




The Backrooms:
The walls are a monotonous yellow and the atmosphere is characterized by silence and isolation, which is reinforced by the old, damp carpets and the bright light of the neon tubes. It is a place where reality seems to blur and madness lurks. Navigating the backrooms requires caution and constant vigilance, because it means that something unknown is wandering around there. It is an eternal paradox, a labyrinth without an exit that challenges players to overcome their own fear and confusion.

The Poolrooms:
The Poolrooms are an extensive complex of interconnected rooms and corridors, slightly submerged in undulating, lukewarm water.
Each area of the level varies greatly in size and structure, from uniform pools and corridors to more open, unusually shaped areas.
These tiles are incredibly flawless, all identical and without a single blemish on their shiny surfaces. All areas of the level are connected in a meaningless way without any easily recognizable purpose

Features:
Immersive Graphics: High-quality visuals offer players an intricate and frightening world to discover.
Stealth and Agility: Gameplay hinges on stealth tactics, enhanced by parkour-like movement.
Real survival horror: You are not a fighter - Try to survive the horrors of the backrooms, you must either escape or hide.
Fixed:
- Jumpscare level 1
- Door level 1 removed
- Level Streaming was incorrectly positioned which made it impossible to continue
Changed:
- Reduced jump height
- Adjustments in level 1
- Adjustments in level 2
Fixed:
- Doors at level 2
Added:
- Translations
- Door texture
Changed:
- Vent has been adjusted
- Jumpscares have been reworked or moved
- Carpet was slightly displaced due to unevenness
- Color of the doors changed for better recognition
- The alpha walls have been removed for the player's free movement
Fixed:
- Crawling into the vent is kinda fixed (not final)
- Enemy animation
- Statue LOD
Added:
- Your resolution is now recognized and compatible resolutions are automatically displayed
- When pressing reset, you must confirm the settings again
- You can now move sideways to get through small spaces
- When accepting, you are returned to the game
- Gamma is now reset when pressing reset
- Main menu is now in the in-game menu
- The settings in-game are now saved
- Sensitivity is now set only in-game
- Wall texture is now clearer
- Realistic camera
- Damage effect
- Translations
- New Map
- Video
Changed:
- You must now hold Space during a fall, or you will die [Tutorial]
- Textures replaced and optimized for lower VRAM usage
- Level streaming optimization as well as view distance
- You now have to hold CRTL to crouch
- Post-process adjustments
- All door sizes adjusted
- All light sizes adjusted
- All wall sizes adjusted
- Basic map overhaul
- Objects optimized
- Color adjustment
- Level 1 extended
- Notes Removed
**Patch 0.05**
Fixed:
- You can no longer see the delay of the post-processing
- Gamma slider now defaults to the correct level
- Mouse slider now defaults to the correct level
- Flickering should now be fixed for all players
- Players could pass through certain walls
- "Setttings" corrected to "Settings"
- Many other things
Added:
- You can now choose your language in the settings
> `English (primary language)
> German
> Russian
> Polski
> Italiano
> Espanol
> Francias
> Portugues
> Indonesia
> Trkce
>
> `
- There are no more (In Game) loading screens
- Charackter legs now adjust to the environment
- If you fall, you can hold on to an edge
- Character now makes Sounds
- Character now writes notes
- Jump Sounds (4)
- Writing Sounds (2)
- New falling animation
- (Self-made) Notes from the scientist
- V-Sync options
- DLSS options
- Blur options
- Door delay
- Note Menu
- "Jump-Scares"
- "Missions"
Changed:
- 90% the lights have been set differently
- All lights adjusted (color, intensity)
- Color improvements
- Many level details have been reworked
- Character hitbox reduced by 15%
- Document will no longer become invisible when it blinks
- The entire underground is currently being reworked and adapted to the story
- Documents blink more slowly
- Background blur is now dark
- Improved sound realism
- Document animations
- New gamma image
- Menu redesigned
- Presets adjusted
- Stamina removed
- It should now stutter less
- The delay should be significantly less
Note:
1. DLSS has been removed.
2. FSR has been removed as it is currently very buggy.
**TEST SYSTEM**
CPU: Ryzen 7 5800x
GPU: RTX 2080S
RAM: 64GB DDR4 3400Mhz CL16
> **0.04 TEST**
> 36 FPS High
> 66 FPS Medium
> 120 FPS Low
>
> **0.05 TEST**
> 110 FPS High
> 127 FPS Medium
> 132 FPS Low
Fixed:
- AI no longer triggers events meant exclusively for the player
- Start adjusted to be parallel
- Fixed a misplaced lamp
- Textures replaced
Added:
- 2 Documents
- Missions
Changed:
- Adjusted flickering light to match the sound
- Tweaks for enhanced player experience
- Document flashing intensity reduced
- Improved elevator sounds
- Start level has been reworked
- Level 0.01 is now Level 1.10 and has been merged with Level 0.00
- Removed fog from the starting level
- Removed grain filter
- Text color in game
Fixed:
- Hitboxes were active that should actually be deactivated
Added:
- Documents can now be recognized more easily
- When turning a page there is now a sound
- You can now hear when a door is closed
- Door types now have individual sounds
- All documents are now animated
- Better out of breath sounds
- Optimized [Level 1.00]
- Events [Level 1.00]
- Monster [Level 0.01]
- Sound effects
- Events
Changed:
- The particles when the lamp shatters now look better
- Document animation is now faster
- Underground level structure [Level 1.00]
- Level 1.00 Expanded [Not finished]
- Lights reworked [Level 1.00]
- Elevator adjusted
Note:
1. It could be that textures are missing due to an Nvidia update on my part. Will be fixed with the next update when I find them all.
Fixed:
- You can no longer look inside yourself
Added:
- New sound effects [Level 0.00]
- New events [Level 0.00]
- Character now has hair
Changed:
- The character should now move more smoothly
- Changes for a better experience
- Running speed slightly reduced
- Fog adjusted
Fixed:
- Cutscenes are now displayed correctly (This time really)
Added:
- Camera lag reduced to the lowest level
- Fading effect after falling down
- Presets are now named
Changed:
- A ramp instead of stairs for a better experience [Level 0.00]
- When you open the menu, the game pauses
- Light adjusted in all areas
- Fog adjusted in all areas
Added:
- Animation when opening a document
- Animation when closing a document
- You can now open and close doors
- Menu animations
- Sound effects
- UI Sounds
- Tutorial
- Events
Changed:
- Documents must now be picked up manually [Only Level 0.00]
- Doors must now be opened / closed manually [Only Level 0.00]
Fixed:
- Level 1.1 you can now enter the door
- Level 0.0 Objects no longer pop up
- Character sprint no longer automatic
- Small bugs in the menu fixed
Added:
- If you have no stamina, you must wait until you have recovered ( 15%)
- Gamma menu added
- Menu animations
- UI sounds
Changed:
- Stamina 5% increased
Fixed:
- The default resolution is now displayed automatically
- You can no longer click behind the FSR menu
- It was possible to walk through some walls
- Level 0.0 Pillars moved
Added:
- Presets for settings
- 3x Documents
- 3x Cutscenes
- Menu music
- Start level
- Level 0.01
- Level 1.0
- Enemy
- Event
Changed:
- Jumpscare no longer sends you to the start menu
- FPS limiter deleted
- Camera lag reduced
- Stamina reduced by 10%
- All old documents have been removed
- The UI has been reworked
- Level order reworked
- Level 0.0 Some objects have been adjusted
- Level 0.0 Light color has been adjusted
- Level 0.0 Fog is now thicker
- Level 0.0 New events
- Level 0.0 New start
- Level 1.0
Note:
1. Level name A / B has been replaced by numbers: 0.01 / 0.02.
2. I know that stamina is a big issue because the maps are already very big but if an enemy comes you should save your stamina. This is to intensify the horror effect, changes may be coming.
3. If intel XeSS will be extended to UE 5.4.4 older systems will soon be supported.
4. Map with level connections coming soon
Fixed:
- FSR Menu
Added:
- Chapter 1.0 and 1.1 merged
- Chapter 1.0 more areas
- Story element
- Enemy...?
- Elevator
Changed:
- Chapter 0.0 adjusted
- Level 0.0B adjusted
- FPS counter moved
- Chapter 2 removed
Note:
1. Chapter 2 will be back soon as this needs to be reworked with the story.
2. Some notes might be missing because they are currently being edited.
3. The FPS display does not work yet, will be fixed in the next updates.
Fixed:
- Settings are now displayed correctly
- Objects pop up less [Chapter 1]
- Lights corrected [Chapter 1]
Added:
- Images for chapter selection and removed blur
- Chapter 0.0 and 0.0A merged
- Menu for FSR
- FPS counter
- Enemy...?
Changed:
- Reworked appearance of the settings
- Enemy removed from Chapter 2
**Patch 0.03**
Fixed:
- Language selection now equals the in game menu
- Shadows should now be rendered correctly
- You can no longer see through walls
- Translation in the in game menu
- The floor in level 0 was uneven
- FPS limiter now works better
- Documents translation
Added:
- You can now adjust your mouse speed
- V-Sync now activated by default
- Images for the loading screen
- FSR Frame Generation
- Level 0B
Changed:
Level:
- Level 0 New entrances
- Level 0 Optimized
- Level 1 Underground
- Level 1 Optimized
- Level 1 Textures
Other:
- Enemy removed due to revision
- GPU memory usage reduced
- All lights were revised
- Rotation lag adjusted
- Chapter selection
- Character model
- Water Texture
- Water Speed
Coming soon:
- New / Better Charakter
- Better Enemy
- Documents
- More Level
- Saving
Known problem: The settings are applied directly when you click on them, but are not displayed correctly.
Notes:
1.Save saves the current options and loads them the next time you play. This is not an Apply button.
2. Only the Main levels are displayed, you must find all other levels yourself.
3. Medium settings with medium FPS boost should run smoothly for most.
4. Only use low graphics settings when it is really necessary, High FPS Boost does a good job.
5. For now, the level division will remain as it is, but will be optimized according to the story in the future.
Fixed:
I had accidentally deactivated the FPS boost
Levels were not loaded properly
Document has been moved to another area
Performance significantly improved in some levels (Still in progress)
"Start" has now been replaced by "Continue" in game
"Exit" no longer closes the game, if you are in game, it goes to the main menu
You can no longer move while the menu is open
Added:
Enemy [I'm not telling you where]
You can now hide from the enemy
Enemy "Chase Sound"
Fixed:
- Level 1 Lighting
- Level 1 Adjusted
- Level 1 falling out of map
- Clipping through walls mostly fixed
- Improvement of mistranslation in the documents
- Troubleshooting instructions are now in the title screen and not in the menu
Added:
- Documents
- Chapter selection function
- Level 1-1 Completed
- Level 2 Almost finished
Fixed:
Floating objects
Translation
Added:
Notes in the Menu for fixing issues
Chapter selection (No function rn)
If the enemy touches you, the level will restart
Gravity increased
Stamina increased by 20%
Progress:
Next level done 70%
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Ryzen 7 2600
- Graphics: Nividia GTX 970
- Storage: 12 GB available space
Recommended Setup
- OS: SteamOS 3.0
- Processor: 4 Kerne/8 Threads @ 3.5 GHz (Zen 2)
- Graphics: 512 ALUs @ 1.6 GHz (RDNA2)
- Storage: 12 GB available space
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