Gameplay changes: Create food may place food on any dungeon tile of distance 1 or less. Other changes: Zoom adjustment: minus key only; plus key is unbound Study screen is read-only (no more drop/actuate) Quit option added to the game menu # Game Controller Reference Devices * Sony Interactive Entertainment DualSense Wireless Controller * Steam Deck (XBox style) # Controller Menu Navigation Right button to confirm. Left or Bottom button to cancel. Main menu: Left button delete character prompt. Reroll Popup: Left button reroll. Right to accept. Inventory menu: Bottom button study. Right button to actuate. Top button to sort. DPAD step 1, step many, step to first/last, toggle inventory/equipment. Death menu: Left button back back to death. Right button for menu. Gameplay character, message history, and undo (see below). # Controller Gameplay Right button: dpad move, dpad center is acknowledgement-only Bottom button: dpad run, dpad center is actuate item Left button: game reset menu Top button: search, pick-up item, take stairs, open chest, reenter shop Left trigger: drop menu Right trigger: repeat actuate Left bumper: character Right bumper: minimap Tiny left: undo Tiny right: message history system button: zoom adjustment Controller info source: https://rufe.org/moria/game_controller.html
Mines of Moria (An Adventurer's Touch)
Rufe.org LLC
Rufe.org LLC
2024-06-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
https://rufe.org/moria/
https://store.steampowered.com/app/2923160 
Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.
A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.
Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!
- OS: Linux Kernel 2.6.18+
- Processor: AMD K8 | Intel Core Series or newerMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: OpenGL
- Storage: 10 MB available space
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