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Planet S - State of the game #14

Hey everyone! Welcome back to this months (belated) state of the game! We didn't really have time to write one in time at the beginning of September as we prioritized bug fixing after the Victory Update. On that note: Thanks for the great feedback and patience after the update as a lot of problems showed up really quickly. We tried our best to test as much as possible before release but a dynamic system like the bot is very hard to test. But we are happy to report (and you probably noticed that as well) that the stability is pretty much back to the level it was at before the update.

Roadmap:


The Victory Update was the last big update that we had planned for the Early Access period. The next step will then be to release the game with version 1.0.0! We already talked about this in a previous post but this will be our plan for the road to the full release: [olist]
  • We are currently working on a "bigger" patch which will release with version 0.6.7 or 0.6.8 which will bring a bunch of requested QoL improvements as well as some balancing improvements plus some additional bug fixes.
  • We will then monitor the games state (bugs and other problems) and patch any issues that come up.
  • Update 1.0.0 will then release as soon as we find the game to be really stable. Update 1.0.0 will not contain any new features or changes but will instead be the latest version promoted to 1.0.0 so that the release version is as stable as prossible. [/olist]

    Future:


    So whats the plan after the full release? We will continue to fix issues and bring small improvements from time to time but we will take a break from developing any big features for some time. But there will be at least one more major update in the future: The Modding / Workshop Update! We can finally start planning for proper modding support now that most systems in the game are stable. We don't have an ETA for this update yet but it will probably take some time so our guess is that it will release in spring 2024.

    Current state:


    Big TODOs:


    • Modding support - Coming with the Workshop Update in the future
    • "Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way
    • An option to speed up the game through a world option for faster paced more competetive multiplayer rounds (The game speed itself will be the same but buildings and other stuff will work faster or consume less resources)

    Quality of life:


    Here is a list of QoL changes that are in the works or on our TODO list:
    • Auto upgrade mode for the city center
    • Double click spaceship groups to jump to the group
    • Idle spaceships selection key
    • Ability to save and load flag presets
    • A world option to increase or decrease the amount of resources generated in if limited resources are enabled

    Bugs:


    As we have already mentioned before: The Victory Update had quite a few bugs but we managed to squasch most of them but not all. Here is a current list of bugs that we are working on at the moment.
    • There is a rare but annoying bug that can cause items and credits to desync in multiplayer. If you have a savegame in which that happens reliably then please send it to us via Discord or to support@teamja.dev!
    • Some people seem to experience a savegame loading issue but we haven't been able to reproduce it. If you have a savegame in which that happens reliably then please send it to us via Discord or to support@teamja.dev!
    • Easy bots can currently crash the game if they try to colonize a gas planet
    • There is another rare crash caused by bots in general that can occure during combat
    • There is a rare bug that can cause a crash when entering the loading screen
    Thats it for this months SotG! This might also be the last SotG for now as we want to focus on the full release! Thank you all again for the crazy journey from the beginning of the Early Access phase until now! TeamJA


    [ 2023-09-24 11:49:31 CET ] [ Original post ]

  • Planet S
    TeamJA Developer
    TeamJA Publisher
    2023-10-28 Release
    Game News Posts: 34
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    Very Positive (2467 reviews)
    Planet S is a real-time strategy game where your goal is to colonize multiple planets in a solar system to advance your civilization, build a city and supply it to grow your faction.

    Procedural planets

    The world consists of up to 16 procedurally generated planets which you can colonize. A planets type affects things like the appearance, the farm productivity and the kind of resources you can find on it. Every player starts the game with a spaceship and enough materials to colonize their first planet. Uncolonized planets can be claimed by building a spaceport on it. Once you claimed a planet, you can integrate it into your economy!


    Build your civilization

    To advance your faction and unlock new buildings you need to attract residents and provide them the goods they require. By gaining more and more residents, you will unlock new production chains which will increase in complexity. At some point, your first planet won't be able to supply you with the resources you need, so you need to expand to other planets.


    Choose your path

    While you start your population with workers, you need to make a decision when you advance to the second tier. You can upgrade your residents to the science or military civilization type. You can adjust the direction in an adjacent city center. Your decision will determine your path for the game and set a focus on either a more peacefully or a violent way of playing and winning the game. It may be rational to carefully consider your decision and adapt to the situation you are in.

    Residents of a civilization type generate either science or military research points, which you can invest into research. The two research trees unlock bonuses and unique buildings for the corresponding civilization type. Through that, the game experience will rely heavily on the path you select.

    Multiplayer


    You can play alone or with up to three friends. You can either practice diplomacy and negotiate agreements, or act militarily against each other. Coupled with the fact that each player can build his civilization differently, every game remains exciting.



    MINIMAL SETUP
    • OS: Ubuntu 20.04+
    • Processor: AMD Ryzen 3 (1st gen desktop). Intel Core i3 (4th gen desktop)Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 750 Ti. AMD Radeon R7 260XNetwork: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: The game requires at least 4 logical cores to run. Intel integrated graphics are not supported
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04+
    • Processor: AMD Ryzen 5 (1st gen desktop). Intel Core i5 (8th gen desktop)Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060. AMD Radeon RX 480Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: The game requires at least 4 logical cores to run. Intel integrated graphics are not supported. SSD recommended
    GAMEBILLET

    [ 6141 ]

    16.79$ (16%)
    16.57$ (17%)
    13.04$ (13%)
    16.99$ (15%)
    22.24$ (11%)
    13.19$ (12%)
    25.47$ (15%)
    2.47$ (17%)
    22.24$ (11%)
    25.47$ (15%)
    4.22$ (15%)
    4.46$ (78%)
    5.94$ (15%)
    11.04$ (15%)
    6.15$ (69%)
    16.97$ (15%)
    16.99$ (15%)
    25.19$ (16%)
    3.92$ (80%)
    21.21$ (15%)
    6.55$ (18%)
    12.44$ (17%)
    16.79$ (16%)
    23.99$ (20%)
    20.99$ (16%)
    33.97$ (15%)
    8.39$ (16%)
    20.74$ (17%)
    16.97$ (15%)
    41.49$ (17%)
    GAMERSGATE

    [ 1485 ]

    2.5$ (50%)
    0.9$ (85%)
    0.9$ (85%)
    30.0$ (50%)
    1.7$ (83%)
    7.49$ (25%)
    3.61$ (82%)
    1.28$ (91%)
    10.58$ (47%)
    1.8$ (85%)
    8.99$ (55%)
    0.6$ (85%)
    0.75$ (85%)
    1.74$ (91%)
    2.25$ (85%)
    1.6$ (80%)
    33.19$ (17%)
    4.11$ (81%)
    11.73$ (80%)
    3.52$ (65%)
    4.14$ (86%)
    1.35$ (89%)
    1.7$ (83%)
    18.23$ (55%)
    7.5$ (75%)
    0.75$ (85%)
    0.9$ (92%)
    0.94$ (81%)
    3.68$ (82%)
    7.5$ (70%)

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