




Thanks for joining us in our latest SWAPMEAT playtest. Meat Lab 4 was our biggest one yet, and we've already made a laundry list of updates and fixes based on feedback from our Discord community. Got questions now that you've gotten your hands on the game? Join us in Discord Friday, March 14 at 3:30pm PT, where we'll look back on Meat Lab 4, talk about some of those changes mentioned above, and take your juiciest queries coming out of the playtest. We can't wait to see you there. Until next time!
[ 2025-03-14 00:03:15 CET ] [ Original post ]
Good news, everyone!
We heard folks weren't ready for Meat Lab 4 to end, so we're keeping it open a bit longer. How does an extra-meaty extra day sound?
This SWAPMEAT Playtest will remain open until 5pm PT on Thursday, March 13th!
This should give you and your pals a bit more time to get those last few runs in. So don't waitget in there before we stick a fork in it! Thanks for all your support and have fun in the Meat Lab. Oh, and of course, tell all your friends to Wishlist now PLAYTEST (tell ya friends!): https://playswapmeat.com WISHLIST (tell 'em about this too): https://store.steampowered.com/app/2790700/SWAPMEAT/ DISCORD (and this one): https://discord.gg/swapmeat
[ 2025-03-12 02:01:16 CET ] [ Original post ]
Good news, intrepid and aspiring Meat Scientists: SWAPMEAT's next playtest draws near! We're just tightening a few nuts and bolts, but we'll fling the Meat Lab doors open on...
March 6th at 10am Pacific!

Hop in and go hands-on with our newest updates and additions, including:
- Two new factions: Mutants and Aliens
- An all-new biome to explore / ravage
- Merit Badges: Track your progress through the game's story and net new inherent powers
- Mutated Abilities: Modify your Meat to optimize your build
- Controller support, for the WASD-averse
[ 2025-02-27 17:44:25 CET ] [ Original post ]
That's A Wrap
What a week, Meat Scientists! It was such a blast playing SWAPMEAT with y'all, but alas, the Super Size Meat Lab must come to an end. We'll be back with another playtest - maybe sooner than you think! - so stay tuned here for more info and the next Meat Lab.
Help An Indie Meat-Based Lifeform Out
If you had a good time with us this past week, there are two things you can do to help us on our quest to make SWAPMEAT the best damn third-person action roguelite shooter with meat-based sci-fi elements and humor: [olist]
Reminder: Play SWAPMEAT, Get Stuff
We've extended our SWAPMEAT mega contest to run beyond this playtest. There's still plenty of time to get your entries in to win.

As a reminder: We're giving away 20 one-month subscriptions to Butcher Box, a leading purveyor of meat, delivered right to your door.
Until We Meat Again
Once again, thanks so much for playing over the past week. Your feedback has been incredibly helpful, and getting to hang out with y'all in Discord has been awesome. So awesome, in fact, we're gonna run it all back and have another playtest soon. See you in 2025! -Rodd, VP of Humanoid Resources and Diuretics, Rangus Corp.
[ 2024-12-23 19:34:42 CET ] [ Original post ]
Hello, Meat Scientists!
To celebrate our Super Size Meat Lab playtest, were giving away the most appropriate prizes we could think of: MEAT. Thats right, weve got 20 ButcherBox boxes* chock full of quality meat products to give away, and there are a bunch of ways to earn chances to win:
[olist]
[ 2024-12-16 19:04:14 CET ] [ Original post ]
Greetings, Meat Scientists! Mark your calendars: the Super Size Meat Lab playtest begins on December 16th at 11 AM Pacific Time. Itll run through the 23rd at 11 AM PST. But wait theres more! Weve been cooking a mouthwatering new trailer, and the fine folks over at IGN (only the beefiest gaming media outlet this side of the galaxy!) have agreed to debut it exclusively on December 10th!!! How can you get in? If you already played in a previous Meat Lab, youre still in. If this is your first Meat Rodeo, then just refer 3 friends and your whole squad gets in (while supplies last*). Otherwise, wishlist the game, fill out the questionnaire, and look for more ways to get access. *If we exceed our expectations of players invited, well close this deal down, so be sure to get your friends in ASAP! Be on the lookout for even more news surrounding the playtest soon, including: a slate of killer content creators with only the finest taste in videogames wholl be joining the action, some meaty contests with were cooking up (with even meatier prizes), a big ole update on whats changed and improved in the game, and more. In case you missed it, check out our animation director Rockys story about how weve been pushing meat swapping animations to be even juicier Reddit and TikTok both liked the taste.
[ 2024-12-04 19:25:17 CET ] [ Original post ]
Greetings, Meat Scientists! Mark your calendars: the Super Size Meat Lab playtest begins on December 10th at 11 AM Pacific Time. Itll run through the following Monday the 16th at 11 AM PST. But wait theres more! Weve been cooking a mouthwatering new trailer, and the fine folks over at IGN (only the beefiest gaming media outlet this side of the galaxy!) have agreed to debut it exclusively on the same day. Check our announcement vid for a tiny teaser: [previewyoutube=CLUU4NCORMU;full][/previewyoutube] How can you get in? If you already played in a previous Meat Lab, youre still in. If this is your first Meat Rodeo, then just refer 3 friends and your whole squad gets in (while supplies last*). Otherwise, wishlist the game, fill out the questionnaire, and look for more ways to get access. *If we exceed our expectations of players invited, well close this deal down, so be sure to get your friends in ASAP! Be on the lookout for even more news surrounding the playtest soon, including: a slate of killer content creators with only the finest taste in videogames wholl be joining the action, some meaty contests with were cooking up (with even meatier prizes), a big ole update on whats changed and improved in the game, and more. In case you missed it, check out our animation director Rockys story about how weve been pushing meat swapping animations to be even juicier Reddit and TikTok both liked the taste. [Embed Discord Event]
[ 2024-11-21 18:34:36 CET ] [ Original post ]
Greetings, Meat Scientists! We've been hacking away at Meat Science over the past few months, and have some bleeding edge footage of meat swapping from Rocky, our Animation Director, here at One More Game. [previewyoutube=BnA_u-_gcd4;full][/previewyoutube] We wanted to make swapping meat feel iconic, organic, and fun. Rocky was inspired by the slow motion accordion footage you see in fast food commercials. We're still refining the animation, but wanted to show you how it's going so far.
[ 2024-11-18 20:26:21 CET ] [ Original post ]
Greetings, Meat Scientists! We've been hard at work and SWAPMEAT's feeling beefier than ever. We can't wait to invite everyone to our next playtest, so stay tuned. In the meantime, whet your appetite with a little behind-the-scenes story time. You see, the most common question we hear from players we meat at conventions or chat with on Discord is: "how the heck did you come up with this crazy meat swapping mechanic?!" Well, lucky reader, we've got the History of Meat Swapping for your viewing pleasure: [previewyoutube=mLz7I0SWN7A;full][/previewyoutube] Our art director, Jason Stokes, was running his own solo indie studio prior to joining forces with the One More Game team. Inspired by classic over-the-top games like arcade cult classic Time Killers, Jason was working on a Contra-like co-op action game called Blood Brothers, and he thought it'd be funny to have a mechanic where your head or legs might get blown off in combat, forcing the player to hop around spurting blood as a set of legs, or roll around as a torso. Soon, the mechanic evolved into 'meat mixing' -- stealing body parts from your enemies would also imbue you with their weapons and abilities. Boy howdy, that sounds familiar! Cut to several years later -- OMG is exploring concepts for tour next title, and had zeroed in on roguelites as something the team was passionate about. Jason had an epiphany: meat mixing was a perfect fit for the genre, with the ever-evolving build, where every run is different -- why not make your character dramatically different throughout a run, too?! AND we can make the visuals over-the-top and absurd?!?!? SIGN US UP! The rest is history: we've gone through a few iterations of the meat swapping system and found the fun and strategic depth, and now we're putting in the reps to make sure the game's got the right amount of content, the right performance, and half-decent balance -- all informed by your wonderful feedback. Speaking of which, if you haven't signed up for the playtest, go do it now!
[ 2024-10-17 22:49:01 CET ] [ Original post ]
Thanks so much to everyone who gave feedback after playing in Meat Lab 2! 93% of you said you'd recommend SWAPMEAT to a friend, which, if they were Steam reviews, would give us a "Very Positive" score! We wanted to share one big system change we're considering based on a lot of feedback we heard and observations during the test! We're working on it now to try it out internally, but we'd love to hear what you think about the proposal! [previewyoutube=c0eqdtXPZJI;full][/previewyoutube] Here's the new system we're gonna test: Youll no longer have a 15 minute time limit on a planet. Instead, things will get more difficult over time, with more and harder enemies, more aggressive dropships, and other challenges. At the end of the run, your squad will get a star rating from 0-5. The star rating will be a multiplier that will dramatically increase the rewards you got for completing missions and events. Your star rating will be based on how many events you completed, the health of the Harvester and its nodes after extraction, how many times you died and had to respawn, and how long you stuck it out planetside as the risk level grew. If your squad dies before extracting, youll get 0 stars. Youll still keep the rewards you got for completing events, but no bonus, because you died! This aims to encourage players to complete as many events as possible, and should offer interesting risk/reward choices as players push their luck chasing a higher star rating on increasingly dangerous runs. It also allows players to enjoy some progression even if they fail a stage because they're new to the genre or bit off more than they could chew. We'll let you know how it plays from our perspective once we get it implemented and get our mitts on it. But do share your first reaction to this system! Watch a quick vid covering the proposed change on your short-form content platform of choice:
[ 2024-09-30 20:33:04 CET ] [ Original post ]
Patch Notes 2024-09-06, ~18:00 Pacific Time: The Basting Patch
Whatup Meat Lab Testers? We have a new patch fresh off the grill, ready for you to enjoy. It should include some fixes for bugs you helped us identify, because no one likes buggy beef.
Bug Fixes
- All Grenade abilities will now have their radius scaled with the Explosion Radius modifier instead of Support Ability Radius modifier. This means Grenades should blow up more good and do other things good too.
- Gobblegazer no longer knocks folks through the ground. Sorry.
- VFX particles added to gobble gazer death. This ain't your daddy's flying turducken.
- Invisible equipped meat shouldn't [strike]appear? Be visible? Show up?[/strike] It's not going to be a problem anymore.
- Objects should take longer to be destroyed.
- Mines should explode more reliably.
- Beatrice (your Army of Bee friendo) will reach her enemies more often now.
- The game won't break if the land shark spawns now. Be wary, land lubbing Meat Scientist!
Weapons
We've increased the difficulty of the game since our last play test and want to make sure folks have the opportunity to try to play the way that they want while they're earning enough currencies to unlock additional things. We've slightly increased the effectiveness of the Pistol to more closely bring it in-line with the Rifle and added the Rifle to the initially unlocked weapons. Try them both out while you earn enough to unlock your next upgrade!
Pistol
- Buff: Increased Min Damage of Pistol 30 -> 35
- Buff: Increased Max Damage of Pistol 35 -> 40
Rifle
- Added Rifle to initially unlocked weapons.
Gameplay Changes
- Buff: Increased stacks of Burning on Sizzling Meat Missile from 1 to 3
- Buff: Increased stacks of Chilled on Frosty Meat Missile from 3 to 5
Art
- Added rotation to Fire & Ice Grenade ability projectiles
- Added rotation to all Meat Missile ability projectiles
[ 2024-09-07 00:09:43 CET ] [ Original post ]
From the Desk of Game Director Reset
Welcome back Meat Scientists! During the break we showed SWAP/MEAT at Gamescom, devcom, and two indie shows adjacent to PAX. The feedback that you provided us in Meat Lab 1 helped us form a number of areas of focus to continue to work to improve the experience of our open field combat on planets one, two, and three. [previewyoutube=yIKJmHHe3gc;full][/previewyoutube]
Improved Events
When on planet your compass will direct you to four different event locations. Events are randomly rolled on each planet from a table of possible events which is galaxy and sometimes planet specific. We wanted to provide additional variety of events throughout the planets of our first galaxy and ensure they were easy and fun to complete with reasonable rewards towards meta progression. These events will still be marked with the beam of light language that we were using for all events in Meat Lab 1. If you see a blue beam of light, go check it out! However, not all events that are on the planet will be displayed on your compass. Minor events (which we call infestations) are marked by a large white circle on the ground with some themed props inside, like eggs or a machine maintenance box. Walking into one of these circles will activate the event and give you a prompt on the left of the screen of the objectives to defeat it. All events will reward you with currencies for upgrading. In a future update, well be scoring the player on how many of the possible events they found and completed and granting you a multiplier on those rewards.
Mutation
The flag bonuses granted by Mutations were powerful, but theyre largely invisible unless they were tuned to be very powerful, which could further be compounded by stacking multiple passive Mutations. Instead of reducing their overall power, most Mutations have been reworked to trigger from OnKill or various OnHit events. Additionally, ranks of Mutations will scale in power but not in their proc rate. You will now need to stack various items to more reliably trigger the effects of your Mutations.
AI Improvements
One of the first things you may notice once youre planet side is that enemies are more aggressive and more damaging. Additionally, a number of enemies have had their attack patterns entirely changed or have been given new weapons for their attack. Enemies with new weapons may apply additional negative effects if hit like burning or slow.
Balance
In general, SWAP/MEAT should be a more challenging game than what you experienced in Meat Lab 1. Many of the permanent movement speed improvements have been removed and, in combination with the AI improvements, will result in the player receiving more damage and needing to rely more on using your Meat abilities to overcome various encounters.
Elemental System
Our elemental system is starting to take shape in this update with more items and Mutations to combine to increase damage done of each elemental type. Additionally, the VFX and SFX have been added to more clearly telegraph when something is affected by an element.
- Fire applies stacks of burning (damage over time) which can be consumed with Combust to deal a large amount of damage to the enemy
- Ice applies stacks of movement and attack slowing effects. This has been made more effective by reducing the amount of stacks required to completely slow an enemy from 5 to 3
- Slime applies a stack one debuff which removes all armor from an enemy
- Electric applies a stack one debuff that increases damage taken by 25% from all sources. This can be consumed to Electrify the enemy causing a long stagger
Combat Readability
A lot of new VFX (Visual Effects) and SFX (Sound Effects) have been added to abilities, weapons, and elemental interactions. There are a lot of scaling attributes in SWAP/MEAT and were continuing to find ways to show you that you are getting more powerful instead of telling you through stacks of items in the HUD. This is going to be an ongoing effort throughout Meat Lab testing. [hr][/hr]
Patch Notes
Gameplay
- Spider enemies are smaller, faster and more numerous
- Wasps now fire Slime projectiles as their primary attack instead of a short ranged melee attack
- Killing a Cerebral Hopper after it has stolen your meat will cause it to drop on the ground unless it has had time to digest it
- Increased range of Meatzords melee attack
- Added one Super Sample reward to each infestation event to ensure folks having difficulty identifying the location of the events which do reward Super Samples could still progress, albeit much slower
- Projectile collision has been updated. Hitting enemies with projectiles especially flying enemies should be much easier
- Reduce Rocket Launcher max active reload buff count from 5 3
- Reduce overall health of Harvester
- Reduce Health of Harvester Nodes 2000 500
- Reduce Health of Harvester Core 2500 750
- Rework Harvester Upgrades
- Harvester Upgrades applied based on highest player level
- 50 HP per Harvester Level; no percent boost
- Chain Lightning will now deal Electric damage
- Elemental Abilities and Elemental Damage should now be more pronounced
- Added VFX and SFX to Combust (Fire)
- Added VFX and SFX to Electrify (Electric)
- Players being hit by the Cerebral Hoppers tongue attack will now be slowed by 90% while the ability is being channeled
- Assigned Banner of Alacrity to Ninja Torso (previously Safety Vest)
- Assigned Safety Vest to Butcher Torso (previously Banner of Alacrity)
- Renamed Spider head to Wasp head
Invading Enemy Drop Ships
Weve added a primary and secondary enemy factions to the planet selection screen. This is intended to be an indicator to the player which types of enemies they will primarily be dealing with once theyve deployed to the planet. As the player spends more time on the planet, enemies of these factions will start to deploy in greater numbers through drop ships that are circling the skies. Right now we are faking this a bit because all of the enemies we intend to ship with are not fully implemented. For this test, the Franken drop ships (Glizzy Gliders) will be present on each planet regardless of the primary faction. As we continue to develop SWAP/MEAT youll begin to encounter new enemies from various factions, entire new factions, and their drop ships.
Mutations
A Pirate's Life for Me
Support Area of Effect radius wasnt very appealing and effects from receiving damage are not broadly fun, either, so this support mutation has entirely been changed to key into ability recharge rates with active reload. Remember that your secondary weapons use rate is modified by ability recharge!
- 15% chance on successful Active Reload to gain 100% ability recharge rate for 5s
- 15% chance on successful Active Reload to gain 150% ability recharge rate for 5s
- 15% chance on successful Active Reload to gain 200% ability recharge rate for 5s
Blood Sucking
Melee in general is not a primary means of attack in our current weapon lineup so Blood Sucking has entirely been reworked to key off of Precision damage.
- Bloodsucking I - Precision hits have a 5% chance to heal 1% of max health
- Bloodsucking II - Precision hits have a 5% chance to heal 2% of max health
- Bloodsucking III - Precision hits have a 5% chance to heal 3% of max health
Bugging Out
- Bugging Out I - 15% chance on kill to grant 50 Armor for 10s
- Bugging Out II - 15% chance on kill to grant 100 Armor for 10s
- Bugging Out III - 15% chance on kill to grant 150 Armor for 10s
Demolition Man
- Increase radius of area damage by 50% and 15% chance on critical damage dealt to deal 50 Area Fire damage
- Increase radius of area damage by 100% and 20% chance on critical damage dealt to deal 100 Area Fire damage
- Increase radius of area damage by 200% and 25% chance on critical damage dealt to deal 150 Area Fire damage
Ninja Gaiden
Ninja Gaiden was scaling too many vectors of the player for a single Mutation slot. It has been reworked to scale attack speed if the player is reliably hitting weak points of enemies.
- 15% chance to gain Alacrity I on precision damage dealt for 5s
- 15% chance to gain Alacrity II on precision damage dealt for 5s
- 15% chance to gain Alacrity III on precision damage dealt for 5s
Meat Lovers
Meat Lovers Mutation line was performing and scaling too well when paired with fast firing weapons. This change makes the damage chance on hit and increases the chance of damage by reload bonus. The damage is constant but scales with rank of Mutation.
- Increase Magazine by 10 and +5% chance per reload bonus on damage dealt to deal 25 Fire damage
- Increase Magazine by 20 and +5% chance per reload bonus on damage dealt to deal 50 Fire damage
- Increase Magazine by 30 and +5% chance per reload bonus on damage dealt to deal 75 Fire damage
Meat Your Maker
- Meat Your Maker I - Defeating enemies boosts your damage by 1% for 30s up to 100%
- Meat Your Maker II - Defeating enemies boosts your damage by 2% for 30s up to 200%
- Meat Your Maker III - Defeating enemies boosts your damage by 3% for 30s up to 300%
Sentience
- 15% chance on kill to gain 15% Attack Speed for 10s
- 15% chance on kill to gain 25% Attack Speed for 10s
- 15% chance on kill to gain 35% Attack Speed for 10s
Item Changes
- Brawndo has been disabled
Art
- Spider Animation and Scale update:
- New animation for Web Attack; updated animation for Melee Attack. Should read much more clearly
- Scaled down by 25% so we can spawn more of them around you
- Scaled up Plasma Gun so it looks a little beefier
- Animation pass on Broadside Miniboss: Idle, Run, Cannon Attack, Slide
- Muscle Man Slide_R anim (was missing one and using Left variant for right slides)
- Lighting in the lobby changes to denote whether you are currently in a run or not
- New Shark Anims for Swim and Attack
- Gobble Gazer animation update, also with new scanning colors for more clarity
AI
- Wasps, Jetpack Robots and Butchers no longer orbit around the player, instead each moving in a unique pattern
- Spiders have an updated movement pattern too
- Enemy creatures will no longer attack each other unless attacked first, or after the baby has been rescued
- Frog enemies won't jump on the spot after you hit them anymore
- Meat Monster will use its laser attack more consistently
- Glizzy Gliders will use white spotlight when approaching a random drop point (while using red for player targets)
Audio
- Adjusted the sound attenuation of the Wasps' buzzing so they dont get loud so far away and align more readily to their awareness and combat parameters
- Mixed some sounds around Reload Minigame and Meat Loss; these should stand out a bit more during Combat
- Bumped the volume of empty meats audio
- Changed XP gain sound so its not as overwhelming (due to the sound being heard over and over as each XP pip was collected)
- New sounds for a number of Enemies: Sharks, Meatboys, Gobble Gazer, Broadside, Wasps, Beatrice (Army of Bee), etc.
- We now only play the event success fanfare sound if rewards were given to the player
- Added new sounds for Meat parts
- Butcher Legs
- Empty Legs
- RangusEmployee Head
- RangusResearcher Torso
- RangusResearcher Legs
- Empty Torso
- Belly Grinder Torso
- Connected sound events to the Reload Minigame
- Meat Loss has new, louder sounds
Networking
- Disconnected players are automatically removed from the game and their slots are freed at the start of each new run
- The Host now has the option to kick players and free up their slots from the Main Menu Multiplayer menu
- In-game prompt to switch games if a player accepts a Steam invitation while the game is already running
UI / UX
- Moved Invite option on Main Menu into the Multiplayer submenu
- Controller UI Navigation improvements
- Most buttons now have a consistent active, disabled, hovered, and focused color
- Most menus will have a default button focused when they are opened
- Healthbar flashes when players take damage
- If part is missing, healthbar flashes red for missing part
- Added Windowing options to options menu
Bug Fixes
- Fixed animation jitter of attached heads when Rocket Bot Torso is equipped
- Fixed an issue where damage types from weapons were not being correctly calculated and applied to damage dealt
- Fixed an issue where elemental damage dealt would not cause OnHit Effects triggered by elemental damage from being executed
- Fix issue where additional Disgusting Gelatin Salad items would not stack
- Gravity Well is fixed and pulls in enemies again
- Cheats are no longer exposed in live environments
- Projectile weapons should properly interact with the reload buff system, previously they did not count as dealing damage
- Equipment loadouts are properly saved between sessions
- Scale effect radius of elemental grenades on Explosion Radius
- Glizzy Gliders no longer drop meat when despawning after a successful drop
- Fixed an issue with aim at target logic, affecting spotlights and enemy aiming
- GMO Mutant Super Samples werent dropping in the Spiral Sausage galaxy. Theyve been added as a reward to the new Research Facility event
- Machine Super Samples werent dropping in the Spiral Sausage galaxy. Theyve been added as a reward to Stage Time
- Fixed issue where enemies were not taking damage from burning sources
- Players that are slowed from movement slowing abilities will now be able to use their movement abilities
We'll see you planetside!
Thank you, Meat Scientists, for your unwavering commitment to the Rangus mission. It's nearly time to explore strange new meats; to seek out new cuts, and new cooking methods. To boldly go where no meat has gone before. Remember to register for the playtest, invite your friends, and share your feedback on Discord.
[ 2024-09-05 21:18:22 CET ] [ Original post ]
SWAP/MEAT WORLD TOUR
In other exciting news, SWAP/MEAT is making its debut on the world stage at a flurry of events over the next couple of weeks, starting with gamescom, where we've dispatched a squad of OMG Meat Scientists to show off the game IRL. We kicked off the show strong -- we're humbled to be recognized by the devcom Indie Showcase by winning the 'Creative Overkill' award!

We're thrilled to be included as an editorial selection in the Future Games Show @ gamescom. Tune in on Wednesday, August 21, 2024 1:00 PM over on their YouTube channel (or any of their massive co-streamers) and watch for the game with the most meat. Finally, if you're in Seattle or heading to PAX, we'll be at two awesome events, showin' off our meaty madness to members of the media, content creators and gamers. Grab tickets and come get a savory taste! The MIX Seattle 2024: Friday, August 30, 2024 6:00 PM https://mediaindieexchange.com/showcases/mix-seattle-2024 Seattle Indies Expo: Sunday, September 1, 2024 12:00 PM https://six.seattleindies.org/ [previewyoutube=7y6iSLl4oFY;full][/previewyoutube]
[ 2024-08-19 22:49:21 CET ] [ Original post ]
What's up, Meat Scientists?
Some big news for ya:
The next SWAP/MEAT playtest goes live September 6!
That's right, Meat Fam. We goin' live again, and want to play with you. This update is all about more. More content, more progression, more MEAT. Questions? We have the answers you crave:
I played last playtest. I want - no, I need - to play again. How I do dis?
If you played last playtest, you're already in. Just be ready on Friday, September 6, around 11-ish a.m. Pacific time.
I want in but I'm not in. How do I get in so I can get in?
Also easy, just visit playswapmeat.com and connect your account. From there, you can either sit tight and hope the branch chain amino acids align and you get in by random selection. OR: you can use your special invite code at your Meat Lab dashboard to invite three friends. If they all sign up using your link, you all get in.
When, exactly, does everything start?
We plan to make the playtest available on Friday, September 6, around 11:00 a.m. Pacific time.
Why "around 11:00 a.m."?
Look, Meat Scientist. We're not morning people, OK?!
What's that cosmic conspiracy from all your amazing TikTok videos all about?
Shh. Shhhhhhh.

See you after PAX!
[ 2024-08-13 21:34:53 CET ] [ Original post ]
Hey meat fam! We've got some exciting news to share with you: We're holding our first SWAP/MEAT playtest on July 19th, and we want to play with you! There's one way to guarantee you and your friends can play on the 19th. Just check out this here handy video to learn more: [previewyoutube=neFANrmxf-c;full][/previewyoutube] Pretty easy, right? Just visit https://meatlab.playswapmeat.com/dashboard/invites to get your unique referral links to share with your friends. (If that link asks you to log in with Steam, click this link here, and sign in again. Make sure to use the email you originally used to sign up.) You can refer up to three friends, and if all three sign up for access, you all get in! Are you, like me, forever alone and don't have any friends to invite? No worries, you still have a chance to get randomly selected to play. Here's the breakdown:
- When: July 19th, 2024 at ~11:00 a.m. Pacific
- Who: You and your three best friends. Or just you. No judgment.
- Where: Steam/Discord [links]
- Why: This meat ain't gonna swap itself.
- How: We have an advanced machine that forces meat through the series of tubes that connect your computer to your favorite doomscrolling platform. Rather than serving up despair, you get SWAP/MEAT!
[ 2024-07-10 21:54:47 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
WELCOME: SWAP/MEAT EMPLOYEE ORIENTATION
Welcome to your first day at Rangus Meats, humanoid Meat Scientist! I'm Rodd, VP of Humanoid Resources and Diuretics Research here at Rangus. This orientation is designed to help you embark on your SWAP/MEAT career, and to provide an overview of what to expect in the field.
Before I begin, let me say this: This orientation is for humanoids who are new to the Rangus Meats corporation and are a part of the SWAP/MEAT division. If you are attending this orientation in the hopes of becoming or learning how to impersonate a humanoid, you have made a mistake. This orientation is not for you.
With that out of the way, let's begin!
EVERY PLANET IS A UNIQUE OPPORTUNITY TO FEED THE GALAXY
In the times before galactic fast food hegemony, humanoids would describe your SWAP/MEAT experience as a "third-person shooter with roguelite progression." Primitive, amiright?!
But history can still teach us a lot, even if it's technically illegal. Your goal in SWAP/MEAT is to travel around the galaxy, defeating creatures large and small to harvest their DNA (and meat) to help your fellow Meat Scientists at Rangus develop a sustainable meat product everyone can enjoy!
Use your Rangus-approved Galactic Map to choose a planet to drop into. Once you're in, our state of the art Hivemind Meat Sensor will provide missions for you to complete within a deadline. Fight your way through the local fauna, fulfill your missions, and extract the planet's meat core to finish your run.
Sounds simple, but danger is around every corner in SWAP/MEAT, valued humanoid employee! Any time you're not sure, you can always make a run for the extractor to escape with what you've harvested so far. Remember: a productive employee is a living employee!
IN SWAP/MEAT, YOU SWAP MEAT
There are some dangerous worlds out there, humanoid employees. Flying from planet to planet to harvest new meats to feed the universe at any one of Rangus Meat's billion locations requires grit, determination, and the ability to actively swap your body parts to improve yourself each time you visit a planet. That cute butterfly-looking thing flying at you? Son of a gun is packing a rocket launcher. Take him out before he uses it on you. Then, swap your meat with his to unleash rockets of your own.
THERE'S NO I IN MEAT… BUT THERE IS A ME
You can go on planetary runs with friends, single-serving co-workers, or - if you're looking for a unique career challenge - by yourself. SWAP/MEAT's tuned for co-op shootin' and lootin', but we at Rangus Meats will never stop an intrepid employee from entering the field, even if they're destined to die alone and friendless!
EVERY RUN ADVANCES YOUR CAREER
Every time you make it back to a Rangus spaceship with your body intact, you move yourself ever closer to Rangus Meats Upper Management. Corporate Leadership was inspired by early 21st century simulations like Hades and Returnal to ensure that while the worlds around you change, you yourself can consistently progress over time. Short- AND long-term goals? That's Rangus(™)!
RANGUS MEATS THANKS YOU
Once again, humanoid employee, welcome to Rangus Meats and the SWAP/MEAT division! We're sure your career will be a productive one. To meet more of your co-workers, join the Rangus Meats Microsoft Teams channel, add SWAP/MEAT to your Wishlist (MANDATORY!), and visit our corporate social media presences for additional memoranda and guidance.
- OS: Linux Kernel 5
- Processor: Intel i5 7th generation or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800
- OS: Linux Kernel 6
- Processor: 3.00 Ghz Intel or AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800Network: Broadband Internet connection
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