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Friends of Moria, this patch overhauls game controllers to align with the SteamDeck ecosystem. In some cases this is contradictory with the mobile build of the game, and that's OK. The game plays intuitively in the context of the device. We've generalized game controller support to aim for all SDL2 controllers listed as of Nov 2nd, 2023. We tested on SteamDeck and PS5 Dual Sense (Windows and Linux). Please reach out if you have a question about specific game controllers. We've joined x.com @RufeDotOrg or email us moria@rufe.org Here are the gameplay mappings for controllers: buttons by position: NORTH, EAST, SOUTH, WEST (ignoring label A/B/X/Y etc) ## Left Analog Stick * The left analog stick selects the direction of an action. * Buttons perform actions in the direction specified. ## Directional Button Input (LSTICK 8 directions) * SOUTH: move or attack * EAST: run ## Non-directional Button Input (LSTICK in neutral position) * SOUTH: dungeon interaction / search, stairs, open chest, reenter town shop * EAST: inventory / actuate or drop item * NORTH: repeat last actuate (zap, cast, dig, ...) * WEST: history of combat text * LEFT SHOULDER: character screen * RIGHT SHOULDER: minimap * BACK: undo last gameplay command * START: advanced gameplay options * LEFT TRIGGER: look prompt * RIGHT TRIGGER: adjust camera zoom # Menu: Directional Input (LSTICK 4 directions) * SOUTH: single-step * EAST: multi-step ## Menu: Non-Directional Input (LSTICK in neutral position) * SOUTH: confirm choice * EAST: alternate choice * NORTH/WEST: close menu * LEFT TRIGGER: drop toggle for inventory * RIGHT TRIGGER: sort inventory or shop
[ 2024-12-06 16:48:44 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Six D&D style classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Progress you character with experience and attribute gains (strength, intelligence, wisdom, constitution, and charisma). Acquire spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools that shape your journey.
A character checkpoint is saved on each level transition. Checkpoints are persistent saves valid across all versions of the game. You may exit at any time, creating a midpoint save which provides the capability to quickly resume play. CTRL-z may be used to rewind previous actions up to the last checkpoint. Game patches ensure bugs are fixed by loading the last checkpoint, and invaliding the midpoint save.
Each town is generated during character creation. Shopkeepers feature unique personalities, item value preferences, and racial bias. You may visit town to renew your character and barter for goods using scrolls of Word-Of-Recall. The same scroll Word-of-Recall, when used in town, can return you to the deepest depths that you have visited in the Dwarvish mines below.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
# Features of awesomeness
* Accessible gameplay: intuitive interactions with five essential commands.
* Preserves the roguelike variety that keeps you playing again and again.
* Pixel Artwork for 279 monsters plus dungeon tiles.
* Rewindable game simulation; learn quickly from your mistakes and play on!
- OS: Linux Kernel 2.6.18+
- Processor: AMD K8 | Intel Core Series or newerMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: OpenGL
- Storage: 10 MB available space
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