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You need him, lucky for you he needs you too: Mister Satanas must redeem himself from the Gods.
Your new common mission: build an amusement park at the gates of hell to welcome the wandering souls. Satanas is counting on you!
Enter a colorful universe imagined by a passionate solo indie developer!
Discover tons of pop culture references and retro inspirations!
Updates and new content coming every month!

Gameplay

  • Build fancy rides and design your own roller coasters!
  • Manage your shops to generate maximum profit!
  • Arrange your park as you wish to find the perfect balance for your customers! Decorations aren't just there to look pretty, they can boost the performance of other objects! ;)
  • Maintain your park by playing mini-games! Each ride is repaired using a different mini-game depending on its theme.
  • Gain experience and unlock new rides in the progress tree!
  • Fight corruption and push the boundaries of your kingdom! These little beings are born from the sins of wandering souls, it's up to you to sort them out and decide who deserves to enter your park!
  • Take on challenges or follow your own pace! Mr. Satanas is watching your actions and will put you back on the right path if you mess up. If you do well, you will be rewarded with exclusive cosmetics!
SOUL PARK
CLEDUDeveloper
CLEDUPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • [0 B]
[1.0 BETA] TRY OUT THE BIGGEST SOUL PARK UPDATE EVER!

The time has come!

SOUL PARK 1.0 AKA THE BIGGEST UPDATE ever released is now playable in the BETA branch!

click here to learn how to join the BETA!

This update is filled with content and gives more depth to both the gameplay and the story behind the park .

Be sure to try out these things:

the new themed mini-game (buy the new roman arena ),

the new decorations,

the new night mini-game,

the employees,

the new controls,

and the new creative and campaign game modes!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/b469d98040c9e9a00d4ad32be43a97b3a5dbe104.png\"][/img]

FULL CHANGELOG

GAMEPLAY IMPROVEMENTS

  • reworked all ride minigames to have an intro, an outro and give the layer xp based on their performance

    [/*]
  • moving a product now puts the preview at its previous position

    [/*]
  • added wobbling animations for placing, moving, selecting and money pickup

    [/*]
  • CAMERA MOVEMENTS ARE NOW SMOOTHED

    [/*]
  • the bird view camera is now third person!

    [/*]
  • increased the range at which you can select objects

    [/*]
  • you can now drag the camera during corruption hunt

    [/*]
  • You can now set the winning chance of booths

    [/*]
  • updated satanas dialogs

    [/*]
  • remade the saving system to allow infinite saving files and custom file names

    [/*]
  • added the creative game mode

    [list]
  • every product is aleady unlocked and available - even time limited ones

    [/*]
  • achievements are disabled and hats are all unlocked

    [/*]
  • you can buy anything you want without money

    [/*]
  • special buttons allow you to change the park\'s behavior

    [/*]
[/*][/list]
  • added the campaign game mode

    [list]
  • has a longer introduction

    [/*]
  • gives you quests to complete and guide you

    [/*]
  • has a new storyline involving scraps scattered around the park

    [list]
  • save files with a fully completed scraps storyline display a star

    [/*]
  • added a ride that is unlockable only if the player finished the campaign at least once

    [/*]
[/*][/list][/*]
  • you can now push the camera down to -20 elevation

    [/*]
  • added icons and new lines indicating whether a customer is good, bad, hunted or whistled in their info tab.

    [/*]
  • limited time product shelves are now only accessible when filled

    [/*]
  • added new decorations:

    • new classic decoration : big tree

      [/*]
    • 3 new scorched decorations

      [/*]
    • new pirate decoration : pirate lamp post

      [/*]
    [/*]
  • day/night cycle is now MANUAL:

    • night action tokens now recharge as time passes by during the day: 1 token after 150sec, 2 tokens after 300s

      [/*]
    • click the cycle visualizer at any time to close the park and end the day (you need at least 1 token to close the park)

      [/*]
    [/*]
  • satanas\'s critique where he flies around the park is now replaced with a daily check up at the start of each day

    [/*]
  • added an accessibility setting allowing to use a joystick to rotate the camera instead of the vertical gauge

    [/*]
  • [/list]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/be9cdeb16af351636ba89d93710094d2a45f1d90.png\"][/img]

    COSMETIC IMPROVEMENTS

    • added an intro that plays at game launch

      [/*]
    • improved the skybox

      [/*]
    • Satanas now watches the park from above at all times

      [/*]
    • things that emit light now glow - like Satanas\'s eyes

      [/*]
    • improved discount of the day reveal and layout

      [/*]
    • improved unlocking animation in the progress tree

      [list]
    • added a button to confirm when you unlock something

      [/*]
    [/*]
  • scaled down daynight cycle disk

    [/*]
  • added a reflection to the info tab models

    [/*]
  • added animation crossfades to satanas, shopkeeper and chester

    [/*]
  • improved the way sound is played in the park

    [/*]
  • improved visuals for the status icons that show up above objects

    [/*]
  • added a theme label for the path tile selector

    [/*]
  • changed the shopkeeper\'s reading sound

    [/*]
  • improved chester animations

    [/*]
  • satanas\'s theme is now played at night

    [/*]
  • removed the \"Martian Colony\" music track

    [/*]
  • added 2 new music tracks : \"Little sinners\" and \"Underground Circus\"

    [/*]
  • tweaked main menu

    [/*]
  • improved the cages, choices and chester scenes

    [/*]
  • improved the night camera setting

    [/*]
  • all object animations are now set at a random time when loading a park

    [/*]
  • changed some lighting settings in the park to show better that Satanas is the source

    [/*]
  • updated the color scheme for spooky products

    [/*]
  • customers you pick up in the cages minigame now get bigger for clarity

    [/*]
  • added a warning text when trying to exit the tutorial

    [/*]
  • added a video setting for the styx\'s texture

    [/*]
  • added sounds to:

    • quantum maze

      [/*]
    • speedcap

      [/*]
    • morgluxian castle

      [/*]
    • flying saucer

      [/*]
    • ghostly ghost train

      [/*]
    [/*]
  • [/list]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/b8486b921a9cf82d0c120f080574595ac6ec2ff3.png\"][/img]

    SATANAS\'S CHALLENGE - THE MARBLE GAME

    at night, you can now challenge Satanas to a marble game and try to win money or an exclusive new item

    • added a button to play with Satanas at night - it has a 100SF price

      [/*]
    • play against Satanas and bet soul fragments

      [/*]
    • gain rewards based on how many times you defeated Satanas at the marbles game

      [/*]
    • it\'s the only way to get a cursed key!

      [/*]
    • the cursed key can be used to convert corruption pyramids into rides

      [/*]
    • if you have at least 1 key, select a corruption pyramid during the corruption hunt

      [/*]
    • chose between two rides, futuristic or history themed

      [/*]
    • pyramid rides cannot be deleted

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/b8d703199eb4f42175e97abd59cf1df52c6fdf0d.png\"][/img]

    NEW - IN-GAME WIKI

    added a wiki to the game you can access at all time to get information on any topic

    • you can now click product sub-categories (in the shop of the info tab) to see their wiki page

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/84df471a216fa46193fa4cbc6065b9483bbe033a.png\"][/img]

    NEW BUILD TYPE - EMPLOYEE STATIONS

    • can be unlocked at level 12

      [/*]
    • each station is linked to an employee that works in a 12 tiles range around their station and needs to be managed

      [/*]
    • employees have two gauges : motivation, ranging from 5 to 0, and energy ranging from 100 to 0

      [/*]
    • you can recharge their motivation using soul fragments and their energy by letting them go on vacation for 60s

      [/*]
    • added the cleaner station

      [list]
    • the cleaner can fix trash cans, toilets, super toilets, and clean trash

      [/*]
    • motivation goes 1 step down everytime the cleaner fixes a build

      [/*]
    • energy goes down gradually when the cleaner is not inside his station, and when it is cleaning trash on the floo

      [/*]
    [/*]
  • added the mech station

    • the mech can repair rides

      [/*]
    • motivation goes 1 step down everytime the mech repairs a ride

      [/*]
    • energy goes down gradually when the mech is not inside his station

      [/*]
    [/*]
  • added the security station

    • the security agent can catch customers marked by cameras

      [/*]
    • motivation goes 1 step down everytime the agent catches a customer

      [/*]
    • energy goes down gradually when the mech is not inside his station

      [/*]
    [/*]
  • [/list]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/64d9a43bba6b5d73f79603e14b8a688817f3300a.png\"][/img]

    NEW THEME - HISTORY

    • added a new history ride \"Roman arena\"

      [/*]
    • made a new archeology mini-game where you dig up cool artifacts

      [/*]
    • added the following history products: restaurant, camera, super toilets, trash can, and decorations

      [/*]
    • added a history themed path that looks like grass

      [/*]
    • added two achievements with history hats

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/3d266374ee13a3bd196e51b10eb3f258edd22bb1.png\"][/img]

    NEW - THEME ZONES BONUS

    • same theme objects gathered together on path tiles of the same type now get an income bonus based on how many they are

      [/*]
    • the path tiles have to be in the same theme as the objects. You can now see which theme a tile belongs to when using the trowel tool

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/7bf405d0b016d02e40e7ae86d69d8393323e2db8.png\"][/img]

    BALANCING

    • lowered corruption guardians levels

      [/*]
    • putting an innocent customer in the teleporter now grants 25XP

      [/*]
    • balanced minigame XP for better late game

      [/*]
    • corruption tears now spawn less frequently as the player\'s level rises to compensate the higher spawn rate that come with empty spaces

      [/*]
    • buffed rides overall reliability

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/416437457908a6cc690d3e6c0406cbfae4b95a5c.png\"][/img]

    BUGFIXES

    • fixed a bug that caused the game to misinterpret keyboard inputs when more than one key was pressed

      [/*]
    • fixed Chester\'s narrative progress not being correctly saved

      [/*]
    • fixed bugs related to the legacy end of phase panel

      [/*]
    • fixed a rare pathfinding bug

      [/*]
    • fixed hat not being reset when starting a new game

      [/*]
    • fixed mini tutorials soft-locking the game is night fell

      [/*]
    • fixed music not resuming correctly when going from one tab to another

      [/*]
    • fixed pavilions blocking customers

      [/*]
    • fixed decoration captions

      [/*]
    • fixed xp gauge behavior in the demo

      [/*]
    • fixed bugs related to the corruption counter mechanic

      [/*]
    • fixed issues related to music playing

      [/*]
    • fixed money collecting being too fast if the game was sped up

      [/*]
    • fixed scrolling in the save loader and the shop

      [/*]
    • fixed warning panel counting innocent customers in hunger and thirst stats

      [/*]
    • improved and fixed tutorials

      [/*]
    • fixed some button interactions

      [/*]
    • fixed angle bar not updating

      [/*]
    • fixed path being wrongly placed when moving cameras or decorations at an angle

      [/*]
    • fixed the park name\'s text input border being too big when displayed on a smaller screen

      [/*]
    • fixed sounds still playing after skipping Chester animations

      [/*]
    • optimized some code models, and sounds

      [/*]
    • fixed some gamepad usage

      [/*]
    • fixed settings arrow buttons not working in some cases

      [/*]
    • fixed soul fire being hidden at night

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45057816/e08514656049ccd947b8e3738e22159b7d6a0a0b.png\"][/img]

    If you made it this far, I want to thank you for following me in this adventure.

    It\'s been 4 eventful years since I started this project, and more than a full year since the release of the early access. Please remember to put a review here on Steam, to share your creations with the community and most importantly to enjoy your time here and everywhere else. Have fun

    [ 2025-08-26 17:48:45 CET ] [Original Post]

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