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Patch Feedback and Fixes

Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you! First a couple of fixes that we already made:

  • Team Deathmatch score system was broken in the first minutes of the patch. This is now fixed and should work as intended.
  • Capture point was ending REALLY fast for the first few hours of the patch. We also fixed that and it should be a better experience. *In both cases, if you are still having problems, try closing the game and letting Steam update the game (it's a really small one, so it should be almost instant).
There are a few things that we forgot to say in the patch notes and I would like to adress them now. So here we go:
  • Grenades now regenerates automaticaly every 30 seconds, except for Grenadier, which regenerates every 8 seconds. This will be shown in the new UI when it hits.
  • Chat changing and mute
    • The option to mute chat is now working
    • When in game, you can press Esc to open the in-game menu. In the top left corner, there's a speech bubble that represents your chat mute options.
    • If the chat below is not showing, it means that you have chat muted and won't be able to see and/or post on chat.
    • To change your chat settings simple click on the speech bubble.
    • Once you see the chat in the in-game menu, you should be able to go back to the game and chat normally
    Finally, we're already aware of a few bugs and will fix it in the next update. Those are:
    • Some Vanguard weapons are available as both primary and secondary because of the default loadouts
    • The weapon stats UI is not updated for a few weapons
    On top of those and some other fixes and balance changes, our focus is to improve some game modes to make them a better experience overall. That's our main goal for the next update. Once again, thank you for the feedback. If you have further bug reports or opinions about the update, feel free to share it on this post, on the Steam Forums or on the Aquiris Forums. Thank you!


    [ 2016-07-19 15:28:19 CET ] [ Original post ]

    Ballistic Overkill
    Aquiris Game Studio Developer
    Aquiris Game Studio Publisher
    2017-03-28 Release
    Game News Posts: 78
    🎹🖱️Keyboard + Mouse
    Mostly Positive (7077 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Ballistic Overkill Linux [1.75 G]
    Available DLCs:
    • Ballistic Overkill - Berserker: Veteran
    • Ballistic Overkill - Grenadier: Zombie
    • Ballistic Overkill - Marksman: Zombie
    • Ballistic Overkill - Vanguard: Crusader
    • Ballistic Overkill - Shadow: Ninja
    • Ballistic Overkill - Tank: Elite
    • Ballistic Overkill - Vanguard: Elite
    • Ballistic Overkill - Vanguard: SpecOps
    • Ballistic Overkill - Wraith: Elite
    • Ballistic Overkill - Marksman: Secret Agent
    • Ballistic Overkill - Shadow: Red Leader
    • Ballistic Overkill - Grenadier: Mad Bomber
    • Ballistic Overkill - Shadow: Guerrilha
    • Ballistic Overkill - Wraith: La Muerte
    Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!



    A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!

    Game features

    Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!

    Early Access Classes

    • The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
    • The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
    • The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.

    Future Classes

    • The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
    • The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
    • The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
    • The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
    • The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
    • The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.

    Fully loaded arsenal


    Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.

    Tactical skills


    Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?

    Unique locations


    Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.

    Early Access maps

    • Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
    • Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
    • Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
    • Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
    • Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.

    Future maps

    • Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
    • Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
    • Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
    • Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.

    Game Universe


    A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...

    It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.

    The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.

    The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.

    Long term development


    Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.

    The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!

    About us

    AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!




    Join our active players community and take part in the development while we complete and evolve the game:


    MINIMAL SETUP
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.0 GHZ or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or betterNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • OS: Linux Ubuntu 12.04 or newer
    • Processor: Intel Core i5 2.5 GHz or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce 200 Series or betterNetwork: Broadband Internet connection
    • Storage: 8 GB available space
    GAMEBILLET

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