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Greetings, Survivors. Our team would like to take a moment to discuss one of the cornerstone mechanics in Persist Online: the Ring System. This feature segments the open world into multiple concentric rings, starting at Ring 0 (the Starting Area) and stretching all the way to Ring 10.
In other words, each ring shares the same center point but extends outward in layersthink of ripples on water. We designed this structure to help players naturally progress from the more manageable inner areas to the higher-risk (and higher-reward) outer rings at a comfortable pace. Now we dont use perfect circles. It would be boring and in many areas it would not match the natural barriers, like mountains or rivers.
Image visualizing the rings in the open world.
That said, weve made a point to ensure you have full freedom to roam. There are no artificial borders or invisible walls holding you back; from the moment you enter the world, youre free to travel in any direction you choose. The only real limitations are the challenges that await you if you stray into more dangerous rings prematurely, youll face enemies and hazards that may be beyond your current abilities. And that is fine with us, as it is your choice and risk to take!
Ultimately, the open world isnt just a backdrop; its a living, breathing space shaped by player decisions, threats, and the interplay between exploration and combat. By weaving together our open-world philosophy with concentric rings of escalating difficulty, we aim to give both new arrivals and hardened veterans a clear path of progression while never letting the danger (or the excitement) disappear completely.
At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through visuals and their own narratives. Celebrating Tibias 25th anniversary, we introduced sound and music, marking a significant milestone in the games history. Persist Online had sound and music in mind from the beginning. Lets take a closer look at our audio systems.
Welcome back to our Safehouse series! Today, well be diving into the dispatch center. Not sure what were talking about? Be sure to check out our General entry, the Character Creator & the Kitchen entry and the Crafting and Improving Items entry.
Ready for the next blog post about our new Safehouse? Todays entry is the third in our series, giving you a first look at the Crafting Rooms and Improving Rooms. If you missed the first two posts, be sure to check out the General entry and the Character Creator & the Kitchen entry!
Heres the second post in our series about the upcoming Safehouse feature! Todays focus? The brand-new character creator and the kitchen! Get ready to explore a variety of customization options for your character! Plus, discover the concept of buff food special dishes that grant exciting benefits and learn how the kitchen can help you prepare them. Stay tuned for more details as we bring the Safehouse to the game!
Everyone who's followed us over the past few months knows we've been working on a key feature for our game: the Safehouse. Some of you might remember it as the "Bunker", which was what we called the earlier version. This feature is essential because we envisioned not only character-based progression but also family-based progression in Persist Online. So, what's a family? When you register, you select a family name for your account. Under this name, you can create multiple characters, each of whom can be leveled up individually. All characters will be located within your Safehouse - just like a home in real life.
In the last update, our main focus was on adjusting the harvesting system and its related profession skill trees to make them more satisfying to use. We also introduced the first factions which are now actively involved in a faction war. Finally, we listened to your feedback and reduced the repair costs for common and higher-quality items, making repairs more affordable and at the same time improving the graphics of the game. Read everything you need to know here!
In one of our latest updates, we introduced repair kits to our game. Heres everything you need to know about them!
A few weeks ago, we introduced the Content Creator role to our Discord channel. After receiving several inquiries about the requirements, we decided to establish an official Content Creator Program. Discover the benefits that await you and the requirements you need to fulfil to qualify for the program.
Right now, So Paulo, Brazil is hosting the first ever Gamescom in Latin America - and WE were there!
Skogul, a Content Creator and one of the first to play Persist Online, will be streaming live on YouTube for everyone interested in the game. The stream starts on Friday, June 21st at 6 PM CEST, so make sure to tune in here: https://www.youtube.com/@SkogulTheGiant. One of the main topics will be: Is it worth grinding for skills early in the game? Can I survive using only skills and no weapons? Skogul has been with us since the very beginning of our development. While he can answer many questions, he might not be able to cover everything during the stream. If you have any unanswered questions afterward, join our Discord or start a discussion here on Steam and we will address them as soon as possible. Please note: We are still in the pre-alpha phase, so everything you see is subject to change as we balance and refine the game's content for optimal playability.
We are introducing a new feature to our game: the guild system! Heres everything you need to know!
After a few years of working on our new game, we are thrilled to officially introduce Persist Online to the world!
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