0.3.3.5 update
During exploration, the way new tiles appear on the board is different. In this mode, the player character is always in the center of the board and the tiles underneath shift to center the player whenever they move from there. This allows to design a global map with different map objects that can be discovered when the player shifts around enough. During exploration mode the board size that can be interacted with is reduced, which can make matching more challenging. Using the shifting mechanic, on the other hand, you can outrun enemies More map objects will be added in the future.
Run log will display the number of bricks destroyed during matching. Caves are darker than regular levels Crystals, gems and cave exits now shine with their own light. Matching tiles makes them emit light Speech bubbles about changing nicknames. On first time accessing the table-station the player will be prompted to enter an alias for their clone Sound effects are a bit more synchronized
Initial grid should no longer have square matches. While the enemy info card is shown for one enemy, clicking on another enemy will update the info card instead of hiding it. Minor issue with crystals not changing their color when the tile they are on changes color. All log entries display the proper entity label (Enemy + ordered number of appearance) Fixed replays desynchronization when a hint move is shown Replays recording improved Terraform piece will always result in a different color from the original Terraform tile animation playing in full even when MoveOnMatch activated it Fixed a bug where player was not able to jump back to their previous position if they make multiple jumps in a single move If more than one speech bubbles appear during level up (gaining multiple levels), only one was getting removed after upgrade selection
[ 2024-09-16 06:15:13 CET ] [ Original post ]
In this update we make the game a bit more pleasant to look at and to listen to. A big series of improvements on the replays recording should lead to more consistent replays. Those help a lot when dealing with bugs. Please make sure to use the ingame "report a bug" button, so that a replay of your game is sent together with your report
New game mode: Exploration
During exploration, the way new tiles appear on the board is different. In this mode, the player character is always in the center of the board and the tiles underneath shift to center the player whenever they move from there. This allows to design a global map with different map objects that can be discovered when the player shifts around enough. During exploration mode the board size that can be interacted with is reduced, which can make matching more challenging. Using the shifting mechanic, on the other hand, you can outrun enemies More map objects will be added in the future.
New features:
Run log will display the number of bricks destroyed during matching. Caves are darker than regular levels Crystals, gems and cave exits now shine with their own light. Matching tiles makes them emit light Speech bubbles about changing nicknames. On first time accessing the table-station the player will be prompted to enter an alias for their clone Sound effects are a bit more synchronized
Fixes:
Initial grid should no longer have square matches. While the enemy info card is shown for one enemy, clicking on another enemy will update the info card instead of hiding it. Minor issue with crystals not changing their color when the tile they are on changes color. All log entries display the proper entity label (Enemy + ordered number of appearance) Fixed replays desynchronization when a hint move is shown Replays recording improved Terraform piece will always result in a different color from the original Terraform tile animation playing in full even when MoveOnMatch activated it Fixed a bug where player was not able to jump back to their previous position if they make multiple jumps in a single move If more than one speech bubbles appear during level up (gaining multiple levels), only one was getting removed after upgrade selection
Hrumka
Procedural Odyssey Games
Procedural Odyssey Games
Q3 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2688520 
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The HRUMKA crew has discovered a new planet. It is rich on mineral resources. Agent M quickly sends their clone to the surface to start prospecting the terrain. The planet has abundant resources, but during the mining process one specimen of the local fauna accidentally consumes one of the extracted gems. The result is shocking, the berserk creature attacks M's clone. What ensues is a never ending battle for survival.
MINIMAL SETUP
- OS: Ubuntu 18 LTS
- Processor: 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- Storage: 200 MB available space
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