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WELCOME: SWAP/MEAT EMPLOYEE ORIENTATION

Welcome to your first day at Rangus Meats, humanoid Meat Scientist! I'm Rodd, VP of Humanoid Resources and Diuretics Research here at Rangus. This orientation is designed to help you embark on your SWAP/MEAT career, and to provide an overview of what to expect in the field.
Before I begin, let me say this: This orientation is for humanoids who are new to the Rangus Meats corporation and are a part of the SWAP/MEAT division. If you are attending this orientation in the hopes of becoming or learning how to impersonate a humanoid, you have made a mistake. This orientation is not for you.
With that out of the way, let's begin!

EVERY PLANET IS A UNIQUE OPPORTUNITY TO FEED THE GALAXY

In the times before galactic fast food hegemony, humanoids would describe your SWAP/MEAT experience as a "third-person shooter with roguelite progression." Primitive, amiright?! 
But history can still teach us a lot, even if it's technically illegal. Your goal in SWAP/MEAT is to travel around the galaxy, defeating creatures large and small to harvest their DNA (and meat) to help your fellow Meat Scientists at Rangus develop a sustainable meat product everyone can enjoy!
Use your Rangus-approved Galactic Map to choose a planet to drop into. Once you're in, our state of the art Hivemind Meat Sensor will provide missions for you to complete within a deadline. Fight your way through the local fauna, fulfill your missions, and extract the planet's meat core to finish your run. 
Sounds simple, but danger is around every corner in SWAP/MEAT, valued humanoid employee! Any time you're not sure, you can always make a run for the extractor to escape with what you've harvested so far. Remember: a productive employee is a living employee!

IN SWAP/MEAT, YOU SWAP MEAT

There are some dangerous worlds out there, humanoid employees. Flying from planet to planet to harvest new meats to feed the universe at any one of Rangus Meat's billion locations requires grit, determination, and the ability to actively swap your body parts to improve yourself each time you visit a planet. That cute butterfly-looking thing flying at you? Son of a gun is packing a rocket launcher. Take him out before he uses it on you. Then, swap your meat with his to unleash rockets of your own. 

THERE'S NO I IN MEAT… BUT THERE IS A ME

You can go on planetary runs with friends, single-serving co-workers, or - if you're looking for a unique career challenge - by yourself. SWAP/MEAT's tuned for co-op shootin' and lootin', but we at Rangus Meats will never stop an intrepid employee from entering the field, even if they're destined to die alone and friendless!

EVERY RUN ADVANCES YOUR CAREER

Every time you make it back to a Rangus spaceship with your body intact, you move yourself ever closer to Rangus Meats Upper Management. Corporate Leadership was inspired by early 21st century simulations like Hades and Returnal to ensure that while the worlds around you change, you yourself can consistently progress over time. Short- AND long-term goals? That's Rangus(™)!

RANGUS MEATS THANKS YOU

Once again, humanoid employee, welcome to Rangus Meats and the SWAP/MEAT division! We're sure your career will be a productive one. To meet more of your co-workers, join the Rangus Meats Microsoft Teams channel, add SWAP/MEAT to your Wishlist (MANDATORY!), and visit our corporate social media presences for additional memoranda and guidance. 
SWAP/MEAT
One More GameDeveloper
One More GamePublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (59 reviews)
SWAPMEAT Patch Notes v0.10

SWAPMEAT Patch Notes v0.10

Gameplay

  • Squat Daddy enemies now deal 35 instead of 40 melee damage

    [/*]
  • Zorpjet enemies now fire fewer rings when attacking static structures

    [/*]
  • Peeperonis will now give the player more breathing room instead of nearly attaching to the player before beginning their attack and circling around them. This enemy is intended to be easy to kill fodder, but when spawning in packs could overwhelm players

    [/*]
  • Mystic Pizza mutation used to reduce Meat Damage Reduction to 0, now it reduces Meat Durability by 25%.

    [/*]
  • Monday Night Midterms used to increase boss health with player count and difficulty; now it will also affect more mechanics to make it easier to beat for solo players on easier difficulties:

    [list]
  • Special Agent Duckstone health

    [/*]
  • Special Agent Duckstone respawn frequency

    [/*]
  • Downed boss recovery time

    [/*]
[/*]
  • While pinning a moleman in the Whack A Mole event, it can no longer recover unless/until you stop pinning.

    [/*]
  • Junior Senators can now be staggered and frozen like other enemies.

    [/*]
  • Reduced health of final event structures (Harvester, Cooking Meat) by 33%

    [/*]
  • Removed damage scaling from the mutant bosses in Monday Night Midterms which would allow them to eventually do very high damage if the fight went on for a while.

    [/*]
  • [/list]

    Art

    • Add new tier 3 Squat Daddy model

      [/*]
    • Add new models for Buster tiers, replacing Junior Senator placeholder models

      [/*]

    Animation

    • Molemen being pinned use a different animation, to clarify that something is happening

      [/*]

    AI

    • Highbeam walks around less when attacking static structures.

      [/*]
    • Squat Daddy will now aim at the center of static structures, not at the ground.

      [/*]
    • Pestie (little alien) runs around a bit less and shoots a bit more.

      [/*]
    • Enemies are more interested in attacking final event structures (Harvester, Cooking Meat)

      [/*]

    Bug Fixes

    • Fixed a crash bug that could be triggered while entering the Chefs are in Peril events on Barbecunis.

      [/*]
    • Fixed another physics case that could cause players to tunnel under the world.

      [/*]
    • Fixed a bug that would keep the item selection display from showing up while you were dead. Yes, youre still expected to select items in the afterlife. Who knows when you might next be resurrected?

      [/*]

    Known Issues

    • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options Video, but systems with more constrained hardware may struggle

      [/*]
    • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. J, or Button West) will show up for things that do not yet have an icon in the input glyph map

      [/*]
    • When observing other players, some UI bits such as the reload HUD dont show accurate information for the observed player

      [/*]
    • All cutscenes and voiceover dialogue are WIP (and most lines arent in at all yet)

      [/*]

    [ 2025-10-25 00:59:22 CET ] [Original Post]

    Minimum Setup

    • OS: Linux Kernel 5
    • Processor: Intel i5 7th generation or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Kernel 6
    • Processor: 3.00 Ghz Intel or AMDMemory: 4 GB RAM
    • Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800Network: Broadband Internet connection
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