WELCOME: SWAP/MEAT EMPLOYEE ORIENTATION
Welcome to your first day at Rangus Meats, humanoid Meat Scientist! I'm Rodd, VP of Humanoid Resources and Diuretics Research here at Rangus. This orientation is designed to help you embark on your SWAP/MEAT career, and to provide an overview of what to expect in the field.Before I begin, let me say this: This orientation is for humanoids who are new to the Rangus Meats corporation and are a part of the SWAP/MEAT division. If you are attending this orientation in the hopes of becoming or learning how to impersonate a humanoid, you have made a mistake. This orientation is not for you.
With that out of the way, let's begin!

EVERY PLANET IS A UNIQUE OPPORTUNITY TO FEED THE GALAXY
In the times before galactic fast food hegemony, humanoids would describe your SWAP/MEAT experience as a "third-person shooter with roguelite progression." Primitive, amiright?!But history can still teach us a lot, even if it's technically illegal. Your goal in SWAP/MEAT is to travel around the galaxy, defeating creatures large and small to harvest their DNA (and meat) to help your fellow Meat Scientists at Rangus develop a sustainable meat product everyone can enjoy!
Use your Rangus-approved Galactic Map to choose a planet to drop into. Once you're in, our state of the art Hivemind Meat Sensor will provide missions for you to complete within a deadline. Fight your way through the local fauna, fulfill your missions, and extract the planet's meat core to finish your run.
Sounds simple, but danger is around every corner in SWAP/MEAT, valued humanoid employee! Any time you're not sure, you can always make a run for the extractor to escape with what you've harvested so far. Remember: a productive employee is a living employee!

IN SWAP/MEAT, YOU SWAP MEAT
There are some dangerous worlds out there, humanoid employees. Flying from planet to planet to harvest new meats to feed the universe at any one of Rangus Meat's billion locations requires grit, determination, and the ability to actively swap your body parts to improve yourself each time you visit a planet. That cute butterfly-looking thing flying at you? Son of a gun is packing a rocket launcher. Take him out before he uses it on you. Then, swap your meat with his to unleash rockets of your own.
THERE'S NO I IN MEAT… BUT THERE IS A ME
You can go on planetary runs with friends, single-serving co-workers, or - if you're looking for a unique career challenge - by yourself. SWAP/MEAT's tuned for co-op shootin' and lootin', but we at Rangus Meats will never stop an intrepid employee from entering the field, even if they're destined to die alone and friendless!
EVERY RUN ADVANCES YOUR CAREER
Every time you make it back to a Rangus spaceship with your body intact, you move yourself ever closer to Rangus Meats Upper Management. Corporate Leadership was inspired by early 21st century simulations like Hades and Returnal to ensure that while the worlds around you change, you yourself can consistently progress over time. Short- AND long-term goals? That's Rangus(™)!
RANGUS MEATS THANKS YOU
Once again, humanoid employee, welcome to Rangus Meats and the SWAP/MEAT division! We're sure your career will be a productive one. To meet more of your co-workers, join the Rangus Meats Microsoft Teams channel, add SWAP/MEAT to your Wishlist (MANDATORY!), and visit our corporate social media presences for additional memoranda and guidance.
SWAPMEAT Demo 0.7 - 2025-10-15.a
The Referee in Monday Night Midterms is now much easier to hit with the Folding Fhair\n Increased the Referees hitbox size\n Reduced the speed of Referees movement back and forth\n\n [/list]\n\nAdded cinematic reveal for unlocking Smart Meat terminal\n Wheelie anim updated so Goober flails around more when staggered (to help with messaging the weakpoint)\n [/list]\n\n
Gameplay
\n\n- \n
- Improved base movement while wading in water\n[list]\n
- Players can now double jump while wading in water\n
- Decreased jump height penalty while wading in water from 33% to 17%\n
- \n
Meta Progression
\n\n- \n
- Carl has been reworked and now has a new tab, Quests. Many of the major progression systems (Terminals, Licenses, etc) are now granted upon completion of quests rather than purchased. The intent here is to slowly introduce these new features over the course of a few runs rather than dump them on the player all at once. For players who have already unlocked these features, we did not re-lock them, but you will get the opportunity to complete these quests.\n
- Added a new quest in the lobby to direct players to the Galaxy Terminal when they have unlocked a new difficulty level.\n
Animation
\n\n- \n
- Added some camera shake polish for\n[list]\n
- Player Melee attacks\n
- Player Abilities: Wasp Dash, Double Lariat, and Tenderizer Beam\n
- Meat Zord Legs stomping around\n
General / Platform
\n\n- \n
- Added basic Discord Rich Presence\n
Bug Fixes
\n\n- \n
- Changing the difficulty setting will now consistently affect the run you are about to go on, rather than applying to the next run.\n
- Fixed an issue where the folding chair projectile was way too slow\n
- Fixed a bug where the social buttons would stop working after exiting the ESC menu\n
- Fixed a couple resource nodes that could be found floating in the air on Barbecunis (Thank you for the report Silarious)\n
- Fixed some pluralization issues in text\n
- Remove some invalid text formatting markup\n
- Fixed rescue chefs event (for real this time)\n
Known Issues
\n\n- \n
- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options Video, but systems with more constrained hardware may struggle\n
- Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. J, or Button West) will show up for things that do not yet have an icon in the input glyph map\n
- When observing other players, some UI bits such as the reload HUD dont show accurate information for the observed player\n
- All cutscenes and voiceover dialogue are WIP (and most lines arent in at all yet)\n
[ 2025-10-16 01:53:28 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 5
- Processor: Intel i5 7th generation or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800
Recommended Setup
- OS: Linux Kernel 6
- Processor: 3.00 Ghz Intel or AMDMemory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800Network: Broadband Internet connection
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