Planet S Version 1.1.0 - Modding UpdateHey everyone!
The Modding Update is here adding the modding API and support for the Steam Workshop!
NEW Steam Workshop support:
You can create mods using the now available editor "Planet S Tools". It enables you to create assets for Planet S including:
- World types
- Planet types
- Items
- Population types
- Resources
- Ambient objects (such as trees & rocks)
- Rockets
- Buildings
- Spaceships
- Technologies
- and some other things like building menu entries or tile types
This guide explains the basics to get into modding Planet S:
[Creating mods for Planet S]
For now there is one example mod available in the Workshop. It primary serves as an example for people creating mods but it also adds a bit of content to explore, as this update doesn't add content to the base game.
We will expand the documentation and add more examples in the future but if you have any questions or if you need help with mods or modding then check out our new Discord section!
DirectX 12:
The game now supports DirectX 12 which should improve compatibility across the board.
You can now choose between DirectX 12 and Vulkan on Windows when starting the game.
Linux:
The game now also ships with a native linux version for both the game and the new tools.
This has been a long time in the making and should provide a better experience and performance on Linux devices and the Steam Deck.
There might be some bugs that slipped through testing so please let us know if you find any!
Quality of life:
+ Item categories in spaceports, warehouses & depots
+ Items now have "tiers" like population types, shown by individual color accents
~ Bot aggression is now less dependent on the diplomatic opinion
~ Faster world generation (exspecially on CPUs with many threads)
~ Updated the city center UI to contains only the relevant citizen types
Bug fixes:
* Fixed a crash when hitting pirates with an interplanetary laser
* Fixed bots colonizing gas planets
Localization:
+ Added Ukrainian localization by klimuxel
Engine:
~ Implemented various performance optimizations
We are looking forward to what you all think and what you will create!
Enjoy!
TeamJA
[ 2024-05-31 18:00:23 CET ] [ Original post ] Planet S is a real-time strategy game where your goal is to colonize multiple planets in a solar system to advance your civilization, build a city and supply it to grow your faction.
Procedural planets
The world consists of up to 16 procedurally generated planets which you can colonize. A planets type affects things like the appearance, the farm productivity and the kind of resources you can find on it. Every player starts the game with a spaceship and enough materials to colonize their first planet. Uncolonized planets can be claimed by building a spaceport on it. Once you claimed a planet, you can integrate it into your economy!

Build your civilization
To advance your faction and unlock new buildings you need to attract residents and provide them the goods they require. By gaining more and more residents, you will unlock new production chains which will increase in complexity. At some point, your first planet won't be able to supply you with the resources you need, so you need to expand to other planets.

Choose your path
While you start your population with workers, you need to make a decision when you advance to the second tier. You can upgrade your residents to the science or military civilization type. You can adjust the direction in an adjacent city center. Your decision will determine your path for the game and set a focus on either a more peacefully or a violent way of playing and winning the game. It may be rational to carefully consider your decision and adapt to the situation you are in.
Residents of a civilization type generate either science or military research points, which you can invest into research. The two research trees unlock bonuses and unique buildings for the corresponding civilization type. Through that, the game experience will rely heavily on the path you select.

Multiplayer
You can play alone or with up to three friends. You can either practice diplomacy and negotiate agreements, or act militarily against each other. Coupled with the fact that each player can build his civilization differently, every game remains exciting.
