▶
Patch 2.0.12
This update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin).
It will no longer be possible to apply more than 2x the same status effect during 1 turn. If you stack two healing potions you will no longer be able to stack a third one. Same also applies to poison effects (e.g. applied by the snake).
This could trigger when you disabled a mod which added a new tileset to the game. Fixed it by changing the order of initializing certain stuff in the code.
In order to make animations simpler it was requested that animation frames can be rendered with an offset. Using xOffset / yOffset for a sprite will allow you to draw an animation frame with an offset. This can be used in the file player-config.mod.json or enemy-config.mod,json. In the bellow example the same frame of the bat is used, but for the 2nd time offset by 1 pixel down. This will result in an up / down movement of the bat when the animation is running.
[ 2024-11-17 15:38:50 CET ] [ Original post ]
Paladine Update
This update contains a new playable character (which means that paladin mod is no longer needed, - I keep the mod so you can still look how I implemented the paladin).
Balacing Status effects
It will no longer be possible to apply more than 2x the same status effect during 1 turn. If you stack two healing potions you will no longer be able to stack a third one. Same also applies to poison effects (e.g. applied by the snake).
Bug-fix "missing texture"
This could trigger when you disabled a mod which added a new tileset to the game. Fixed it by changing the order of initializing certain stuff in the code.
Modding additions
In order to make animations simpler it was requested that animation frames can be rendered with an offset. Using xOffset / yOffset for a sprite will allow you to draw an animation frame with an offset. This can be used in the file player-config.mod.json or enemy-config.mod,json. In the bellow example the same frame of the bat is used, but for the 2nd time offset by 1 pixel down. This will result in an up / down movement of the bat when the animation is running.
[ 2024-11-17 15:38:50 CET ] [ Original post ]
Descent from Arkov's Tower
Saturn91
Developer
DreamStudios
Publisher
September 2024
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(13 reviews)
Public Linux Depots:
- [0 B]
Warning contains 8-bit-ish Retro!
Caution! This is a retro pixel art roguelike which might bring back memories you didn't even know you had. A flickering, humming CRT screen in your living room or bedroom back in the '90s after a day at school. What do you mean you weren't even born back then?Gameplay
This roguelike puts you in the shoes of an unnamed adventurer who just woke up on the top level of Arkov's Tower. Try to fight your way down and escape it - or die trying.Move your player trough 30 procedural generated levels. Fight numerous enemies including 9 unique bosses. The turn based combat system allows you to take your time and plan every move carefully. Upgrade your character with all sorts of items found in chests or dropped by enemies. In rare occasions you might find a wishing well, which allows you to upgrade your base stats. Can you make it to the bottom of the mysterious Tower?
Modding
This game is highly customizable for people with pixel art and/or programming experience. Just have a look at the included manual and the Mod Manager in the main menu. Maybe you want to create your own story? Use this game as a roguelike engine and make it happen!MINIMAL SETUP
- OS: Linux Ubuntu
- Processor: i3Memory: 4 GB RAMStorage: 100 MB available space
- Memory: 4 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
- OS: Linux Ubuntu
- Processor: i5Memory: 4 GB RAMStorage: 00 MB available space
- Memory: 4 GB RAMStorage: 00 MB available space
- Storage: 00 MB available space
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