WELCOME: SWAP/MEAT EMPLOYEE ORIENTATION
Welcome to your first day at Rangus Meats, humanoid Meat Scientist! I'm Rodd, VP of Humanoid Resources and Diuretics Research here at Rangus. This orientation is designed to help you embark on your SWAP/MEAT career, and to provide an overview of what to expect in the field.Before I begin, let me say this: This orientation is for humanoids who are new to the Rangus Meats corporation and are a part of the SWAP/MEAT division. If you are attending this orientation in the hopes of becoming or learning how to impersonate a humanoid, you have made a mistake. This orientation is not for you.
With that out of the way, let's begin!

EVERY PLANET IS A UNIQUE OPPORTUNITY TO FEED THE GALAXY
In the times before galactic fast food hegemony, humanoids would describe your SWAP/MEAT experience as a "third-person shooter with roguelite progression." Primitive, amiright?!But history can still teach us a lot, even if it's technically illegal. Your goal in SWAP/MEAT is to travel around the galaxy, defeating creatures large and small to harvest their DNA (and meat) to help your fellow Meat Scientists at Rangus develop a sustainable meat product everyone can enjoy!
Use your Rangus-approved Galactic Map to choose a planet to drop into. Once you're in, our state of the art Hivemind Meat Sensor will provide missions for you to complete within a deadline. Fight your way through the local fauna, fulfill your missions, and extract the planet's meat core to finish your run.
Sounds simple, but danger is around every corner in SWAP/MEAT, valued humanoid employee! Any time you're not sure, you can always make a run for the extractor to escape with what you've harvested so far. Remember: a productive employee is a living employee!

IN SWAP/MEAT, YOU SWAP MEAT
There are some dangerous worlds out there, humanoid employees. Flying from planet to planet to harvest new meats to feed the universe at any one of Rangus Meat's billion locations requires grit, determination, and the ability to actively swap your body parts to improve yourself each time you visit a planet. That cute butterfly-looking thing flying at you? Son of a gun is packing a rocket launcher. Take him out before he uses it on you. Then, swap your meat with his to unleash rockets of your own.
THERE'S NO I IN MEAT… BUT THERE IS A ME
You can go on planetary runs with friends, single-serving co-workers, or - if you're looking for a unique career challenge - by yourself. SWAP/MEAT's tuned for co-op shootin' and lootin', but we at Rangus Meats will never stop an intrepid employee from entering the field, even if they're destined to die alone and friendless!
EVERY RUN ADVANCES YOUR CAREER
Every time you make it back to a Rangus spaceship with your body intact, you move yourself ever closer to Rangus Meats Upper Management. Corporate Leadership was inspired by early 21st century simulations like Hades and Returnal to ensure that while the worlds around you change, you yourself can consistently progress over time. Short- AND long-term goals? That's Rangus(™)!
RANGUS MEATS THANKS YOU
Once again, humanoid employee, welcome to Rangus Meats and the SWAP/MEAT division! We're sure your career will be a productive one. To meet more of your co-workers, join the Rangus Meats Microsoft Teams channel, add SWAP/MEAT to your Wishlist (MANDATORY!), and visit our corporate social media presences for additional memoranda and guidance.New patch notes incoming! Thanks you for continuing to share your feedback and escalate bugs! We\'ve pushed a ton more fixes in this update, and all should be reflected in the latest demo.
Gameplay
Players joining a multiplayer game mid-run now get to choose their level-up rewards before dropping in.,
[/*]Reduced Tier 1 LIV-MAS enemies\' laser damage from 40 to 30 damage.,
[/*]Reduced frequency of Rocket Bot spawns from event structures.,
[/*]Reduced XP gained from Prime Directives by about 50%.,
[/*]Random System mode is stable ( not in demo),
[/*]Reworked the random version of the Rescue Chefs mission so that it is more compatible with Random Mode,
[/*]Made a version of Broadside event for Random Mode,
[/*]Made Mutant Pipes challenge event for random mode,
[/*]Added Mutant Summoning Pipes challenge,
[/*]Added Alien Sniper Compound challenge event,
[/*]Added Alien Sniper single nest event,
[/*]
Meta Progression
Moved the players first respawn back to a very early Carl upgrade, so all respawns are acquired through Carl again.,
[/*]Converted the Healthy Respawn upgrade into 3 tiers to pace them out better.,
[/*]Added new side quests and currency rewards for every 10 employee ranks reached.,
[/*]Updated Gastronaut node interaction text to indicate what resource you will receive.,
[/*]Added new Glizzy rewards to boss planets, and buffed their Rangus Activity Points too.,
[/*]
Art
Improved Harvester areas on Lunar02 (Lil Tangus),
[/*]
Animation
All the Meat Legs have polished anims and cameras for Jump, Jump Pad and Leg Abilities,
[/*]Fixed bug with the Smart Meat in the Employee Printer pipes during Birthdays. It wasnt swelling the pipes properly, now it is.,
[/*]Birthday extension cutscenes have been shortened by removing the last shot. The player is now be fully hidden during these scenes.,
[/*]
AI
Slightly increased the variability in wasps\' flying height.,
[/*]Referee moves around a bit less.
[/*]
Audio
Final recordings and mixes of all the Music are in,
[/*]More sounds for all our Meat Heads, including Cosmetics (and most importantly, including quacking sounds when youre wearing the Quack Ops head!
[/*]Lots of miscellaneous SFX have been added across the different Meats.,
[/*]
UI / UX
Hovering a level-up upgrade option will now un-highlight other options,
[/*]The Galaxy Map now has been reworked to be fancy.,
[/*]
General / Platform Bug Fixes
Clients will now get credit for completing planets and solar systems. (Thanks JasonProchnow),
[/*]Carls Flair Terminal quest now properly grants the Flair Terminal. Except it doesnt because thats locked for the demo, sorry.,
[/*]Fixed a crash bug with the Non-Kinetic variants of the Duckstone Torso.,
[/*]Fixed a bug that would cause parts of the level-up reward UI to permanently show. This typically happened late-game when players were above level 30.,
[/*]Fixed bug with Gobble Bomb ability, that enemies wouldnt smell it as much as they should before it exploded.,
[/*]Partial fix for seeing player weapons during the Birthday scene on the ship. The standard Birthday scene is fixed, but the ones that have follow-up scenes from Carl arent yet fixed.,
[/*]Fixed a bug that could cause the client to lock up if a player accepted an invite to a multiplayer game before fully completing the tutorial.,
[/*]Fixed a bug that was allowing people to play the tutorial in multiplayer.,
[/*]Fixed a bug that was keeping FrankenBeans from playing some of his audio on clients.,
[/*]Fixed a bug that was keeping selected difficulty from always taking immediate effect before your next drop.,
[/*]Increased cave size in Earthlike 02 (Mount Dangus) so events spawn cleaner,
[/*]
Known Issues,
No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options Video, but systems with more constrained hardware may struggle
[/*]
Minimum Setup
- OS: Linux Kernel 5
- Processor: Intel i5 7th generation or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800
Recommended Setup
- OS: Linux Kernel 6
- Processor: 3.00 Ghz Intel or AMDMemory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800Network: Broadband Internet connection
[ 6368 ]
[ 5878 ]
[ 1991 ]
[ 1943 ]
[ 988 ]















