WELCOME: SWAP/MEAT EMPLOYEE ORIENTATION
Welcome to your first day at Rangus Meats, humanoid Meat Scientist! I'm Rodd, VP of Humanoid Resources and Diuretics Research here at Rangus. This orientation is designed to help you embark on your SWAP/MEAT career, and to provide an overview of what to expect in the field.Before I begin, let me say this: This orientation is for humanoids who are new to the Rangus Meats corporation and are a part of the SWAP/MEAT division. If you are attending this orientation in the hopes of becoming or learning how to impersonate a humanoid, you have made a mistake. This orientation is not for you.
With that out of the way, let's begin!

EVERY PLANET IS A UNIQUE OPPORTUNITY TO FEED THE GALAXY
In the times before galactic fast food hegemony, humanoids would describe your SWAP/MEAT experience as a "third-person shooter with roguelite progression." Primitive, amiright?!But history can still teach us a lot, even if it's technically illegal. Your goal in SWAP/MEAT is to travel around the galaxy, defeating creatures large and small to harvest their DNA (and meat) to help your fellow Meat Scientists at Rangus develop a sustainable meat product everyone can enjoy!
Use your Rangus-approved Galactic Map to choose a planet to drop into. Once you're in, our state of the art Hivemind Meat Sensor will provide missions for you to complete within a deadline. Fight your way through the local fauna, fulfill your missions, and extract the planet's meat core to finish your run.
Sounds simple, but danger is around every corner in SWAP/MEAT, valued humanoid employee! Any time you're not sure, you can always make a run for the extractor to escape with what you've harvested so far. Remember: a productive employee is a living employee!

IN SWAP/MEAT, YOU SWAP MEAT
There are some dangerous worlds out there, humanoid employees. Flying from planet to planet to harvest new meats to feed the universe at any one of Rangus Meat's billion locations requires grit, determination, and the ability to actively swap your body parts to improve yourself each time you visit a planet. That cute butterfly-looking thing flying at you? Son of a gun is packing a rocket launcher. Take him out before he uses it on you. Then, swap your meat with his to unleash rockets of your own.
THERE'S NO I IN MEAT… BUT THERE IS A ME
You can go on planetary runs with friends, single-serving co-workers, or - if you're looking for a unique career challenge - by yourself. SWAP/MEAT's tuned for co-op shootin' and lootin', but we at Rangus Meats will never stop an intrepid employee from entering the field, even if they're destined to die alone and friendless!
EVERY RUN ADVANCES YOUR CAREER
Every time you make it back to a Rangus spaceship with your body intact, you move yourself ever closer to Rangus Meats Upper Management. Corporate Leadership was inspired by early 21st century simulations like Hades and Returnal to ensure that while the worlds around you change, you yourself can consistently progress over time. Short- AND long-term goals? That's Rangus(™)!
RANGUS MEATS THANKS YOU
Once again, humanoid employee, welcome to Rangus Meats and the SWAP/MEAT division! We're sure your career will be a productive one. To meet more of your co-workers, join the Rangus Meats Microsoft Teams channel, add SWAP/MEAT to your Wishlist (MANDATORY!), and visit our corporate social media presences for additional memoranda and guidance.
SWAPMEAT v0.9 Patch Notes
Gameplay
\n\n- \n
- Increased health of little Alien spawn pods by 80%\n
- Empty Legs Dash Ability has more momentum on exit for a smoother flow of movement\n
- Eyeclops Torso Tenderizer Beam Ability has a more responsive aim\n
- Wheelie Legs Turbo Boost Ability has a smoother feel and isnt as jarring as before (but should still go a similar distance overall)\n
- Added Block Those Tractor Beams!! event to teach players how to clog pipes\n
- The Summoning Circle event now indicates what meat parts you are sacrificing\n
- Banzai Drop has been adjusted to bring its power up a bit: +15% jump height, +50% direct hit damage, +20% damage\n
Animation
\n\n- \n
- New animation for Eyeclops (previously: Meat Zord) Leg Sprint Ability\n
AI
\n\n- \n
- Increased savory smell of Gobble Bombs\n
- Player minions will no longer try to attack the Referee\n
Audio
\n\n- \n
- UI layer mix pass to bring things up overall and dial some things in\n
UI / UX
\n\n- \n
- XP orbs are a little more friendly / responsive (slightly larger magnetic radius) and clear (slightly larger scale and quicker pickup)\n
- Level-up rewards screen now shows selected equipment and upgrades when spectating.\n
- Upgrade Grids now more clearly indicate when you dont have enough points purchase a node.\n
- Upgrade Grids now show a listing of the stats that are active.\n
- The Wishlist on Steam button should no longer show up on purchased versions of the game.\n
- Renamed the Account tab in the Options menu to Debug, as that more accurately describes the current functions located within it.\n
- The Galaxy Map will no longer show the tutorial, and will show systems that are locked.\n
Bug Fixes
\n\n- \n
- Fixed an issue where the Golden Spatula was missing its damage type (Fire)\n
- Grenade Launcher magazine size now increases properly with upgrades/items\n
- Rocket Launcher projectile speed now increases properly with upgrades/items\n
- Rocket Launcher explosion radius now increases properly with upgrades/items\n
- Certain localized strings now format correctly\n
- Kinetic wasp dash will no longer continue to stack an item allowing for additional jumps. Thanks for the report @soulreaper!\n
- Added markers to Chefs In Peril missions\n
- Fixed bug that slime spawners would stop respawning after their previously spawned Peeperoni had self-destructed\n
- Clients interacting with the galaxy map should now see correct data.\n
- Fixed a bug where late-joining players could be trapped in the pipes on Lil Tangus\n
- The number of successfully extracted employees should show up correctly in the end-stage screen now.\n
- Fixed a bug that had broken the Im Stuck function on clients.\n
Known Issues
\n\n- \n
- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options Video, but systems with more constrained hardware may struggle\n
- Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. J, or Button West) will show up for things that do not yet have an icon in the input glyph map\n
- When observing other players, some UI bits such as the reload HUD dont show accurate information for the observed player\n
- All cutscenes and voiceover dialogue are WIP (and most lines arent in at all yet)\n
[ 2025-10-22 23:50:09 CET ] [Original Post]
Minimum Setup
- OS: Linux Kernel 5
- Processor: Intel i5 7th generation or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800
Recommended Setup
- OS: Linux Kernel 6
- Processor: 3.00 Ghz Intel or AMDMemory: 4 GB RAM
- Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800Network: Broadband Internet connection
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