
In this colorful spin-off of 【Onwards! To the Furthest End!! Go Forth Supreme PLC!!!!】 you will play through the episodes of 8 fascinating characters, both new and returning, and complete microgames to help them out in their daily ongoings.
Enzio-Ware is presented in an experimental dual-screen format we're calling the 『Enzio System』 , emulating a clamshell game console from the olden days. Some microgames even require you to close the 『Enzio System』!
Even when you've finished the story mode, there is still more game to complete! Defeating bosses will reward you with treasures, and the more treasures you collect, the more your PLC-dia will fill out! New to Enzio-Ware, unlocking the same treasure multiple times can result in additional definitions unlocking, one per each character featured in story mode! Treasures drop in different rarities, and there is a high threshold to obtain the final PLC-dia entry for each one!
Today we have released Enzio-Ware v2.2.-1.0-EA:01RE. That is \"version two point two point negative one point zero dash early access colon zero one RE\". Version 2.2.0-EA will release in full at a later date.
Cloud Save Changes
This is in regards to Unity Cloud Save NOT Steam Cloud Save.
The game now prioritizes your local save over your cloud save, but does still back it up.
[list]Eventually we will add in a button to let you manually download the backup.
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As for why it was removed, it risked major progress loss if you were playing offline, and there wasnt much of a reason for it to exist once we added in Steam Cloud Saves. We also discovered that it just wasnt uploading the cloud save sometimes.
[/*]If this breaks anything please email support@teamplcgames.com and I can manually try and restore your save to the way it was before.
[/*]PLC-Dia Revamp!
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The PLC-Dia has been re-designed from the ground up to look more visually appealing, and be easier to use!
New Design
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45051224/9d6d313c0ba55d9670e227a745fc6ba13b470021.png\"][/img]
Icons are now shown in a grid layout, and only include the treasures you have unlocked. This should be easier to scroll through compared to the single column of treasures we had prior. The old layout was carried over from Onwards! To The Furthest End!! Go Forth Supreme PLC!!!, where treasures had set spawns you had to go out and find, but with Enzio-Wares treasure system that no longer makes sense.
Stats Entries and HD View are now separate pages instead of being displayed all at once!
The entries page now lets you easily select a specific entry number instead of needing to cycle through them all. If you want to cycle through them, in addition to moving to the next entry, you can also now move to the prior entry.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45051224/d5d7f88246c5e8d860aa4ff3de7a27600d221ac4.png\"][/img]
The textbox has been changed to now show the silhouette of the speaker in the background. Additionally, it has been expanded to fit far more text. For entries that still cannot fit within the textbox, a slider has been added! This should make those longer entries way more readable than with the page system we had before.
The stats and HD view screens have taken a bit of a backseat, they still exist, but are no longer front and center. Over the past year, PLC-Dia entries have become more short stories based around the treasures than actual logs on said treasures. Additionally, the switch to using a python application to write treasures over an excel sheet meant that theres no longer a difference between name/price/location/etc. in the entries for a given treasure.
For treasures that do have differences they ARE still viewable in game for now. The stats screen will show the stats correlating to the entry number you currently have open. If we ever overhaul the backend for treasures though, these differences will likely end up removed due to it requiring most treasures to have redundant data.
PLC-Dia Balance Changes
The requirement count for each entry has been decimated! To unlock all 8 entries, you now only need to obtain 20 of a given treasure as opposed to the prior requirement of 140!?? Why the hell did we think that was a good idea
[/*]We originally set the value that high as we have plans for other ways to get treasures in the future, however many of those plans were moved to post-full release to try and trim down on bloat. We hope the new change will make completing the PLC-Dia more approachable, and less time-intensive.
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New Treasures
The following new treasures were added
[list]Litter, Tom, Enzio-D, Fraddys De Minimis Delivery, Fraddys 2: IVDelizioso, Fraddys 3.99: Sin Tax, Enzio Planetoids!!Music, Amnesiac Love Bloom 2: Love Is Booming, Powerwave Army Fictional-Crux, Nihil: The Visual Novel, Kayak;Cross Infinite Memories, and Kayak;Cross Additional Memories.
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Some of these treasures feature entries from Guy Bushell!
[/*]Bug Fixes
Fixed an issue where Hecate and Juds HD Views in the PLC-Dia were swapped.
[/*]Fixed a potential issue with obtaining new treasures, unsure if it ever actually triggered for anyone.
[/*]Fixed some PLC-Dia typos
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Whats Next?
Same deal as last post, Kendra and Carmy SHOULD be on the new cutscene system by the end of this month. Soundtrack still releasing soonish.
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Minimum Setup
- OS: LinuxMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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