




Our Testing Strategy
Before we dive into the details of our testing strategy, we want to share a personal note from our two creators. When Tom and Ben began working on Persist Online in their spare time shortly before the pandemic they had a simple vision: create a game inspired by the spirit of early MMORPGs, where players make meaningful decisions and truly explore a vibrant world. They set aside the notion that cutting-edge visuals were the ultimate goal, focusing instead on building engaging, fun mechanics driven by passion. Their dream was always to welcome early feedback and build a genuine community around the game. When the first players discovered the game and started playing it Tom and Ben were excited and thrilled to receive real player feedback on the game. Now its time to open up the game to more dedicted players.
Ben aka Balinor (left) and Tom aka Shintao (right) at the CipSoft offices
This is an important moment for us. Although were supported by a well-established organization, Persist Online has been built with an independent, bootstrapped mindset. Were a lean, dedicated team of 14 full-time members, supported by our internal art, tech, testing, and marketing teams and aided by several trusted external partners. In a global industry where many projects have access to much larger budgets, we take pride in our indie spirit and commitment to quality, driven by passion rather than deep pockets. Were excited to share our testing strategy a plan that reflects our transparent, community-driven approach to development. Your feedback is absolutely essential, even if some aspects are still evolving. Our aim is to refine and balance Persist Online before a broader release by listening carefully to a range of player experiences. Heres how were organizing our playtests:
Our Pre-Alpha Survivors are the players who have been with us from the very beginning. Their ongoing support has been instrumental, and we truly appreciate the commitment. This group will have full, unrestricted access to Persist Online, allowing us to gather continuous, in-depth feedback on everything from gameplay mechanics to the overall experience. Their insights help us catch issues early and guide our development decisions as we work to create a balanced and engaging world even as some features are still under refinement.
Our second group consists of players who register to participate in scheduled playtests. You can sign up for upcoming Playtests via this link. These testers will have access to the game during specific sessions like a certain weekend of a month. Well start small and gradually expand this group over time, so dont be too dissapointed if you are not chosen straight away. During these scheduled sessions, when many players are online at once, well be focusing on key areas such as PvP, guild activities, and overall performance under real-world conditions. In these concentrated playtests, well conduct surveys and host discussions on Discord to capture your detailed feedback. Your honest input is crucial for helping us fine-tune the game.
The final group brings in fresh perspectives from players acquired through marketing efforts. These new players are essential for helping us understand the broader appeal of Persist Online. Their experiences are particularly valuable for testing player retention and guiding long-term balancing decisions. Feedback from this group will also inform us about when were ready to take the next steps toward alpha, beta, and eventually early access. By closely monitoring how these newcomers engage with the game, we can ensure that Persist Online remains accessible and enjoyable for everyone.
In addition to direct feedback from surveys and community discussions, we also rely on big data analytics to see how Persist Online is really being played. We use tools like heatmaps and event tracking to assess important aspects such as the in-game economy, balancing, and pacing. This data-driven approach enables us to design new features, validate our decisions, and quickly pinpoint any issues with game mechanics. By blending your qualitative feedback with quantitative data, were able to make informed decisions that enhance the overall experience.
Player death events, incl. reason
To ensure a smooth testing experience for everyone, weve set up game worlds in Europe, South America, and North America. While multiple servers are standard in MMORPGs, this setup helps us maintain stable performance and keeps ping times reasonable, especially during busy testing sessions.

We believe in being transparent about our development process. During playtests, there will be times when we reset your character progress. This is necessary to implement balancing adjustments, feature updates, and other essential changes. We understand that losing progress can be frustrating, and were working to keep these interruptions to a minimum. However, occasional wipes are an important part of speeding up development since they allow us to avoid the complications of migrating old data to new systems. Your understanding and feedback during these updates are greatly appreciated.
We know many of you are eager to try out Persist Onlineand we share your excitement! While not everyone can join the playtests just yet, rest assured that were committed to expanding participation. Over the coming month, we will gradually increase both the number of testers and the duration of our playtest sessions, so that more of you can experience the game and provide your invaluable feedback. Our three-pillar testing strategy is designed to capture insights from our long-time supporters and new players alike, allowing us to make thoughtful, well-informed decisions as we continue to balance and enhance the game. Transparency is at the heart of what we do, and were always here to listen. Thank you for your ongoing support and for being part of this journey. Together, were building a game that truly reflects the spirit and needs of our community. ~ The Persist Online Development & Community Team
[ 2025-02-26 07:20:10 CET ] [ Original post ]
Greetings, Scavengers!
Before we dive into the details of our testing strategy, we want to share a personal note from our two creators. When Tom and Ben began working on Persist Online in their spare time shortly before the pandemic they had a simple vision: create a game inspired by the spirit of early MMORPGs, where players make meaningful decisions and truly explore a vibrant world. They set aside the notion that cutting-edge visuals were the ultimate goal, focusing instead on building engaging, fun mechanics driven by passion. Their dream was always to welcome early feedback and build a genuine community around the game. When the first players discovered the game and started playing it Tom and Ben were excited and thrilled to receive real player feedback on the game. Now its time to open up the game to more dedicted players.

Ben aka Balinor (left) and Tom aka Shintao (right) at the CipSoft offices
Signup for Playtests
This is an important moment for us. Although were supported by a well-established organization, Persist Online has been built with an independent, bootstrapped mindset. Were a lean, dedicated team of 14 full-time members, supported by our internal art, tech, testing, and marketing teams and aided by several trusted external partners. In a global industry where many projects have access to much larger budgets, we take pride in our indie spirit and commitment to quality, driven by passion rather than deep pockets. Were excited to share our testing strategy a plan that reflects our transparent, community-driven approach to development. Your feedback is absolutely essential, even if some aspects are still evolving. Our aim is to refine and balance Persist Online before a broader release by listening carefully to a range of player experiences. Heres how were organizing our playtests:
1. The Pre-Alpha Survivor Group
Our Pre-Alpha Survivors are the players who have been with us from the very beginning. Their ongoing support has been instrumental, and we truly appreciate the commitment. This group will have full, unrestricted access to Persist Online, allowing us to gather continuous, in-depth feedback on everything from gameplay mechanics to the overall experience. Their insights help us catch issues early and guide our development decisions as we work to create a balanced and engaging world even as some features are still under refinement.
2. Limited Access Group
Our second group consists of players who register to participate in scheduled playtests. You can sign up for upcoming Playtests via this link. These testers will have access to the game during specific sessions like a certain weekend of a month. Well start small and gradually expand this group over time, so dont be too dissapointed if you are not chosen straight away. During these scheduled sessions, when many players are online at once, well be focusing on key areas such as PvP, guild activities, and overall performance under real-world conditions. In these concentrated playtests, well conduct surveys and host discussions on Discord to capture your detailed feedback. Your honest input is crucial for helping us fine-tune the game.
3. Marketing Group
The final group brings in fresh perspectives from players acquired through marketing efforts. These new players are essential for helping us understand the broader appeal of Persist Online. Their experiences are particularly valuable for testing player retention and guiding long-term balancing decisions. Feedback from this group will also inform us about when were ready to take the next steps toward alpha, beta, and eventually early access. By closely monitoring how these newcomers engage with the game, we can ensure that Persist Online remains accessible and enjoyable for everyone.
Surveys and Big Data Analytics
In addition to direct feedback from surveys and community discussions, we also rely on big data analytics to see how Persist Online is really being played. We use tools like heatmaps and event tracking to assess important aspects such as the in-game economy, balancing, and pacing. This data-driven approach enables us to design new features, validate our decisions, and quickly pinpoint any issues with game mechanics. By blending your qualitative feedback with quantitative data, were able to make informed decisions that enhance the overall experience.

Player death events, incl. reason
Regional Server Infrastructure
To ensure a smooth testing experience for everyone, weve set up game worlds in Europe, South America, and North America. While multiple servers are standard in MMORPGs, this setup helps us maintain stable performance and keeps ping times reasonable, especially during busy testing sessions.
Important Note: Character Wipes

We believe in being transparent about our development process. During playtests, there will be times when we reset your character progress. This is necessary to implement balancing adjustments, feature updates, and other essential changes. We understand that losing progress can be frustrating, and were working to keep these interruptions to a minimum. However, occasional wipes are an important part of speeding up development since they allow us to avoid the complications of migrating old data to new systems. Your understanding and feedback during these updates are greatly appreciated.
Looking Ahead
We know many of you are eager to try out Persist Onlineand we share your excitement! While not everyone can join the playtests just yet, rest assured that were committed to expanding participation. Over the coming month, we will gradually increase both the number of testers and the duration of our playtest sessions, so that more of you can experience the game and provide your invaluable feedback. Our three-pillar testing strategy is designed to capture insights from our long-time supporters and new players alike, allowing us to make thoughtful, well-informed decisions as we continue to balance and enhance the game. Transparency is at the heart of what we do, and were always here to listen. Thank you for your ongoing support and for being part of this journey. Together, were building a game that truly reflects the spirit and needs of our community. ~ The Persist Online Development & Community Team
[ 2025-02-26 07:20:10 CET ] [ Original post ]
Persist Online
CipSoft GmbH
Developer
CipSoft GmbH
Publisher
Coming soon
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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SOME SURVIVE. THE BEST PERSIST!
Persist Online is an MMORPG with zombies, so you better get yourself a gun. Survive in an unforgiving open world, where every building is accessible. Forge a deadly team with friends and claim what's not yours. Take your loot to your safe bunker to craft better gear.
ENGAGE MASSES OF PLAYERS AND ZOMBIES
Join forces with other survivors to keep the zombies at bay and take on mutated bosses in a sprawling open world. Beware of other players eager to relieve you of your hard-earned loot on your way to safety. Form a guild and defend strategically important nodes on the map to amass rare resources much faster. Survive in a living world full of the undead!
WIELD FIREARMS AND MELEE WEAPONS
Unlike in your typical MMORPG, waving a wand does nothing for you in Persist Online. Instead you can choose from a variety of firearms. As much fun as blasting away is, be aware that zombies and mutants are drawn to loud noise. So, swinging a humble frying pan, could result in you being less dead. Which is a good thing in a zombie apocalypse.
EXPERIENCE A TRUE HARDCORE GAME
The company behind Persist Online runs one of the longest surviving MMORPGs ever, the 1997-released Tibia, of course their new survival MMORPG is a tough old-school experience. Think twice before taking out your best equipment! Lose your backpack and everything in it! Question whether those hitting you with friendly fire are really your friends!
CRAFT WEAPONS AND ARMOR
Sure, you can fight your way through hordes of zombies to find a rare shotgun. Or you could craft a shotgun from scratch and continuously improve it until you're wielding the best freaking shotgun in the game. To obtain the necessary resources, you naturally have to fight your way through hordes of zombies again. Damn those zombies.
BUILD PERFECT CHARS AND TEAMS
There are no classes in Persist Online; it's all about developing your character how you want to play. Investing all your hard-earned points into the fishing skill tree not only lets you fish more efficiently, your fishing net can also paralyze your enemies, giving the hammer-swinging player killer on your team the perfect opportunity to strike. It's like shooting fish in a barrel!
PERSIST IN A DYNAMIC OPEN WORLD
Explore an open world that's not only big, but big on details. Every building can be entered - but might become a deadly trap. As the post-apocalypse isn't all sunny days, there's a dynamic weather system as well as an impactful day and night cycle. Nothing is stopping you from riding into the sunset - except for everything in the world that wants to kill you.
MINIMAL SETUP
- Processor: Intel Core i5 (Desktop)
- Graphics: Nvidia Geforce 750Network: Broadband Internet connection
GAMEBILLET
[ 6040 ]
GAMERSGATE
[ 1237 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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