Update 1.4.4 - Steam Workshop and New Team Deathmatch!
The TDM game mode is being reworked to improve some bad aspects of this mode. By removing spawn blockers and spawning players across the map, now problems like “shield hugging” and “base camping” should be gone, leading us to more balanced and active matches. The game mode works similar to Free For All, except that you have a team and the objective is to kill more players than the enemy team before the time runs out. You will always respawn far away from enemies and, when possible, close to your teammates. We acknowledge this is a big change, so we’ve decided to add this rework as a new beta game mode. This means you can still play the old TDM, but the beta TDM is also part of the map rotation and it's running on official servers. Both the scores you make on the old and new TDM will be added to the same game mode when calculating your score for the Leaderboards. So you can already play the reworked/new TDM to rank up. Please, let us know how you feel about this rework, your feedback will be very important for us to decide if it will stay or not! In case it stays, it will completely replace how the current/old Team Deathmatch works.
As you may have already seen, we’ve been working on integrating the Workshop with Ballistic Overkill so players can create their own maps! This feature is finally live and there are some community members working on their maps already. If you want to participate and create your own map, please join us on our Discord server (discord.gg/ballisticoverkill). There’s a channel named #map-editors where you can get more informations on how to get started. Whenever you try to join a match with a custom map in-game, a screen will pop up asking you to download the server owner maps. Download them and have fun!
[ 2018-01-31 16:47:33 CET ] [ Original post ]
Hey everyone! A new patch is now live. Read below to learn more about the latest changes!
Team Deathmatch Rework (BETA)
The TDM game mode is being reworked to improve some bad aspects of this mode. By removing spawn blockers and spawning players across the map, now problems like “shield hugging” and “base camping” should be gone, leading us to more balanced and active matches. The game mode works similar to Free For All, except that you have a team and the objective is to kill more players than the enemy team before the time runs out. You will always respawn far away from enemies and, when possible, close to your teammates. We acknowledge this is a big change, so we’ve decided to add this rework as a new beta game mode. This means you can still play the old TDM, but the beta TDM is also part of the map rotation and it's running on official servers. Both the scores you make on the old and new TDM will be added to the same game mode when calculating your score for the Leaderboards. So you can already play the reworked/new TDM to rank up. Please, let us know how you feel about this rework, your feedback will be very important for us to decide if it will stay or not! In case it stays, it will completely replace how the current/old Team Deathmatch works.
Workshop Integration (BETA)
As you may have already seen, we’ve been working on integrating the Workshop with Ballistic Overkill so players can create their own maps! This feature is finally live and there are some community members working on their maps already. If you want to participate and create your own map, please join us on our Discord server (discord.gg/ballisticoverkill). There’s a channel named #map-editors where you can get more informations on how to get started. Whenever you try to join a match with a custom map in-game, a screen will pop up asking you to download the server owner maps. Download them and have fun!
Balance Changes
Berserker
- Weapons
- Anakonda: increased the number of pellets per shot
Vanguard
- Weapons
- Strife: damage reduced and clip size increased
- Agent: damage increased
Wraith
- Weapons
- Demon: clip size increased and now has “infinite” range (sniper range)
- Firebrand: damage slightly increased and now has sniper range
Shadow
- Skills
- Assassin: bonus damage increased to 20% but it’s now only applied when attacking from the back
Grenadier
- Skills
- Strategist: damage reduction reduced from 10% to 6%
- Opportunist: now also applies a +15% explosive radius buff for 8 seconds after a kill
- Weapons
- Viper: range and headshot damage slightly reduced
Marksman
- Skills
- Special Supplies: now also applies a +10% mobility buff for 6 seconds after picking a health pack up
Bugfixes & Changes
- On TDM and FFA game modes the “deaths” stats have been replaced with “assists” on the scoreboards.
- Fixed Reinstate background image.
- Fixed Gold Hunter’s icon.
- Inventory search function is now working (and some other UI improvements/fixes for the inventory screen).
- Fixed wrong ranking tier name being displayed in-game.
- Leaderboards median calculation consistency improved. Because of this, the number of matches required for placements have increased.
Update 1.4.4 - Steam Workshop and New Team Deathmatch!
Team DeathMatch is receiving some large balance and game play changes focused on improving the gameplay experience for all players. There will no longer be dedicated spawn areas as this was in some cases causing issues with spawn camping and other negative gameplay experiences. You will now spawn in dynamic locations around the map similar to the Free For All mode. You will always respawn away from enemy locations and, when possible, close to your teammates. Given just how big this change is, you will have the option of either playing Team Deathmatch in a beta game mode or the previous Team Deathmatch option. Your Team Deathmatch score for the leaderboard will be calculated using both of the Deathmatch game modes. If you wish to provide feedback on the beta game mode please do so as this will impact the development of this game mode. If it gains enough popularity this will in time phase out the current Team Deathmatch game mode and ultimately replace it.
As you may have already seen, weve been working on integrating Steam Workshop support for Ballistic Overkill, enabling players to create their own maps. This feature is NOW LIVE and there are some community members working on their maps already. If you want to participate and create your own map, please join us on our Discord server. and visit the #map-editors channel where you can find more information on how to get started. Whenever you attempt to join a match the uses a custom map, a screen prompt will appear asking you to download the community created maps. Once you download them you can play and experience some great community made content!
[ 2018-01-31 16:47:33 CET ] [ Original post ]
Hey everyone! A new patch is available for you to download and its a big one!
This patch adds significant improvements to the game, so read on and learn more
Team Deathmatch Rework (BETA)
Team DeathMatch is receiving some large balance and game play changes focused on improving the gameplay experience for all players. There will no longer be dedicated spawn areas as this was in some cases causing issues with spawn camping and other negative gameplay experiences. You will now spawn in dynamic locations around the map similar to the Free For All mode. You will always respawn away from enemy locations and, when possible, close to your teammates. Given just how big this change is, you will have the option of either playing Team Deathmatch in a beta game mode or the previous Team Deathmatch option. Your Team Deathmatch score for the leaderboard will be calculated using both of the Deathmatch game modes. If you wish to provide feedback on the beta game mode please do so as this will impact the development of this game mode. If it gains enough popularity this will in time phase out the current Team Deathmatch game mode and ultimately replace it.
Workshop Integration (BETA)
As you may have already seen, weve been working on integrating Steam Workshop support for Ballistic Overkill, enabling players to create their own maps. This feature is NOW LIVE and there are some community members working on their maps already. If you want to participate and create your own map, please join us on our Discord server. and visit the #map-editors channel where you can find more information on how to get started. Whenever you attempt to join a match the uses a custom map, a screen prompt will appear asking you to download the community created maps. Once you download them you can play and experience some great community made content!
Balance Changes
Berserker
- Weapons
- Anakonda: increased the number of pellets per shot
Vanguard
- Weapons
- Strife: damage reduced and clip size increased
- Agent: damage increased
Wraith
- Weapons
- Demon: clip size increased and now has infinite range (sniper range)
- Firebrand: damage slightly increased and now has sniper range
Shadow
- Skills
- Assassin: bonus damage increased to 20% but its now only applied when attacking from the back
Grenadier
- Skills
- Strategist: damage reduction reduced from 10% to 6%
- Opportunist: now also applies a +15% explosive radius buff for 8 seconds after a kill
- Weapons
- Viper: range and headshot damage slightly reduced
Marksman
- Skills
- Special Supplies: now also applies a +10% mobility buff for 6 seconds after picking a health pack up
Bugfixes & Changes
- On TDM and FFA game modes the deaths stats have been replaced with assists on the scoreboards.
- Fixed Reinstate background image.
- Fixed Gold Hunters icon.
- Inventory search function is now working (and some other UI improvements/fixes for the inventory screen).
- Fixed wrong ranking tier name being displayed in-game.
- Leaderboards median calculation consistency improved. Because of this, the number of matches required for placements have increased.
Ballistic Overkill
Aquiris Game Studio
Aquiris Game Studio
2017-03-28
Action Indie Casual
Game News Posts 78
🎹🖱️Keyboard + Mouse
Mostly Positive
(7077 reviews)
https://store.steampowered.com/app/296300 
The Game includes VR Support
Ballistic Overkill Linux [1.75 G]
Ballistic Overkill - Berserker: Veteran
Ballistic Overkill - Grenadier: Zombie
Ballistic Overkill - Marksman: Zombie
Ballistic Overkill - Vanguard: Crusader
Ballistic Overkill - Shadow: Ninja
Ballistic Overkill - Tank: Elite
Ballistic Overkill - Vanguard: Elite
Ballistic Overkill - Vanguard: SpecOps
Ballistic Overkill - Wraith: Elite
Ballistic Overkill - Marksman: Secret Agent
Ballistic Overkill - Shadow: Red Leader
Ballistic Overkill - Grenadier: Mad Bomber
Ballistic Overkill - Shadow: Guerrilha
Ballistic Overkill - Wraith: La Muerte
Ballistic Overkill is a fast paced PvP shooter. Easy pick up and play, no complicated setups or rules: it’s kill or be killed!
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!
Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.
Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?
Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...
It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.
The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.
The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.
Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.
The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!
Join our active players community and take part in the development while we complete and evolve the game:
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time as megacorporations fight for the control of the energy, hiring armies of highly skilled mercenary soldiers!
Game features
Select a role from one of the unique game characters, each with their own skill tree and weapon arsenal. On the full game you’ll be able to level up to unlock additional loadouts and weapon skins to show off your experience with it. Mercenaries are designed to compliment each other’s skills, but each is fully capable of delivering insane frags on the battlefield: no wimpy support classes, in Ballistic everyone is a killer!Early Access Classes
- The Vanguard– a master of field survival, capable of sustaining himself from for long killing sprees without ever returning to base.
- The Berserker – a deadly close combat specialist with vicious skills that enable him to engage his prey on his own terms.
- The Wraith – a master infiltrator that rarely misses their mark with the deadliest sniper rifles that can turn invisible with limited mobility.
Future Classes
- The Tank – a towering machine-gun totting bulwark of a mercenary, draw all the attention to you and live through it to tell your story.
- The Grenadier – the bane of the campers and master of ordnance, carrying enough grenades to gib out entire teams.
- The Shadow – master of speed and stealth, the silent blade can easily dodge bullets and make your enemies cry in frustration whenever you get them from behind.
- The Engineer – with his powerful exoskeleton, the engineer can carry the heaviest weaponry and a drone that can deploy as a guardian turret.
- The Medic – with his next-gen field medical gauntlet, the medic can boost nearby teammates and quickly revive them amidst a firefight.
- The Huntress – the master of stealth and silent kills, the huntress utilizes a custom-fitted arsenal of bows and arrows to stalk and take down their prey undetected.
Fully loaded arsenal
Starting with an arsenal of 24 unique weapons on our Early Access, we’ll quickly expand ranging from state of the art modern assault rifles, light machine guns, sub-machine guns, machine-pistols, shotguns, sniper rifles and sidearms to more specialized ones like grenade launchers and ninja swords. There is ever a new way to kill your enemies in Ballistic.
Tactical skills
Each character has two unique skill-trees designed to allow you great strategic and tactical advantages over your opponents: each has many options so make sure to try and come up with a build that fits your playstyle: Do you prefer to run and gun with extra damage for sprinting? Or take a more strategic approach and reveal enemies on the minimap for you and your friends?
Unique locations
Each level is crafted to deliver a unique atmosphere and allowing four gameplay modes. Starting from the 3 maps available at the start of the Early Access, we already have 9 maps to be released.
Early Access maps
- Corporate park: a large map set in between two corporate towers that enables very strategic gameplay routes.
- Sunnsquare Mall: a multi-layered level where firefights can occur from every direction set in a luxurious downtown mall.
- Overhead: a compact warehouse filled with containers and moving platforms sets the tone for intense close-combat firefights.
- Hollow: a close-quarters focused map set in the bowels of a secret facility under construction.
- Nox Museum: a mix of long and multi-layered corridors and close quarters adjacent rooms makes this contemporary art museum an exciting battleground.
Future maps
- Hakim Library: a large arena with long-range fire lines surrounded by corridors and stairs set in a stylish library atop a skyscraper.
- Wonderdome: a sniper-friendly map set in the “outdoors” of a research facility greenhouse.
- Citadel: an underground data center that offers many different interconnected areas with many horizontal action battlefields.
- Blackfield Hospital: a harrowing abandoned mental hospital in the heart of a metropolis that hides secrets that could change everything.
Game Universe
A new form of energy was discovered 15 years ago. Clean, safe and abundant, it changed the course of civilization. It’s 2035 and a secret war surfaces for the first time...
It happened faster than anyone could have predicted. Scientists found a bacterial moss living in the most extreme and remote places of the world that could do a strange form of photosynthesis, releasing Hydrogen in gaseous form as a byproduct. By means of artificial cultivation in large scale, H2 burning would fuel the world into a new era of clean energy with pure water as a byproduct. Seeing how their grasp on power would soon end, oil mega-corporations seized what control they had on global politics and made sure that this breakthrough be maintained under tight control.
The MFA has claimed a monopoly on this technology, regulating distribution, production and further research, claiming that this is the best way to provide everyone with access to it. Many other private parties do not agree with the terms of this monopoly, their opinion that only the free market can truly defend people's interest without the rampant corruption that runs in political organizations.
The war begun when mysterious mercenary strikes were launched on several MFA facilities across the globe, all related with MFA governmental activities. The MFA itself doesn’t want much information about their actions being divulged, so decided to fight back hiring their own mercenary forces who could neutralize the threat as soon as possible. These mercenaries are highly trained mysterious fighters from across the globe. They have no loyalty but to their current contract, no interests but to accomplish their missions as both sides are fighting this war in secrecy from the public attention.
Long term development
Ballistic has been in the making for a few years. What started out as a purely F2P browser game developed for a publisher has evolved to be our passionate self-published game. After bringing it to the market with a publishing partner, we are now assuming full control of the product, and we feel there is an audience that will enjoy the game with no microtransactions and a complete overhaul. We have worked hard on the foundation of Ballistic Overkill and will start as an Early Access game so our player community can give us feedback from the very start, helping us shape what this new Ballistic will be.
The game will receive constant updates and extra content. You can expect new weapon packs, characters, game modes and levels that are already in the works as well as weapon and character skin vanity DLC to show-off on the battlefield. You can check our plans and track our development on our forums and public task board, voting on what features you want in the game first. We hope you like it and take your time to participate in the game’s development, it is being made by us for you, so help us make it even better! We are committed to bringing this vision to reality and your support is very much appreciated. See you in-game!
About us
AQUIRIS is an independent game studio based in the city of Porto Alegre, southern Brazil. We started 7 years ago doing casual games and work for hire, we did everything from web games, to mobile, to PC. In 2010 we started the development of Ballistic, our most ambitious game to date. Now we bring you the best version of Ballistic ever, filled with the experience we had so far, the game we want to play!Join our active players community and take part in the development while we complete and evolve the game:
MINIMAL SETUP
- OS: Linux Ubuntu 12.04 or newer
- Processor: Intel Core 2 Duo 2.0 GHZ or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or betterNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Linux Ubuntu 12.04 or newer
- Processor: Intel Core i5 2.5 GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 200 Series or betterNetwork: Broadband Internet connection
- Storage: 8 GB available space
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