Update on Feedback-Driven Changes: EA 5 and Beyond
Up next is phase 5 of Early Access, and it’s going to deliver the most changes of any phase so far. Some of them are very big, so we’re looking forward to hearing your thoughts on them as we continue to improve the game. Here’s what we’re planning for phase 5: Races
Early Access 5 is just the next phase of development. Here are some of the items on the development team’s to-do list to be added after the next phase: Gameplay
[ 2016-06-23 17:10:12 CET ] [ Original post ]
Greetings Explorers, The next phase of Early Access draws near, so it’s time for our latest update on changes coming to the game based on your feedback. With most of the game systems now implemented the development team can focus on the bigger changes you’ve been asking for.
Early Access 5
Up next is phase 5 of Early Access, and it’s going to deliver the most changes of any phase so far. Some of them are very big, so we’re looking forward to hearing your thoughts on them as we continue to improve the game. Here’s what we’re planning for phase 5: Races
- We’re implementing our first pass of a significant rework of race traits, including the way they’re presented to you and some of the traits available (e.g. Psilon now get Creative, which unlocks all “choice” techs rather than making you choose)
- It’s now possible to move multiple population between resource cells at a time
- Tooltips have been added for specials and we’ve modified the way security is displayed to be more clear
- Autobuild now uses the improved AI colony management logic and prioritizes infrastructure (food, production and research) before things like security and defense
- The build window should no longer randomly reorder the icons each time you open it
- We’ve added even more choices, not only to support the racial trait additions but also to add more meaningful decisions (e.g. Deep Sea Cooling and Soil Enrichment Facility are now choices in the same tech)
- Excellence has been renamed Score to be more clear in how you achieve that victory
- We’ve added functionality to the panels in the Path to Victory screen that provides context to the actions / elements of gameplay that are generating progress for that victory condition (e.g. ship / structure contribution to Conquest score)
- We’ve replaced “Reduced Duration” with “Reduced Risk” as a bonus that you can unlock in the tech tree (many of them are choice techs) to make Espionage missions easier to complete
- Mission success chance will now display, giving you an idea of how difficult it’s going to be to complete the mission at a given colony
- When exiting out of an audience that you’ve started, you’re now taken to the diplomacy screen rather than the galaxy screen
- We’ve completed a balance pass on trait costs during custom race creation
- It’s now possible to set your opponents to random
- A Timeline setting has been added to specify how frequently the game should be saved, including the option to disable the Timeline feature completely
- When choosing Pre-Warp, pirates will no longer spawn until a player has unlocked space travel
- When editing a blueprint, the changes to stats (e.g. Attack Rating) will update in realtime as you add/remove components
- A “Hold” order has been added
- Columns for Pollution and Morale have been added
More to Come
Early Access 5 is just the next phase of development. Here are some of the items on the development team’s to-do list to be added after the next phase: Gameplay
- It will be possible to view race traits within a match
- A “Clear All” button will be added to blueprint editing
- Further refinements to colony management AI to reduce the usage of pop for research in early stages of colony growth
- Refinement to AI expansion so that they do a better job of expanding to new star systems with each colony early on instead of colonizing multiple planets in the same systems
- More focus on pollution structures for the AI instead of wasting valuable turns on the pollution cleanup project
- Counterespionage will start automatically upon an agent’s arrival at one of your colonies
- A confirmation popup will be added for war declarations
- More clarity on pollution, what causes it and how to manage it
- Newly built colony ships will no longer be merged into a combat fleet that is guarding the planet
- More difficulty levels are coming
- The Balanced Starting Conditions setting will be made more clear as to what it does
- Custom Races!
- The turn timer will have an audio cue added when it’s about to run out
- The turn timer will be updated to display while you’re viewing other screens than the galaxy screen (e.g. ship design)
- An indicator will be added to the chat window when it’s minimized to let you know there’s new messages
- We will allow you to define a timer that auto-pauses combat at the desired intervals
Master of Orion
NGD Studios
WG Labs
2016-08-25
Singleplayer Multiplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Mostly Positive
(6911 reviews)
http://www.masteroforion.com
https://store.steampowered.com/app/298050 
The Game includes VR Support
Master of Orion Linux Depot [10.44 G]
Master of Orion: Terran Khanate
Master of Orion: Retro Fleets
Master of Orion: Art Book
Master of Orion: Trilarian Shoal
Master of Orion: Elerian Fiefdoms
Master of Orion: Gnolam League
Master of Orion – Conquer the Stars
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires!
Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe.
Just a sampling of the features you will find at launch:
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires!
Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe.
Just a sampling of the features you will find at launch:
- All 10 original Master of Orion races, brought to life through compelling AI and award-winning voice acting talent
- Over 75 researchable technological advancements
- Vast galaxies featuring up to a 100 different solar systems, each composed of myriad planets and stars
- Customizable ships with diverse styles for each race
- Multiple ways to win – including conquest, technological, diplomatic, and more
- Enthralling gameplay that will have you saying “just one more turn” again and again
MINIMAL SETUP
- OS: Ubuntu 14.04 64-bit or newer. SteamOS
- Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 240. ATI 4650. Intel HD 4000 or better
- Storage: 15 GB available spaceAdditional Notes: Minimum Video Memory: 512 MB
- OS: Ubuntu 14.04 64-bit or newer. SteamOS
- Processor: Intel i5 2.8GHz or AMD Athlon X4 3.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia 560. ATI 5870 or better
- Storage: 15 GB available spaceAdditional Notes: Recommended Video Memory: 1 GB
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