Planet S Version 1.2.2Hey everyone!
Here is another set of fixes and improvements for Planet S and A New Horizon!
Localization
+
NEW Planet S - A New Horizon is now also fully available in german
* Fixed various localization errors throughout the game and DLC
Quality of life
+ You can now hold shift while upgrading a building to also upgrade all other buildings of the same type at once
+ Added a quest completion sound effect
+ Improved various dialogs in A New Horizon
~ Merged the two ways to pause the game in creative mode as it was confusing
~ Adjusted the brightness / lighting conditions depedning on the active skybox
Modding
+ Added "selfRotationPerSecond" as a new attribute to planet types which allows you to override the speed of the day night cycle of a planet type
+ Added a cubemap option to the editor which allows you to create custom cubemaps for skyboxes (world types have an attribute to select a custom skybox "overrideSkyboxTextureID")
Balancing
~ Reduced the required hydrogen production rate in "A new Beginning"
~ Adjusted the bot behavior and added depots to the building menu in "Against the Circle"
~ Made various balancing adjustments and improved displayed information in "Defense"
~ Improved depot looting quest in "Sabotage"
~ Rebalanced technology point costs and bot behavior in "Monopoly"
~ Adjusted research and construction for the Refined Exo spaceship in "The final Race"
~ Various balancing changes and fixes in the final scenario
Bug fixes
* Fixed a rendering related glitch or potential crash with various hardware configurations
* Fixed a bug that allowed players to delete other players trade entries
* Fixed tax bonuses for city buildings
* Fixed bots accepting offers to sell their final planet
* Fixed a crash that could occur when sending a fleet
* Fixed a weird trade route menu item count unreliability
* Fixed buggy trader budgets after loading a savegame
Enjoy!
Glimmerlight Games
[ 2025-03-24 23:53:31 CET ] [ Original post ] Planet S is a real-time strategy game where your goal is to colonize multiple planets in a solar system to advance your civilization, build a city and supply it to grow your faction.
Procedural planets
The world consists of up to 16 procedurally generated planets which you can colonize. A planets type affects things like the appearance, the farm productivity and the kind of resources you can find on it. Every player starts the game with a spaceship and enough materials to colonize their first planet. Uncolonized planets can be claimed by building a spaceport on it. Once you claimed a planet, you can integrate it into your economy!

Build your civilization
To advance your faction and unlock new buildings you need to attract residents and provide them the goods they require. By gaining more and more residents, you will unlock new production chains which will increase in complexity. At some point, your first planet won't be able to supply you with the resources you need, so you need to expand to other planets.

Choose your path
While you start your population with workers, you need to make a decision when you advance to the second tier. You can upgrade your residents to the science or military civilization type. You can adjust the direction in an adjacent city center. Your decision will determine your path for the game and set a focus on either a more peacefully or a violent way of playing and winning the game. It may be rational to carefully consider your decision and adapt to the situation you are in.
Residents of a civilization type generate either science or military research points, which you can invest into research. The two research trees unlock bonuses and unique buildings for the corresponding civilization type. Through that, the game experience will rely heavily on the path you select.

Multiplayer
You can play alone or with up to three friends. You can either practice diplomacy and negotiate agreements, or act militarily against each other. Coupled with the fact that each player can build his civilization differently, every game remains exciting.
