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Thanks for joining us in our latest SWAPMEAT playtest. Meat Lab 4 was our biggest one yet, and we've already made a laundry list of updates and fixes based on feedback from our Discord community. Got questions now that you've gotten your hands on the game? Join us in Discord Friday, March 14 at 3:30pm PT, where we'll look back on Meat Lab 4, talk about some of those changes mentioned above, and take your juiciest queries coming out of the playtest. We can't wait to see you there. Until next time!
Good news, intrepid and aspiring Meat Scientists: SWAPMEAT's next playtest draws near! We're just tightening a few nuts and bolts, but we'll fling the Meat Lab doors open on...
Hello, Meat Scientists!
To celebrate our Super Size Meat Lab playtest, were giving away the most appropriate prizes we could think of: MEAT. Thats right, weve got 20 ButcherBox boxes* chock full of quality meat products to give away, and there are a bunch of ways to earn chances to win:
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Greetings, Meat Scientists! Mark your calendars: the Super Size Meat Lab playtest begins on December 16th at 11 AM Pacific Time. Itll run through the 23rd at 11 AM PST. But wait theres more! Weve been cooking a mouthwatering new trailer, and the fine folks over at IGN (only the beefiest gaming media outlet this side of the galaxy!) have agreed to debut it exclusively on December 10th!!! How can you get in? If you already played in a previous Meat Lab, youre still in. If this is your first Meat Rodeo, then just refer 3 friends and your whole squad gets in (while supplies last*). Otherwise, wishlist the game, fill out the questionnaire, and look for more ways to get access. *If we exceed our expectations of players invited, well close this deal down, so be sure to get your friends in ASAP! Be on the lookout for even more news surrounding the playtest soon, including: a slate of killer content creators with only the finest taste in videogames wholl be joining the action, some meaty contests with were cooking up (with even meatier prizes), a big ole update on whats changed and improved in the game, and more. In case you missed it, check out our animation director Rockys story about how weve been pushing meat swapping animations to be even juicier Reddit and TikTok both liked the taste.
Greetings, Meat Scientists! Mark your calendars: the Super Size Meat Lab playtest begins on December 10th at 11 AM Pacific Time. Itll run through the following Monday the 16th at 11 AM PST. But wait theres more! Weve been cooking a mouthwatering new trailer, and the fine folks over at IGN (only the beefiest gaming media outlet this side of the galaxy!) have agreed to debut it exclusively on the same day. Check our announcement vid for a tiny teaser: [previewyoutube=CLUU4NCORMU;full][/previewyoutube] How can you get in? If you already played in a previous Meat Lab, youre still in. If this is your first Meat Rodeo, then just refer 3 friends and your whole squad gets in (while supplies last*). Otherwise, wishlist the game, fill out the questionnaire, and look for more ways to get access. *If we exceed our expectations of players invited, well close this deal down, so be sure to get your friends in ASAP! Be on the lookout for even more news surrounding the playtest soon, including: a slate of killer content creators with only the finest taste in videogames wholl be joining the action, some meaty contests with were cooking up (with even meatier prizes), a big ole update on whats changed and improved in the game, and more. In case you missed it, check out our animation director Rockys story about how weve been pushing meat swapping animations to be even juicier Reddit and TikTok both liked the taste. [Embed Discord Event]
Greetings, Meat Scientists! We've been hacking away at Meat Science over the past few months, and have some bleeding edge footage of meat swapping from Rocky, our Animation Director, here at One More Game. [previewyoutube=BnA_u-_gcd4;full][/previewyoutube] We wanted to make swapping meat feel iconic, organic, and fun. Rocky was inspired by the slow motion accordion footage you see in fast food commercials. We're still refining the animation, but wanted to show you how it's going so far.
Greetings, Meat Scientists! We've been hard at work and SWAPMEAT's feeling beefier than ever. We can't wait to invite everyone to our next playtest, so stay tuned. In the meantime, whet your appetite with a little behind-the-scenes story time. You see, the most common question we hear from players we meat at conventions or chat with on Discord is: "how the heck did you come up with this crazy meat swapping mechanic?!" Well, lucky reader, we've got the History of Meat Swapping for your viewing pleasure: [previewyoutube=mLz7I0SWN7A;full][/previewyoutube] Our art director, Jason Stokes, was running his own solo indie studio prior to joining forces with the One More Game team. Inspired by classic over-the-top games like arcade cult classic Time Killers, Jason was working on a Contra-like co-op action game called Blood Brothers, and he thought it'd be funny to have a mechanic where your head or legs might get blown off in combat, forcing the player to hop around spurting blood as a set of legs, or roll around as a torso. Soon, the mechanic evolved into 'meat mixing' -- stealing body parts from your enemies would also imbue you with their weapons and abilities. Boy howdy, that sounds familiar! Cut to several years later -- OMG is exploring concepts for tour next title, and had zeroed in on roguelites as something the team was passionate about. Jason had an epiphany: meat mixing was a perfect fit for the genre, with the ever-evolving build, where every run is different -- why not make your character dramatically different throughout a run, too?! AND we can make the visuals over-the-top and absurd?!?!? SIGN US UP! The rest is history: we've gone through a few iterations of the meat swapping system and found the fun and strategic depth, and now we're putting in the reps to make sure the game's got the right amount of content, the right performance, and half-decent balance -- all informed by your wonderful feedback. Speaking of which, if you haven't signed up for the playtest, go do it now!
Thanks so much to everyone who gave feedback after playing in Meat Lab 2! 93% of you said you'd recommend SWAPMEAT to a friend, which, if they were Steam reviews, would give us a "Very Positive" score! We wanted to share one big system change we're considering based on a lot of feedback we heard and observations during the test! We're working on it now to try it out internally, but we'd love to hear what you think about the proposal! [previewyoutube=c0eqdtXPZJI;full][/previewyoutube] Here's the new system we're gonna test: Youll no longer have a 15 minute time limit on a planet. Instead, things will get more difficult over time, with more and harder enemies, more aggressive dropships, and other challenges. At the end of the run, your squad will get a star rating from 0-5. The star rating will be a multiplier that will dramatically increase the rewards you got for completing missions and events. Your star rating will be based on how many events you completed, the health of the Harvester and its nodes after extraction, how many times you died and had to respawn, and how long you stuck it out planetside as the risk level grew. If your squad dies before extracting, youll get 0 stars. Youll still keep the rewards you got for completing events, but no bonus, because you died! This aims to encourage players to complete as many events as possible, and should offer interesting risk/reward choices as players push their luck chasing a higher star rating on increasingly dangerous runs. It also allows players to enjoy some progression even if they fail a stage because they're new to the genre or bit off more than they could chew. We'll let you know how it plays from our perspective once we get it implemented and get our mitts on it. But do share your first reaction to this system! Watch a quick vid covering the proposed change on your short-form content platform of choice:
Hey meat fam! We've got some exciting news to share with you: We're holding our first SWAP/MEAT playtest on July 19th, and we want to play with you! There's one way to guarantee you and your friends can play on the 19th. Just check out this here handy video to learn more: [previewyoutube=neFANrmxf-c;full][/previewyoutube] Pretty easy, right? Just visit https://meatlab.playswapmeat.com/dashboard/invites to get your unique referral links to share with your friends. (If that link asks you to log in with Steam, click this link here, and sign in again. Make sure to use the email you originally used to sign up.) You can refer up to three friends, and if all three sign up for access, you all get in! Are you, like me, forever alone and don't have any friends to invite? No worries, you still have a chance to get randomly selected to play. Here's the breakdown:
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