# Patch Notes; Q3 2024 # Gameplay * Fix the proliferation of multiplying monsters by checking player distance against creature awareness * Add -more- prompt to a few text displays that wait for input # Interface * Display version text on all screens (non-interactive) # Spells: Detect evil, detect monster, detect invisible (scroll) * increase duration from 1, add player level divided by 5 * remove distance limitations * optimize visibility test of creatures subject to detection * optimize visibility override by deleting the code # PC changes (Keyboard) * Warn when numlock is enabled, due to windows handling of shift+numpad * Remove low mana warning on spells with no target * Reduce latency of keyboard input (Holding off on key rebinding / controller changes; still in progress)
[ 2024-08-17 05:06:34 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.
A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.
Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!
- OS: Linux Kernel 2.6.18+
- Processor: AMD K8 | Intel Core Series or newerMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: OpenGL
- Storage: 10 MB available space
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