
- Destabilize: Lowers disposition for the target race with other AI races.
- Revolt: Causes a colony to revolt, rendering it useless until the target race invades with Marines to restore order.
Spy vs. Spy
Defending against spies will be an important part of gameplay even if you’re not using the Espionage system offensively. To that end, a new attribute has been introduced for colonies: Security. Each turn there is a chance that a spy will be discovered and their mission deemed a failure, and this is based on the Security rating of the colony. If a spy is discovered, there are two possible outcomes:
- They can be deported, which simply resets all mission progress at the colony and sends them back to the colony with the Spy Center
- They can be eliminated, which removes them from your spy pool and requires training a new spy to replace them
Security can be boosted in multiple ways:
- Structures like the Global DNA Scanner (+6 Security)
- Assigning a spy to a colony on the Counter Espionage mission
- Achievements unlocked in the tech tree like Neural Scanner (+8 Security for all colonies)
Disclaimer: This is from a development version of Master of Orion. Information is subject to change.
Master of Orion
NGD Studios
WG Labs
2016-08-25
Singleplayer Multiplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Mostly Positive
(6911 reviews)
http://www.masteroforion.com
https://store.steampowered.com/app/298050 
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Master of Orion – Conquer the Stars
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires!
Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe.
Just a sampling of the features you will find at launch:
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires!
Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe.
Just a sampling of the features you will find at launch:
- All 10 original Master of Orion races, brought to life through compelling AI and award-winning voice acting talent
- Over 75 researchable technological advancements
- Vast galaxies featuring up to a 100 different solar systems, each composed of myriad planets and stars
- Customizable ships with diverse styles for each race
- Multiple ways to win – including conquest, technological, diplomatic, and more
- Enthralling gameplay that will have you saying “just one more turn” again and again
MINIMAL SETUP
- OS: Ubuntu 14.04 64-bit or newer. SteamOS
- Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 240. ATI 4650. Intel HD 4000 or better
- Storage: 15 GB available spaceAdditional Notes: Minimum Video Memory: 512 MB
- OS: Ubuntu 14.04 64-bit or newer. SteamOS
- Processor: Intel i5 2.8GHz or AMD Athlon X4 3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia 560. ATI 5870 or better
- Storage: 15 GB available spaceAdditional Notes: Recommended Video Memory: 1 GB
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