Fixed: - AI no longer triggers events meant exclusively for the player - Start adjusted to be parallel - Fixed a misplaced lamp - Textures replaced Added: - 2 Documents - Missions Changed: - Adjusted flickering light to match the sound - Tweaks for enhanced player experience - Document flashing intensity reduced - Improved elevator sounds - Start level has been reworked - Level 0.01 is now Level 1.10 and has been merged with Level 0.00 - Removed fog from the starting level - Removed grain filter - Text color in game
Fixed: - Hitboxes were active that should actually be deactivated Added: - Documents can now be recognized more easily - When turning a page there is now a sound - You can now hear when a door is closed - Door types now have individual sounds - All documents are now animated - Better out of breath sounds - Optimized [Level 1.00] - Events [Level 1.00] - Monster [Level 0.01] - Sound effects - Events Changed: - The particles when the lamp shatters now look better - Document animation is now faster - Underground level structure [Level 1.00] - Level 1.00 Expanded [Not finished] - Lights reworked [Level 1.00] - Elevator adjusted Note: 1. It could be that textures are missing due to an Nvidia update on my part. Will be fixed with the next update when I find them all.
Fixed: - You can no longer look inside yourself Added: - New sound effects [Level 0.00] - New events [Level 0.00] - Character now has hair Changed: - The character should now move more smoothly - Changes for a better experience - Running speed slightly reduced - Fog adjusted
Fixed: - Cutscenes are now displayed correctly (This time really) Added: - Camera lag reduced to the lowest level - Fading effect after falling down - Presets are now named Changed: - A ramp instead of stairs for a better experience [Level 0.00] - When you open the menu, the game pauses - Light adjusted in all areas - Fog adjusted in all areas
Added: - Animation when opening a document - Animation when closing a document - You can now open and close doors - Menu animations - Sound effects - UI Sounds - Tutorial - Events Changed: - Documents must now be picked up manually [Only Level 0.00] - Doors must now be opened / closed manually [Only Level 0.00]
Fixed: - Level 1.1 you can now enter the door - Level 0.0 Objects no longer pop up - Character sprint no longer automatic - Small bugs in the menu fixed Added: - If you have no stamina, you must wait until you have recovered ( 15%) - Gamma menu added - Menu animations - UI sounds Changed: - Stamina 5% increased
Fixed: - The default resolution is now displayed automatically - You can no longer click behind the FSR menu - It was possible to walk through some walls - Level 0.0 Pillars moved Added: - Presets for settings - 3x Documents - 3x Cutscenes - Menu music - Start level - Level 0.01 - Level 1.0 - Enemy - Event Changed: - Jumpscare no longer sends you to the start menu - FPS limiter deleted - Camera lag reduced - Stamina reduced by 10% - All old documents have been removed - The UI has been reworked - Level order reworked - Level 0.0 Some objects have been adjusted - Level 0.0 Light color has been adjusted - Level 0.0 Fog is now thicker - Level 0.0 New events - Level 0.0 New start - Level 1.0 Note: 1. Level name A / B has been replaced by numbers: 0.01 / 0.02. 2. I know that stamina is a big issue because the maps are already very big but if an enemy comes you should save your stamina. This is to intensify the horror effect, changes may be coming. 3. If intel XeSS will be extended to UE 5.4.4 older systems will soon be supported. 4. Map with level connections coming soon
Fixed: - FSR Menu Added: - Chapter 1.0 and 1.1 merged - Chapter 1.0 more areas - Story element - Enemy...? - Elevator Changed: - Chapter 0.0 adjusted - Level 0.0B adjusted - FPS counter moved - Chapter 2 removed Note: 1. Chapter 2 will be back soon as this needs to be reworked with the story. 2. Some notes might be missing because they are currently being edited. 3. The FPS display does not work yet, will be fixed in the next updates.
Fixed: - Settings are now displayed correctly - Objects pop up less [Chapter 1] - Lights corrected [Chapter 1] Added: - Images for chapter selection and removed blur - Chapter 0.0 and 0.0A merged - Menu for FSR - FPS counter - Enemy...? Changed: - Reworked appearance of the settings - Enemy removed from Chapter 2
**Patch 0.03** Fixed: - Language selection now equals the in game menu - Shadows should now be rendered correctly - You can no longer see through walls - Translation in the in game menu - The floor in level 0 was uneven - FPS limiter now works better - Documents translation Added: - You can now adjust your mouse speed - V-Sync now activated by default - Images for the loading screen - FSR Frame Generation - Level 0B Changed: Level: - Level 0 New entrances - Level 0 Optimized - Level 1 Underground - Level 1 Optimized - Level 1 Textures Other: - Enemy removed due to revision - GPU memory usage reduced - All lights were revised - Rotation lag adjusted - Chapter selection - Character model - Water Texture - Water Speed Coming soon: - New / Better Charakter - Better Enemy - Documents - More Level - Saving Known problem: The settings are applied directly when you click on them, but are not displayed correctly. Notes: 1.Save saves the current options and loads them the next time you play. This is not an Apply button. 2. Only the Main levels are displayed, you must find all other levels yourself. 3. Medium settings with medium FPS boost should run smoothly for most. 4. Only use low graphics settings when it is really necessary, High FPS Boost does a good job. 5. For now, the level division will remain as it is, but will be optimized according to the story in the future.
Fixed: I had accidentally deactivated the FPS boost Levels were not loaded properly Document has been moved to another area Performance significantly improved in some levels (Still in progress) "Start" has now been replaced by "Continue" in game "Exit" no longer closes the game, if you are in game, it goes to the main menu You can no longer move while the menu is open Added: Enemy [I'm not telling you where] You can now hide from the enemy Enemy "Chase Sound"
Fixed: - Level 1 Lighting - Level 1 Adjusted - Level 1 falling out of map - Clipping through walls mostly fixed - Improvement of mistranslation in the documents - Troubleshooting instructions are now in the title screen and not in the menu Added: - Documents - Chapter selection function - Level 1-1 Completed - Level 2 Almost finished
Fixed: Floating objects Translation Added: Notes in the Menu for fixing issues Chapter selection (No function rn) If the enemy touches you, the level will restart Gravity increased Stamina increased by 20% Progress: Next level done 70%
Sublimity
Luminous Arts
Luminous Arts
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🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews
(7 reviews)
https://store.steampowered.com/app/2880130 
The Backrooms:
The walls are a monotonous yellow and the atmosphere is characterized by silence and isolation, which is reinforced by the old, damp carpets and the bright light of the neon tubes. It is a place where reality seems to blur and madness lurks. Navigating the backrooms requires caution and constant vigilance, because it means that something unknown is wandering around there. It is an eternal paradox, a labyrinth without an exit that challenges players to overcome their own fear and confusion.
The Poolrooms:
The Poolrooms are an extensive complex of interconnected rooms and corridors, slightly submerged in undulating, lukewarm water.
Each area of the level varies greatly in size and structure, from uniform pools and corridors to more open, unusually shaped areas.
These tiles are incredibly flawless, all identical and without a single blemish on their shiny surfaces. All areas of the level are connected in a meaningless way without any easily recognizable purpose
Features:
Immersive Graphics: High-quality visuals offer players an intricate and frightening world to discover.
Stealth and Agility: Gameplay hinges on stealth tactics, enhanced by parkour-like movement.
Real survival horror: You are not a fighter - Try to survive the horrors of the backrooms, you must either escape or hide.
- OS: Ubuntu 20.04
- Processor: Ryzen 7 2600
- Graphics: Nividia GTX 970
- Storage: 12 GB available space
- OS: SteamOS 3.0
- Processor: 4 Kerne/8 Threads @ 3.5 GHz (Zen 2)
- Graphics: 512 ALUs @ 1.6 GHz (RDNA2)
- Storage: 12 GB available space
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