Patch 1.2 - New UI and Marksman
King of the Hill rework
Class Traits and Skills
Weapon Balance
This segment lists a few bugs which we are already aware of and will fix as soon as possible.
[ 2016-09-30 14:49:21 CET ] [ Original post ]
Hey guys! Patch 1.2 is finally here! Yay!
As you know, this update is mainly focused on the new UI and the Marksman, but there were also a lot of balance changes in all classes. With so many core changes, issues and glitches are expected. So please, make sure to properly report them to us! We hope you enjoy this new ingame look. You can check details below. See you ingame!
Main Improvements
- New UI
- Better crosshairs
- Much improved TAB screen
- All resolutions support
- Settings ingame
- And much more!
- Marksman Added
- Assault and sniper rifles specialist
- Skills focused on survivability and enemy detection
- KOTH points are now impossible to capture. Instead, KOTH now rewards players for staying on the point. The longer you stay on it, the better.
- The team that has more players on the point gains more points per second. You can easily tell which team has more players by the color of the point and the indicator on the top of the screen.
- KOTH points area increased in most maps
Berserker
- Overall Changes
- All skills and trait reworked
- Health increased from 180 to 200
- Class Traits and Skills
- Berserker traits and skills have been completely reworked. Our main goal is to make him more unique, giving him his own playstyle. You can see more detailed skill descriptions ingame
- Trait - Fury Mode: for 6 seconds after killing an enemy Berserker gains 30% damage resistance.
- Weapon Balance
- Whirlwind and Quickfix mobility increased
- Whirlwind damage and reload speed increased
- Quickfix clip size increased
- Maelstrom recoil and mobility decreased
- Dirk mobility increased and aiming precision increased slightly
- Supernova reload time and damage increased slightly
- Tormentor mobility aiming increased
Vanguard
- Overall Changes
- Health increased from 200 to 250
- All weapons damage reduced
- Mobility decreased
- Class Traits and Skills
- Skill - Weapons Expert
- Accuracy and recoil reduction increased from 25% to 35%
- Skill - Action Hero
- Vanguard gains +25% headshot damage, +25% damage resistance against explosions and +15% headshot damage resistance.
- Skill - Scavenger
- When walking over a dead body, Vanguard recovers +1 grenade and immediately fills 100% of his weapon clip.
- Skill - Weapons Expert
- Weapon Balance
- Widower
- Recoil reduced slightly
- Reload speed increased
- Mobility decreased
- Executioner mobility increased and headshot damage decreased
- Agent and Switchblade damage reduced slightly
- Agent headshot multiplier reduced
- Switchblade mobility increased
- Coyote secondary function range reduced
- Widower
Wraith
- Class Traits and Skills
- Trait
- Added the ability to never appear in the enemy radar.
- Skill - Lethal removed
- Skill - Critical Hit added
- While invisible, Wraith gains +25% damage.
- Skill - Lone Hunter
- Buffed from minimum of 20 meters to 10 meters to activate the buff
- Skill - Cold Blooded
- Wraith’s invisibility can activate while walking and isn’t broken by reloading and switching weapons.
- Trait
- Weapon Balance
- Curator, Deadeye and Judge mobility increased
- Deadeye and Judge rate of fire, reload speed and scope speed increased
- Interdiction, Warden, Judge and Deadeye damage increased slightly
Shadow
- Overall Changes
- Health reduced from 160 to 150
- Mobility increased slightly
- Class Traits and Skills
- Skill - Assassin
- Accuracy, reload speed and recoil reduction increased to 25% each
- Skill - Ninja
- Shadow makes no invisibility sounds
- Skill - Vampire
- Shadow recovers +100% of his health when killing an enemy with a melee attack.
- Skill - Assassin
- Weapon Balance
- Swords damage and mobility increased
- Dual Machine Pistols clip size increased and range increased slightly
Grenadier
- Overall Changes
- Health increased from 170 to 200
- Skill - Pyromaniac removed
- Skill - Strategist added
- While the grenade is on cooldown, Grenadier gains +10% damage resistance. While it’s not, Grenadier regenerates +1.5% of max health per second.
- Skill - Grenade Master
- Grenadier throws 2 grenades instead of 1, but increases the grenade cooldown by 4 seconds.
- Skill - Restraint
- Explosive range reduction reduced from 75% to 50%.
- Rhino range and mobility increased slightly
- Rattlesnake, Viper and Serpent
- Range decreased
- Reload speed increased
- Damage increased
- Tempest mobility reduced. Clip size and accuracy increased.
- Sawblade clip size reduced and reload speed increased.
- Oni mobility increased
- Decimator is now automatic
- Decimator explosion radius, rate of fire and damage reduced
Tank
- Overall Changes
- All LMGs mobility reduced
- All Assault Rifles damage reduced
- Class Traits and Skills
- Skill - Toughness removed
- Skill - Effectiveness added
- Tank gains +25% accuracy and +25% reload speed.
- Skill - Provoke
- When hit, Tank gains +15% damage for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
- Skill - Blitzkrieg
- While shooting, Tank gains +15% damage resistance.
- Weapon Balance
- Mammoth and Blackhawk mobility increased
- Prybar, Demon and Bruiser damage reduced
- Chainsaw and Brute
- Range reduced
- Accuracy reduced
- Damage increased
- Ranger accuracy reduced and mobility increased
- Commando accuracy reduced
Fixes
- Grenade and Shotgun secondary functions reworked
- Instead of instantly, the secondary functions required a left click to be activated.
- Once activated, the weapon goes back to normal and the cooldown timer starts.
- Invisibility breaking when passing through small “bumps” fixed
- Maelstrom aim decal changed
- Grenade Launcher secondary function damage reduced
- Some animation loop fixes
Known Bugs
This segment lists a few bugs which we are already aware of and will fix as soon as possible.
- Sometimes when creating a match, players trying to join in become stuck in lobby
- This is a bug caused by the unification of the lobby and match system. We’re currently investigating the cause. For the time being, even though it is possible to create and play matches normally, we suggest playing on the dedicated servers. On those servers, this kind of bug is impossible.
- Intruder 3rd person sounds aren’t silenced
- One of the Marksman’s weapons, the Intruder, has normal sound for other players. This doesn’t affect it’s silenced ability (shooting won’t reveal you on the map).
Ballistic Overkill
Aquiris Game Studio
Aquiris Game Studio
2017-03-28
Action Indie Casual
Game News Posts 78
🎹🖱️Keyboard + Mouse
Mostly Positive
(7077 reviews)
https://store.steampowered.com/app/296300 
The Game includes VR Support
Ballistic Overkill Linux [1.75 G]
Ballistic Overkill - Berserker: Veteran
Ballistic Overkill - Grenadier: Zombie
Ballistic Overkill - Marksman: Zombie
Ballistic Overkill - Vanguard: Crusader
Ballistic Overkill - Shadow: Ninja
Ballistic Overkill - Tank: Elite
Ballistic Overkill - Vanguard: Elite
Ballistic Overkill - Vanguard: SpecOps
Ballistic Overkill - Wraith: Elite
Ballistic Overkill - Marksman: Secret Agent
Ballistic Overkill - Shadow: Red Leader
Ballistic Overkill - Grenadier: Mad Bomber
Ballistic Overkill - Shadow: Guerrilha
Ballistic Overkill - Wraith: La Muerte
Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!
Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.
Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?
Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...
It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.
The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.
The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.
Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.
The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!
Join our active players community and take part in the development while we complete and evolve the game:
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!
Game features
Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!Early Access Classes
- The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
- The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
- The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.
Future Classes
- The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
- The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
- The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
- The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
- The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
- The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.
Fully loaded arsenal
Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.
Tactical skills
Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?
Unique locations
Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.
Early Access maps
- Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
- Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
- Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
- Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
- Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.
Future maps
- Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
- Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
- Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
- Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.
Game Universe
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...
It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.
The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.
The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.
Long term development
Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.
The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!
About us
AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!Join our active players community and take part in the development while we complete and evolve the game:
MINIMAL SETUP
- OS: Linux Ubuntu 12.04 or newer
- Processor: Intel Core 2 Duo 2.0 GHZ or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or betterNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Linux Ubuntu 12.04 or newer
- Processor: Intel Core i5 2.5 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 200 Series or betterNetwork: Broadband Internet connection
- Storage: 8 GB available space
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