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Hello, Ballistic veteran, It's been three years since we suspended support for Ballistic Overkill, shutting down the official servers and suspending any official operation for the game, only keeping the game on Steam for a token fee and giving players the opportunity to host their own servers. Today, as we enter 2023 looking to the future, we've decided to delist Ballistic from the Steam catalog once and for all on February 13th, 2023. We're very proud of what we've achieved in the past, but it's time to move on. With that, we'd like to thank our fan base and players who have stayed true to the game throughout this time. We invite you to keep an eye on Aquiris next steps, which has other games in its portfolio. Thank you very much! We hope to see you later! Aquiris Game Studio
Hi Soldiers, As announced on December 4, today the Official Servers were shut down. While you can still keep playing in private servers, this means all the Leaderboards, Missions and all achievements related to those features do not exist anymore. This also means that the badges are now related to the player level, as follows: Level 700, //LEGEND Level 500, //OVERLORD Level 300, //REAPER Level 200, //DESTROYER Level 100, //PUNISHER Level 90, //DEMON Level 80, //GHOST Level 70, //ASSASSIN Level 60, //HUNTER Level 50, //MERCENARY Level 40, //VETERAN Level 30, //SURVIVOR Level 20, //NOTEWORTHY Level 10, //WANDERER Level 5, //FUGITIVE Level 0, //ASPIRANT Thank you for all the support and for all the kind messages weve received in the last few months regarding the end of the game support. Be sure weve read all of them and take great appreciation for everyone who has dedicated their time to playing Ballistic Overkill. Aquiris Team
Ballistic was born around 8 years ago.
Aquiris was a young development studio and wanted to deliver an arcade arena shooter suited for all FPS lovers, as we were and continue to be.
We foresaw a real opportunity to deliver something different and worked hard to develop an experience unlike anything available at the time remember, there were no names like Overwatch, Titanfall, or Rainbow Six Siege around.
Our game was meant to reach players who were looking for a pick-up and play shooter with simple gameplay that was intended to be social. To make sure that would happen, we chose the most disruptive and fittable platform available at the time: Facebook, who used to have a much bigger focus on games integrated in its core product.
Around a year later, for reasons both internal and external to Aquiris, we had to change our focus and take the game to a more hardcore platform. This proved to be the right decision at the time, and the move to Steam resulted in a much more complex gameplay. While revisiting the main mechanics, we had to question ourselves what could be improved to offer a better experience overall. The answer was to create a class-based FPS with a more sophisticated progression system.
Since we were leaving Facebook for Steam and changing much of our core gameplay, we decided a new brand was necessary. That is why in this process Ballistic became Ballistic Overkill, an identity more suited to its new focus and hardcore mechanics.
On Steam, we quickly reached a considerable number of consecutive players, in a way that was great and beyond our expectations. Unfortunately, supporting a game like this with frequent updates is no easy task, nor is it something cheap, especially for an independent studio like us. Even though we tried and availed multiple possibilities, we simply couldn't deliver a simple and efficient enough solution to offer the support you deserved and expected from us through 2019, and we apologize for that.
We knew we had to do something and couldn't leave the game at its current state. Something that didn't hurt even more your expectations and could reach ours.
Weve decided to end our official support for Ballistic Overkill, but will keep the game alive for our engaged community. Starting January 31 2020, well shut down our servers, Ballistic Protocols and online rankings. You'll still be able to play with your friends through the community servers, and the game will remain available on Steam.
Beginning today, Ballistic Overkill will adopt a symbolic price: US$ 1,99 for the base game, and the same amount will be charged for each DLC available. If you purchased the game beginning November 1st, you can get a full refund for your money. Just request a refund via Steam and well be sure to fulfill every one of them, regardless of the time you spent playing the game since then.
This was a tough decision to make. The toughest in the life of the game so far. We know some of you will be frustrated by this, but we are confident this is the best solution. Thanks for all the support you've shown us through the years. Even though we've reached "The End", it will always be an honour to have served with you in the field for all this time. We'll never forget our moments of fun together!
Aquiris Dev Team
Hey guys, as you may know, the game is having issues with the leaderboards, items and other instabilities. We're working on to fix this issue as soon as possible. This happened due to some issues with the communication between the game and the Steam services. All will be back to normal in a couple of days. We deeply sorry for the inconvenience. Ballistic Overkill Dev Team
Hi, soldiers!
The Juggernaut update is here and comes with a new game mode weve wanted to put in the game since time immemorial. Plus, it brings awesome new costumes for Shadow and Wraith, and some performance improvements.
Hi, soldiers!
The Halloween update is here and with its arrival, you can expect all new content and a new feature that delivers awesome new and exciting challenges to overcome.
Hey Soldiers! Just a quick notice: We're upgrading and testing new server configurations today and you may experience some instability in the next hours. Our intention is to normalize the servers until the end of the day. Please, feel free to report any connection problem you may have in this thread. Thanks for your comprehension and stay safe in the battlefield!
Hey Soldiers! Following community feedback, we are launching a small hotfix for our last update (Bloodlust). This update improves the player in-game experience when playing the Rounds Mode.
Hey Soldiers!
Back on the 1 August, we released the beta version of the Rounds update. Since then, we have taken onboard the loads of player feedback we received, added in a number of additional improvements of our own and have come up with the all new Bloodlust update.
You told us that the Rounds update was too passive. Well no longer - only the brave will succeed and the weak beaten.
First we told you that a new game mode was coming.
Then we told you that the game mode was called Rounds.
Today we can tell you that the BETA version of the Rounds game mode is LIVE!
For a full break down of what you can expect from this new exciting game mode read on...
Hey Soldiers! Standby for deployment! Your all new Ballistic Overkill game mode is set for imminent launch. Sick and tired of Battle Royale style games? Don’t worry you will not find a “Ballistic Battlegrounds” here! We know that you would much rather run and gun than hide in a corner. We will be launching the Beta version of the 'Rounds' game mode on Thursday evening (EST). This will be a game mode with up to 6 players on each team. Each round will last 90 seconds and if you are eliminated you will only be able to spectate your own team members. The winning team is either the team with the last member alive or the most living players at the end of the round. The overall winner is the first team to win 4 rounds. We will announce further details on this game mode when the Beta version goes live on Thursday 2 August 2018
Hey soldiers! It's time to muster the troops - Ballistic Overkill is gearing up for a major new update. Are you ready for an all new game mode? That's right soldiers, a totally new gameplay mode. Add in more new skins and a slew of gameplay enhancements and this will become our biggest and most exciting update yet. Stay tuned for further announcements!
Hey soldiers!
Update 1.4.6 is now live!
With the Steam Summer Sale starting today, it is time to freshen up the game! Not only will you
enjoy a great sale discount, but you will also get 2 new character skins.
New Characters Skins: Female Grenadier and Female Vanguard
More choice always means a different gameplay experience and that's what these two new character skins bring. As with our last update back in April, these two new skins are totally free.
Also included in this update are a number of small, but important bug fixes:
* Fixed create match and callbacks
* Optimized custom maps loading time
* Fixed custom maps pink areas (Shader not found)
* Upgraded Steam API version (should increase performance at CPU side)
* Fixed not being able to vote for Blackfield map appearing on the next match
Stay safe on the battlefield!
We are pleased to announce the development team have been working very hard on Ballistic Overkill and the next update will be launching Thursday the 21st of June, stay tuned for further information. we hope to see you then.
Play Ballistic Overkill for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Ballistic Overkill at 50% off the regular price!*
If you already have Steam installed, click here to install or play Ballistic Overkill. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
Hey soldiers! Ballistic Overkill is 1 year old! 12 months ago, Ballistic Overkill launched on Steam and to celebrate we are back with a huge Anniversary Update! The Anniversary Update introduces 2 new female characters, Wraith and Tank. Both of these new skins are available for free! Read on for all the information you need on Wraith and Tank, plus all the other goodness included in the Anniversary Update.
Hey everyone! A new patch is available for you to download and its a big one!
This patch adds significant improvements to the game, so read on and learn more
Hey everyone! A new patch is now live. Read below to learn more about the latest changes!
Hey people!
This patch is about some relevant balance changes and bug fixes for recent issues. We’d just like to thank you all for your support during 2017, the year Ballistic Overkill was officially launched on Steam! It was a great year for the game. However a lot still awaits us on 2018! We’re still working on the female variant of all classes, working on the Workshop so you guys can start creating your own maps, on the fourth season and a lot more. Hope you stick with us. We wish you happy holidays!
Hey people!
This patch is about some relevant balance changes and bug fixes for recent issues. Wed just like to thank you all for your support during 2017, the year Ballistic Overkill was officially launched on Steam! It was a great year for the game. However a lot still awaits us on 2018! Were still working on the female variant of all classes, working on the Workshop so you guys can start creating your own maps, on the fourth season and a lot more. Hope you stick with us. We wish you happy holidays!
Hey everyone! Today’s update highlights are the Discord Rich Presence integration, leaderboards, balance changes, netcode improvements and more. Check full details below! Attention: due to Leaderboards changes and other technical problems, Leaderboards were reset. We're really sorry about that. Rewards will be distributed by the end of november regardless.
Hello everyone!
Update 1.4.1 is now live! A big feature was introduced and now you can compete with other players for the best positions on global leaderboards! Additionally, a new season is here with brand new skins and accessories to collect! Read full details below.
Hello everyone!
Update 1.4.1 is now available on our test branch! A big feature was introduced and now you can compete with other players for the best positions on global leaderboards! Read full details below.
Hi everyone!
First of all, a warm welcome to all new players! We hope you guys enjoyed the weekend deal on Ballistic Overkill. =)
Today we’d like to share more detailed info on the update we’ve been working on (no ETA yet) that will bring a brand new feature: leaderboards! This update will add skill rating to all players. Skill rating is adjusted according to your score and performance within every valid* match. You can already preview your skill rating on Steam’s performance ladder screen, but note that we’re still working on it and we’ll let you know exactly how SR gain and loss works when the feature is release (we’re currently only testing it). There are 16 ranks you can climb through, each requiring a higher amount of skill rating to be reached. At the end of every month players will be rewarded according to their rank! The top 100 players on leaderboards will also receive monthly rewards. And there are also weekly rewards for the top 30 players on each class based leaderboard! Rewards go from regular scraps to golden lockboxes containing golden weapon skins! There is also a new item, the golden scrap, used to craft golden lockboxes. As long as you’re an active player, you will be rewarded! And rewards increase as you climb ranks and stay closer to the top 10 best players. We’re excited to see how this new feature will play and hope you enjoyed this preview! You can check more leaderboard UI preview here.
*You will only gain or lose SR on valid matches, which are official dedicated servers matches that you’ve played for more than 4 spawned minutes with more than 8 players in it.
Additionally we’re pushing a small hotfix update to improve matchmaking algorithms to better fit the current active player base. Community dedicated servers will now be searched through “play now” button and you can toggle it off on settings menu.
On Linux we're experimenting a 64 bits version! You can try it when launching the game and let us know if it works great. There are also some balance changes you can check out below:
Balance Changes
Grenadier
Today's Deal: Save 50% on Ballistic Overkill!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Today's Deal: Save 50% on Ballistic Overkill!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Hello everyone! Today we’re releasing a small hotfix patch to fix some reported bugs (specially the error joining match one) and apply a few balance changes. Ninja was a skill that left no room for counterplay so we’ve completely changed it. We’ve also buffed some of Wraith’s unpopular weapons to make them more competitive and increased Tank's and Vanguard's movement speed a little. You can read full patch details below!
Hello guys! This week we’ve been monitoring the new matchmaking system and reading your feedback and we’ve decided to add our official servers back to server browse. We’ve pushed some updates that improved the algorithms of the new matchmaking system and we will keep the “play now” button as we believe it’s a great tool for new players. But now, according to the veteran community feedback, you can also choose and join an official server through community servers list. The autobalance after every match will still happen on official servers. We hope your gaming experience with Ballistic Overkill will be better with this small update!
Hey guys!
Update 1.4.0 is now live! On this update we’ve worked to improve the player matchmaking experience, assuring that with a single click the game will take you to the best match according to your region and latency. As you know, the game usually had many servers with none or very few players, and a few servers almost full, that made it hard for new players to start new servers. Now with the new system, the players are placed in the servers in a more balanced way, distributing them more equitative and scalable way. It may take a bit longer for you to enter a new game, but the final experience should be better in terms of lag and stability. If the game hasn't found the best server in 2 minutes, then it will place you in a more crowded server with an empty place and with the best conditions in terms of ping and occupancy.
We’ve also made a few balance changes to address Berserker’s dominance and Shadow’s underperformance. Read the full details below!
Hello soldiers!
Meet “Second Wave”, the second drop season of Ballistic Overkill! This new season contains 5 rarity tier skins collections: Urban (common), rest of the Jungle skins (advanced), White Tiger (special), Rose (elite) and the legendary Seaquake skins!
There are also 4 new accessories. You can unlock the Cat Backpack, the Frog Shoes, the Paw Shoes and the Samurai Helmet by collecting this season’s skins!
Here’s how the lockbox drop system works if you’re wondering.
Hello everyone! Today’s update is focused on stability improvements! We’ve been testing this build during the last days and hopefully you will see FPS improvements if you used to have performance issues. We’ve also fixed some issues and added a few balance changes. You can read detailed info below! Please, if you’re still having performance issues and general issues/bugs when you join a match, use our Steam forums to report them to us. Your feedback is really important! Here’s a guideline for reporting: http://steamcommunity.com/app/296300/discussions/3/487870763299866063/
Hey everyone! Today’s patch contains some bug fixes, improvements to the queue system and some balance changes. We hope you like it! Also, stay tuned! A new season is coming soon. =)
Hello Folks! The last update changed some fundamental parts of game to introduce many new features. That cause problems to many users and like we discussed over Discord and foruns, we are working as fast as we can to make it stable again. This update should fix most of these problems. Others can take a little longer and may be fixed in a next update.
The first post-game launch update arrives with lots of improvements on the match selection system and server configuration, making life easier for those who want to play with friends and create teams.
This is the first of many planned updates that will enhance the experience of creating teams and interacting with other players. We keep, as always, doing game balancing, bug fixing and content additions alongside these main improvements.
Ballistic Overkill is Now Available on Steam!
Ballistic Overkill is a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!
Hello everyone! We are proud to announce that tomorrow Ballistic Overkill will no longer be in Early Access!
Which doesn't mean the game will no longer be updated and improved. There are major upcoming features still in development. We see this more as a great opportunity to promote the game and increase our community. This update is also packed with new content.
Hi everyone! Thanks for the quick feedback on the last update. Here is a patch to fix some of the problems introduced in 1.3.4 and other requested features.
Hi Friends! Have you ever wondered how your favorite soldier sound like? Now you can hear for yourself. We recorded voice commands and other useful speeches for all characters over the past months! This update also brings an important gameplay improvement, the "Skills Feedback".
Hey Folks! Today we are proud to present Ballistic's 10th map, the Reinstate Factory. This map was designed to explore the abilities of all classes. It is of a considerable size compared to others, which in turn rewards a more tactical pacing, but also offers various spots where closed range classes can benefit from.
We're also releasing several other features that were developed or improved:
Hey guys! Hope you're all doing well. Over these first days of 2017 we worked on some bug fixes and added minor features to improve the overall experience. One of our favorites is the ability to setup a promotional banner in your dedicated server and advertise your Twitch/Youtube channel!
Hey guys!
We are preparing some in-depth interviews about the making of Ballistic Overkill to document the development process. Would you like to participate with questions regarding any aspect of how the game is being developed, from game design, art, programming, production or any other areas? Feel free to submit your questions in the following form:
https://docs.google.com/forms/d/e/1FAIpQLSfIGE8nUjsyN8lJUtAnDvvBEUM-OWYT8d9GQBBeBypFDVcApg/viewform
Cheers,
The Ballistic Overkill Team.
Hello everyone! Hope you're having a good time! This the last update of the year. As of tomorrow, we're on a break for the holidays. Thanks to everyone who’s been helping us in this journey to make an awesome game.
Hey guys! As you might have noticed, we have already released a couple of fixes to solve the lag and teleport issues. Now we're releasing another patch to fix further issues and make a few improvements. You can check the list below.
Hey guys! This announcement is just to let you know that we're aware of the bugs introduced in patch 1.3.1 and we are currently working on a quick way to fix it. Here's a list of the main issues that we're fixing right now:
Hello everyone!
1.3.1 patch is live! The big highlights are the dedicated server improvements, Nox Museum map changes, a new holiday accessory, Steam cards and new language options. We hope you enjoy these changes!
This is the last update of this year! Our team will take a holiday break. We’ll be back in action on january. This was an amazing year for Ballistic Overkill, the game has really improved a lot. From having only 3 classes early in 2016 to a full progression system, new UI and so many other improvements! Thanks to everyone who’s been helping us in this journey to make an awesome game. Happy Holidays and see you in 2017!
Check out the full patch notes below and have fun!
PS: In order to fix some issues, all loadouts were reset.
Hey guys! You might've noticed that Ballistic updated a few times last week. That's because we've been doing some fixes here and there to improve the overall experience. Below is a list of all those fixes, including the ones released today.
Hi there! A few minutes ago we did a patch on all servers to improve your experience with 1.3. You can check a list of fixes below. Have fun!
Hello everyone! We are preparing to add more languages to Ballistic Overkill and we're looking for community members to help us with that! If you're interested in helping us add your native language to the game, please contact us at support@aquiris.com.br so we can share with you all necessary information for us to work together! We're currently looking for native speakers of these following languages that can also understand english to colaborate:
Hello everyone! 1.3 patch is live!
Now you can enjoy Ballistic Overkill’s progression system and drop some skins for your weapons!
Completing matches will now randomly drop lockboxes while also rewarding you with experience to level up your characters and account. Lockboxes contain random weapon skins but you can also buy more lockboxes or skins from other players using the Steam Marketplace! Additionally, completing your skin collections will unlock vanity accessories. You can also sell your skins and lockboxes or even disassemble undesired weapon skins to collect scrap metal, used to forge another lockbox.
Check out the full patch notes below. Have fun!
Hey guys!
Remember about the vanity accessories we mentioned earlier? They're coming in the next update! A small list of details below.
Hello everyone!
As you may already know, in the next update we'll be introducing Ballistic Overkill's very first weapon skins drop season! It's gonna be a special Early Access season that will drop only exclusive skins!
Skins will have five rarity tiers:
Common, Advanced, Special, Elite and Legendary.
*During this first season, however, only three tiers will be introduced (common, special and legendary).
These are samples of the early access exclusive skins! Every weapon is getting one of the skins above, totalizing 7 legendaries, 28 specials and 52 commons. Collecting them will unlock a exclusive vanity accessory that we'll share more info about soon!
We're still working on the 1.3 update and hope to deliever is as soon as possible. Thanks for your patience and support and hope you liked the new skins look!
Hello everyone!
First of all, thank you very much for your feedback from our last update. We’re very happy to know that, overall, you enjoyed this update! Rest assured we’re working to fix its small issues and working on more exciting updates!
In this devlog we’d like to share further information about the update 1.3, which will contain Ballistic Overkill’s progression system and first drop season!
Progression System:
Hey guys! Patch 1.2 is finally here! Yay!
As you know, this update is mainly focused on the new UI and the Marksman, but there were also a lot of balance changes in all classes. With so many core changes, issues and glitches are expected. So please, make sure to properly report them to us! We hope you enjoy this new ingame look. You can check details below. See you ingame!
Hello, everyone!
As we mentioned in the last patch notes, we're now implementing the new in-game UI into Ballistic and also working on Marksman class for the next update. The 1.2.0 update will still take a while to arrive, so today we'd like to share further information about this update and future plans.
You can check the new UI Flow Chart here.
*Please keep in mind that these are mock-ups
This is an initial version of how the game's UI flow should look like. As you can see, a lot of screens are already in-game, but there are a lot of new ones coming soon, such as the respawn, settings, scoreboard and specially progression!
This flowchart already gives you an idea of how things gonna work. You have a character progression bar that will unlock skills, weapons and loadouts (all of which are currently pre unlocked in-game). Skins will be droppable items, in a similar fashion to TF2, Dota2 and CS:GO. The progression and skin systems will come in later patches and will not be part of the 1.2.0 update.
Thanks everyone for your patience and support. We hope this little development update left you excited for our next steps in Ballistic Overkill!
Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it! We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!
Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you! First a couple of fixes that we already made:
Hey guys! Firstly, we’re sorry about the delays on this update. We changed several things internally that could potentially break the game, so we had to take some extra time to test things out. Even with our efforts, though, you guys will most likely find bugs that slip through. If that’s the case, you can report bugs either here on steam or in our community forums. With that said, let's get to the good part.
Hello everyone! Ballistic Overkill is getting a new update today. The highlights are new skills for every class, capture the point game mode and performance upgrades that should make the game more stable and have less hiccups. As always, thank you for your support and feedback. If you have any issues regarding this new update, please share with us via e-mail (support@aquiris.com.br) or forum (http://forum.aquiris.com.br/index.php?board=6.0). Enjoy the update and take a read at the release notes below!
Hey guys! Today we're launching a new update to Ballistic Overkill. This one is mostly focused on Linux support. The importance of this, and the reason why we choose to make this a priority, is that most dedicated servers run on linux. As far as we tested, linux players can play with mac and windows users without issues (yay!). This is an important step forward for betters servers in the future. In addition, we've also solved a few issues and made some small balance changes. You can check all of the changes below.
Patch 1.1.3 - Release Notes Weapon Distribution Changes:
Hello everyone! It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better. Once again, thank you for all your support and feedback. We're making this with you and for you. Read the full release notes clicking on the following link (the full notes were too big to post here!): http://steamcommunity.com/app/296300/discussions/1/412449508296124488/
Hello everyone! It is with imense joy that our team presents you our latest update, and biggest so far! In it you'll find: two new classes, a revamped and improved skill system, new weapons, new weapon distribution system, several balance changes and a lot of under the hood stuff to make the game look and run better. Once again, thank you for all your support and feedback. We're making this with you and for you. Read the full release notes clicking on the following link (the full notes were too big to post here!): http://steamcommunity.com/app/296300/discussions/1/412449508296124488/
Hello, guys! How’s everyone new year? Hope you’re all doing well! As you can see, we’re back from holidays and ready to roll! This year, however, we’re focusing on bigger updates, like the new UI update from December. To be more specific, right now we’re working on a brand new skill tree system that will replace the current one. This new system should simplify things both for new players and veterans, giving them more clear and substantial skills options. This also means we’re working to bring the other classes back to the game! You can read more about this new system on our forums: http://forum.aquiris.com.br/index.php?topic=856.0 So, you’ll probably no longer see one update every week, but rest assured we’re still working very hard to make Ballistic Overkill the best game for you! Also, we’re still very active around both Aquiris, Steam forums and social media, so keep sending us bug reports, suggestions and general feedback, it helps a lot! Thanks everyone for your support and have a wonderful year!
Hello, guys! As we bring you this last update of 2015, we’d like to go back and think about how exciting this year has been for all of us here at Aquiris Game Studio. We’re really happy with how things are coming along with Ballistic Overkill and we want to thank you all for your support, enthusiasm and feedback during these first 3 months of Early Access development. We accomplished our main goals for this year, having implemented the Dedicated Servers feature and part of the New UI in the game, but we still have a lot of ground to cover in 2016. Our plans are to tackle classes, skill tree rework and a new HUD early next year, so stay tuned to our Trello boards and forums! And now for the release notes!
Thank you for all the quick feedback we received after this major update. We made some extra effort this weekend to make the game stable again and fix serious issues in the last build. Everyone should be able to play without so many crashes: - Improved overall stability. Play several matches in a row should not be a problem anymore. - Fixed resolution problems. If you had performance issues in the last build, you can now decrease your fullscreen resolution and the interface will remain in place. - MacOS version is also a lot more stable. Mac users can join the fight once again! We will keep testing to make sure everything run smoothly this time. Thank you for the support!
Hello everyone! We're super excited to release this massive update for you guys. As of today, you'll be tasting a little more of the Ballistic Overkill we're building with you for the future. Packed with the awesome new UI, we're giving you a all new soundtrack. If you love it as we do, rest assured that there's more coming! Note that this release is only affecting the UI outside the game. We're working on a really awesome new HUD and in-game screens for you guys. I'll share more on that soon! Alongside the new UI, we're also releasing two new maps: Hakim Library and Blackfield Hospital. Both are super cool to play in and full of new grounds for you to discover. If that wasn't good enough for a holiday gift, we're also implementing some performance optimization changes we did in the game! Overkill should run as smoothly as ever on your gaming machines. Remember to keep us informed and keep the feedback coming! Last, but certanly not least, some balance tweaks! Check them out: Sidearms
Hello everyone! Our team is glad to announce that as of today we are implementing dedicated servers in the game! You'll be able to create and host your own servers, with customizable settings. Such as Server Name and Maximum Player Capacity. Also, you can upload a custom banner to your server that will be displayed in the loading screen. That way the community will know your server or even your clan's server :) We'll be posting a tutorial on the forums on how to setup your dedicated server. If you should have any questions, please ask us in the thread. Tutorial: http://steamcommunity.com/app/296300/discussions/1/494631873668631430/ Note that we're still working on the new UI and we'll have more to say about that soon! Besides the dedicated server, we've also tweaked the balance of some of the weapons in game. Game Update & Improvements
Hello Everyone! From now on, you'll be able to play with your friends in the Citadel map! The map has been fully ported to Unity 5 and looks better than ever! We've also fixed some issues regarding the altering of .dat files. We want to thank everyone for their patience, enthusiasm and trust in our team. Game Update & Improvements
Hello Everyone! We’ve done a major revision on the Spawn Points of both teams in the map Overhead! This was long asked by our community and a major complaint regarding that particular map. Hope you guys like the changes as much as we do! Looking foward to hearing from you! Also, in this update, there is something very special happening outside the spotlight. We’ve included in the build a base-code layer to allow us to launch the dedicated servers system in the future! So be assured that we’re working hard on it and we’ll have more info to share on that soon! As always, we want to thank everyone for their patience, enthusiasm and trust in our team. Game Update & Improvements
Hey, Soldiers! We’ve been reading your feedback and the team really appreciates it! The biggest request that we have as of today is the dedicated servers feature, so we’re working on it! As of today, we’ve already started testing this system internally and we’ll be able to share more news about it in the upcoming weeks. Besides that, we are working on implementing the new UI, which will add a lot to your overall gameplay experience. So, as we’re working on such big features, we didn’t manage to release a small update this week. I hope you understand and rest assured that we are still working on major fixes. Stay tuned to our Trello Board and Forums for more news! Trello: https://trello.com/b/Sw21AFJx Forums: http://forum.aquiris.com.br/ Stick around and thank you so much for supporting us by playing and giving feedback!
Hello Everyone! Shortly, you'll be able to play with your friends in the Hollow map! The map has been fully ported to Unity 5 and looks better than ever! We want to thank everyone for their patience, enthusiasm and trust in our team. Game Update & Improvements
Hello Everyone! With this update we aimed to improve your general experience while playing Ballistic Overkill. We added some new feedbacks, both in-game and while navigating the UI, fixed some issues related to the game’s resolution and much more. Please check the list below for the full description of this version. Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team. Game Update & Improvements
Hello Everyone! We're releasing today a substantial update! From now on, you'll be able to play with your friends in the Nox Museum! The map has been fully ported to Unity 5 and looks better than ever! Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time. Game Update & Improvements
Hello Everyone! We're releasing today a substantial update! From now on, you'll be able to play with your friends in the Nox Museum! The map has been fully ported to Unity 5 and looks better than ever! Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time. Game Update & Improvements
Hello Everyone! We keep working on the major game issues, but that doesn’t stop us from releasing a quick fix for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time. Gameplay improvements
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