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- the sell all option (e.g. sell all roten apples) at the merchant was a feature requested by "grondak" on the discord server ;-) took a while to release it sorry :D - in the in game settings the back buttons are colored green again as they should have been - and a lot of small code improvements in the background which you wont even notice I did :D but it is cleaner now. - removed hero brain
There was a bug which caused the game to crash if a used hammer was selled. Thanks to grondak for reporting this yesterday.
There was a small bug in the mod menu reported by grondak via discord. I quickly fixed it. If you used keyboard controls e.g. "down" in the mod menu the game crashed
Hello adventurers
This week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button.
The second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here.
Additional improvements include:
- a fix that prevented the 100 Replays achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs)
- Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text error indicating this.
- Some code revisions
- Golum was removed because he stole all rings in the game
Hello Adventurers
This week I add a speed run timer to the game.
It can be enabled either in the main menu's game settings or in the in game settings. In order to ensure fairness, loaded game states can not be continued with a game timer. It would be to easy to tinker with the saved timestamps ;-).
- fix undertaker - fix issue with date (when reading graves in modded game) Sorry for the inconvenience
Hello there I started to have some doubts about the pricing of Descent from Arkov's Tower. I might have been a little over confident - I admit that. After a lots of comments from reddit users of the subreddit r/roguelike I decided that based on the (mostly very cheap) competition I might want to drop the price, which I here by do. To all of you who have already bought the game, if you have an issue with that - please reach out on discord, we will find a solution together.
There was a bug which prevented Players from finishing Level 5-1. This should now be fixed
During the last weeks I was hart at work finishing the game. It is finally done. When you buy the game (for what I will be endlessly thankfull!) Please also consider writing a review as soon as possible. The first few reviews are crucial for the games over all success! Especially you who already played the prologue thank you your patience comes to an end!! Go over and have a look at the fullrelease <3!!
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