Keep It Steady!
Steven Kollar Developer
StevenKollarSoftware Publisher
2024-02-09 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(14 reviews)
V3.4 Endless ModeAdditions
-Endless mode is now available. You can also earn the same achievements from Speedball and Classic in the new mode so that the achievements are not completely impossible to get where they were insanely difficult to get in these modes especially classic.
-Added a new achievement for 100 points.
Fixes
-Fixed a bug for phantom hole game mode where if the lit hole changed during the fading cycle it would mess with other holes visibilities.
-Performance for sideswiped and mayhem have been improved.
-Controller detection is now more improved along with menus that are now more reactive with the controllers.
Changes
-removed credits tab
-music is changed back to what it previously was. (I also did not really like the rap music but it was a favor for a friend who I have not seen in a while. Besides I paid for the music I previously used so may as well use it.)
-the climb game modes are now more difficult. The speed of the holes now increase over time. Due to this change I have had to delete all the previous scores for those game modes on the online board to make it fair.
[ 2025-06-20 05:22:04 CET ] [ Original post ] In this game you will rely on physics as you take control of a paddle or platforms left and right sides. With this ability you will be able to lift up or down either side of the paddle allowing you to be able to control the gravity or mass of a small ball sitting on top of the paddle. Your goal is to be able to manipulate the paddles sides correctly to make the ball sitting on top of the paddle go in whichever direction you want. There is currently 2 game modes with other sub game modes included in them each with their own goal.
Point By Hole
In the Point By Hole game mode you are to move the sides of the paddle up and down to roll the ball in the glowing lit hole to score points. But be careful if you are to roll the ball accidently into a black unlit hole it will cost you a life. if you lose too many lives the game will be over.Climb
In the Climb Game mode you will be trying to guide the ball away from every hole. If you touch any hole it will make you lose a life and if you lose too many lives it will be game over. However every hole is moving in either a up, down, left, or right direction making it a challenging experience to dodge every hole thrown your way. Your only goal in this mode is to survive as long as you can and get the best time.High Score Board
This game features a online or local high score board for all game modes. On the online board try your hand at being the best in the world at one of the game modes or even all of them! On the local board you can play against others who use your PC and you can have a friendly competition with people around you you know.MINIMAL SETUP- OS: Arch Linux/Steam OS Version 3Memory: 2 GB RAMGraphics: Integrated GraphicsNetwork: Broadband Internet connectionStorage: 250 MB available spaceAdditional Notes: Tested only on a LCD model Steam Deck
- Memory: 2 GB RAM
- Graphics: Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 250 MB available spaceAdditional Notes: Tested only on a LCD model Steam Deck
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