



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
-Fixed Horizontal Master Achievement from not triggering -Code Optimizations Sorry for the slow update, I was aware of the achievement issue for a while now (Thanks to the community!) but was not able to find the time to do it till now. I will try to make more updates featuring more content as soon as I can but for now since I am on a winter break I will try to focus mainly on fixing as many bugs as I can find and that the community reports.
-Added Phantom Game mode where objects in the level will flicker -Optimized game -Optimized online score board -Some game modes have name changes -Fixed Score overlapping -Fixed game modes timers to show a real number of time unlike the previous way (3min, 2min, etc) -Added a credits tab -Changed some of UI -Logo is now animated -New game soundtrack featuring YUNGMATTY & ZAY
New Game modes are added and now split into sub game modes. The classic Keep It Steady game mode that was available in the begging is now called the Point By Hole game mode (Crappy name I know. Didn't know what else to call it.) and the new game mode is called Climb. The Climb game mode has currently only 4 sub game modes each with their own twist. In this game mode you will be avoiding all holes however they are falling from the top, bottom, left, and right side of the screen depending on the sub game mode you chose. The PBH Game mode currently only has the original mode the game came with. I may add more but right now nothing is planned. There is more achievements added now for the new game modes. There probably wont be anymore updates for a while. (Other than bug fixes probably.)
-Fixed scoring system. This way each player will have their 3 highest scores shown if they are high enough to get on the board. Expect a few more improvements later on including new game modes.
This post is just to celebrate the release of Keep It Steady on Steam! 6 Months ago I started working on this game (which really isn't that long ago) for my dad who likes playing arcade and retro games. This game was originally inspired by a old mechanical arcade machine game called Ice Cold Beer that my dad used to like playing. My dad thought this game was really cool and told me it would be interesting to see it made into a video game, so that's what I did. After a few weeks I made a sort of functioning version of Keep It Steady and over a few months later I had fixed, improved, and added various features to the game until finally releasing it on Google Play and than Steam. Today the game has controller support, online and local high score systems, and much more other features. In the future I will try to continue adding more and more features to the game making it better and better for existing and future players!
[ 6081 ]
[ 1507 ]
[ 1999 ]