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Patch 2.0.11
This week I concentrated on some feedback I got from users. - asking for confirmation before descending a level further on the stairs - Vokra used 'desent' instead of 'desend' in the first level (thank you nero4983) - spelling issue in mod menu (enable/disable) and [strike]dublicate[/strike] -> duplicate - some cleaning up in the level data
This week I implemented a component system which works similar to unities Monobehaviour scripts. Basically a component which can be attached to player characters, enemies and or mapobjects.
Each component contains hook-functions like: - onSpawn - onUpdate (each frame) - onDraw (each frame) - onTurnUpdate (each turn once) - onDeath
As requested from a modder, I added an example enemy in the enemyConfig which has all possible values. I will make use of this component system when I implement the Paladin Player character for next week ;-)
[ 2024-11-10 16:33:43 CET ] [ Original post ]
Patch 2.0.11
Game updates
This week I concentrated on some feedback I got from users. - asking for confirmation before descending a level further on the stairs - Vokra used 'desent' instead of 'desend' in the first level (thank you nero4983) - spelling issue in mod menu (enable/disable) and [strike]dublicate[/strike] -> duplicate - some cleaning up in the level data
new Player preview -Paladin- (as mod)
Modding API updates
This week I implemented a component system which works similar to unities Monobehaviour scripts. Basically a component which can be attached to player characters, enemies and or mapobjects.
Component update
Each component contains hook-functions like: - onSpawn - onUpdate (each frame) - onDraw (each frame) - onTurnUpdate (each turn once) - onDeath
Example enemy in enemy config
As requested from a modder, I added an example enemy in the enemyConfig which has all possible values. I will make use of this component system when I implement the Paladin Player character for next week ;-)
[ 2024-11-10 16:33:43 CET ] [ Original post ]
Descent from Arkov's Tower
Saturn91
Developer
DreamStudios
Publisher
September 2024
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(13 reviews)
Public Linux Depots:
- [0 B]
Warning contains 8-bit-ish Retro!
Caution! This is a retro pixel art roguelike which might bring back memories you didn't even know you had. A flickering, humming CRT screen in your living room or bedroom back in the '90s after a day at school. What do you mean you weren't even born back then?Gameplay
This roguelike puts you in the shoes of an unnamed adventurer who just woke up on the top level of Arkov's Tower. Try to fight your way down and escape it - or die trying.Move your player trough 30 procedural generated levels. Fight numerous enemies including 9 unique bosses. The turn based combat system allows you to take your time and plan every move carefully. Upgrade your character with all sorts of items found in chests or dropped by enemies. In rare occasions you might find a wishing well, which allows you to upgrade your base stats. Can you make it to the bottom of the mysterious Tower?
Modding
This game is highly customizable for people with pixel art and/or programming experience. Just have a look at the included manual and the Mod Manager in the main menu. Maybe you want to create your own story? Use this game as a roguelike engine and make it happen!MINIMAL SETUP
- OS: Linux Ubuntu
- Processor: i3Memory: 4 GB RAMStorage: 100 MB available space
- Memory: 4 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
- OS: Linux Ubuntu
- Processor: i5Memory: 4 GB RAMStorage: 00 MB available space
- Memory: 4 GB RAMStorage: 00 MB available space
- Storage: 00 MB available space
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