TUXDB - LINUX GAMING AGGREGATE
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Patch 2024 Q4

# Patch Notes; Novemenber 2024 (Q4) ## Performance * puff() inflate uses streaming; reducing start-up time and memory requirements * sprite initialization uses SDL for index1 to texture conversion ## Gameplay *Ring of Koeneke replaces Ring of Sustain Charisma ** Character XP to level penalties are reduced by half. This greatly improves the viability of race/class combinations that yielded very high penalties (Elf Ranger for example). ** Potion of ugliness is the only item that drains charisma. Sustain charisma makes a good candidate for replacement. *Regeneration (crown or DF weapons) adds a bonus of +40 Max HP. ** Characters with bad luck HP rolls may be as low as 3/8 of their maximum hit dice. It may be mid to late game before you discover low HP, and thus itemization can provide an alternative to deleting and starting over. ## PC-only * fix -more- text when using examine/look * update to cosmocc 3.9.6 (build determinism fix for uninitialized memory)


[ 2024-11-19 19:39:40 CET ] [ Original post ]


Loot drop update & Font size game option

* Fix loot drops in special rooms * Global game option for landscape font size


[ 2024-09-12 21:23:54 CET ] [ Original post ]


Technical Release

* windows minspec change: version 10 or beyond * smaller game binary ~100KB x2: aarch64 & x86_64 * determinism for release builds * xnu (macOS) crash handler enabled * xnu (macOS) game logging enabled * floating point trapping disabled * set window icon, title * a crash during initialization switches to software rendering for subsequent runs email moria@rufe.org if you are impacted by this release. It may be helpful to include your operating system, cpu, and gpu.


[ 2024-09-06 13:05:18 CET ] [ Original post ]


If you're using a game controller, Steam Input is now preferred

* JOYSTICK subsystem is initialized after pre-game setup.


[ 2024-08-31 20:25:22 CET ] [ Original post ]


Inventory Interface Update & Bugfixes

-Gameplay zoom is adjusted if a controller change is detected -Inventory selection screen rewrite (drop mode access, input hints) -bugfix -more- text getting stuck after failure to dig


[ 2024-08-30 06:51:45 CET ] [ Original post ]


Steam Input Support

- Button mapping for Steam Input virtual gamepad - Support for analog triggers when using Steam Input virtual gamepad - Fix Steam Deck's built-in controller


[ 2024-08-28 10:23:22 CET ] [ Original post ]


SteamDeck ready, set, go!

Fix display issues on 1280x800 display (downscale layout using linear filtering). Please contact us if you have any SteamDeck requests or issues!


[ 2024-08-26 20:24:55 CET ] [ Original post ]


Game Controller Support

Gameplay changes: Create food may place food on any dungeon tile of distance 1 or less. Other changes: Zoom adjustment: minus key only; plus key is unbound Study screen is read-only (no more drop/actuate) Quit option added to the game menu # Game Controller Reference Devices * Sony Interactive Entertainment DualSense Wireless Controller * Steam Deck (XBox style) # Controller Menu Navigation Right button to confirm. Left or Bottom button to cancel. Main menu: Left button delete character prompt. Reroll Popup: Left button reroll. Right to accept. Inventory menu: Bottom button study. Right button to actuate. Top button to sort. DPAD step 1, step many, step to first/last, toggle inventory/equipment. Death menu: Left button back back to death. Right button for menu. Gameplay character, message history, and undo (see below). # Controller Gameplay Right button: dpad move, dpad center is acknowledgement-only Bottom button: dpad run, dpad center is actuate item Left button: game reset menu Top button: search, pick-up item, take stairs, open chest, reenter shop Left trigger: drop menu Right trigger: repeat actuate Left bumper: character Right bumper: minimap Tiny left: undo Tiny right: message history system button: zoom adjustment Controller info source: https://rufe.org/moria/game_controller.html


[ 2024-08-25 06:04:22 CET ] [ Original post ]


Put a stop to the proliferation of worms

# Patch Notes; Q3 2024 # Gameplay * Fix the proliferation of multiplying monsters by checking player distance against creature awareness * Add -more- prompt to a few text displays that wait for input # Interface * Display version text on all screens (non-interactive) # Spells: Detect evil, detect monster, detect invisible (scroll) * increase duration from 1, add player level divided by 5 * remove distance limitations * optimize visibility test of creatures subject to detection * optimize visibility override by deleting the code # PC changes (Keyboard) * Warn when numlock is enabled, due to windows handling of shift+numpad * Remove low mana warning on spells with no target * Reduce latency of keyboard input (Holding off on key rebinding / controller changes; still in progress)


[ 2024-08-17 05:06:34 CET ] [ Original post ]


Launch support

Users getting a black screen on start-up may copy "software.cache" to "moria.cache". This disables GPU acceleration and uses the software renderer as a safe mode. We are working to improve GPU accelerator compatibility.


[ 2024-07-12 22:07:03 CET ] [ Original post ]



Mines of Moria (An Adventurer's Touch)
Rufe.org LLC
  • Developer

  • Rufe.org LLC
  • Publisher

  • 2024-06-27
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 10  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • https://rufe.org/moria/
  • Website

  • https://store.steampowered.com/app/2923160 
  • Steam Store

  • You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a modern experience.

    Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.

    Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.

    A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.

    Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.

    Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.

    # Features of awesomeness
    * Accessible gameplay: intuitive interactions with five essential commands.
    * Preserves the roguelike variety that keeps you playing again and again.
    * Pixel Artwork for 279 monsters plus dungeon tiles.
    * Rewindable game simulation; learn quickly from your mistakes and play on!
    MINIMAL SETUP
    • OS: Linux Kernel 2.6.18+
    • Processor: AMD K8 | Intel Core Series or newerMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: OpenGL
    • Storage: 10 MB available space
    GAMEBILLET

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    18.75$ (62%)
    2.5$ (75%)
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    5.74$ (66%)
    17.99$ (40%)

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